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The Races
01:03:22 Jul 19th 08 - Dark Lord Osiris:

Humans

They are honorable and innovative. Humans are shrewd in nature and masters of commerce, they among all other races hold the gift of barter acquiring goods at prices that no other traders can get. They are also known for their love of science.

The Humans can see stuff on the market before the other races can.
They have overall Cheaper science then other races.
Peasants in Human cities pay up to 10% more tax and the population increase faster then other races.
Human cities can grow up to 200,000 buildings instead of 90,000 that is max for other races.


Elves

Elves are an ancient race. The eldest of all races according to some scholars, It is due to this age and a natural understanding of magic that the costs for Elven magic levels are minimal and provide great benefits. The Elf is strongest when it has studied the arts of magic and uses them in battle.

The main Elven advantages are Very Cheap Magic science, Archmages off/def is 3* magic level. and the Archmages count as one magic unit as well.

 

Orcs

They are evil, brutish and warlike creatures with a natural lust for blood. Their troops require little training and come in great numbers. Gaia is grown from the earth.

They have access to the burn and destroy attack.
 

Trolls

The Trolls are large and powerful creatures witch few dare to face in combat. They live deep in the forests and their strength makes them great woodcutters. However, they are narrow-minded and do not like to invest time in science.

The main advantages to the troll are a great military and a boost to lumber production.

 

Dwarves

The dwarves are greedy people that live near mountains where they dig for gold. Their buildings are made of stone, so they do not need any tree, but double as much stone to build buildings.

The advantages dwarves have left are the cavemaster, extra output of a mine and the lack of tree required to build . a dwarven mine produces max 9 gold instead of  max 7. They also have a natural magic protection wich makes magic half as affective.
Dwarves have 50% buildings upkeep.
 

Halflings

They are, like the dwarves; short people, they often live in the ground, but do not like to dig for gold, they rather go for adventures to find large treasures. They are peaceful and happy people, good farmers and their morale can't drop under 50%.
Like the dwarf cavemasters, the Halfling farmers will work in the farms to generate more food.
They do not like to invest time in science; they rather seek knowledge with adventure.

Halfling scouts will be able to sneak into enemy territory uniticed if they avoid enemy armies.
Halfling buildings cost much less then other races buildings.



 New players should probably try playing dwarf. A few reasons for playing dwarf if your new are:

1. Dwarves don’t require lumber to build so you don’t need to build lumber mills.

2. Dwarves have a mining bonus and so give the new player an increased income to train troops with.


20:07:13 Aug 29th 08 - Mr. Samulis:

One thing I would like to say is that some people develop different strategies. for instance, if you love to build big forts with tons of towers and defenders, and the thrill of turning the whole of a enemy army into a big burning ruin, pick elf. If you love the thrill of charging into battle with the invinsible army of nazzies and being top dog, go orc. If you want lots of tree and you also want millitary too, go troll. If you want ok troop, fair wisdom, and cheep buying on the market, go human. If you want tons of food and armies of millions easily made, go halfling (and great rewards from adventurers).


09:40:31 Jul 22nd 09 - Mr. Penor The Overwhelming:

The races change with every update so races go through strong points and weak points. Just ask someone on the chat which race is best right now and most people can tell you.


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