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18:10:04 Dec 29th 12 - Pure (Pure Pure): Guide Magic Magic can be a very useful skill in Visual Utopia if its used correctly if not it can drain your gold and resources by continually having to train more Mu’s (Magic units) and magic towers. It can also be a very powerful skill if the person you are using it on has no magic defence.
These are the magic units for each race:
Utility Scrolls: Spells cast on your own armies/cities or armies/cities belonging to your kingdom. Level 1: Bless, increases the targets OP/DP by a percentage depending on the Magic Power Level 2: Magic Protection, Makes it harder to cast spells on the target Level 3: Happiness, Increases the morale in an army/city Level 3: Cure Plague, cures the plague if the army is infected Level 4: Stone to Gold, Converts stone reserves into gold at a rate of 1:1 Level 4: Magic Weapons, gives the target level 5 Military Science for a period of time Level 5: Invisibility, renders the target invisible Level 6: Army of the Dead, revives troops fallen in battles, if casted on a city it creates a small army of 100 troops with 100 exp Level 6: Invisibility, renders the target invisible Level 7: Control Time, Advances the target forward a tick or two (Movement/training/building etc) Level 8: Ghost Warriors, Creates level 1 troops instantly Level 9: Armageddon, Starts the countdown to the end of the world (Cast on a city)
Combat spells: Offensive magic, cast on enemy cities or armies.
Level 2: Crush Walls, Destroys walls in the target city, has no effect on armies Level 2: Locust, Decreases prep time on an attacking army, also destroys food Level 3 Anger, Decreases the morale in an army or city Level 3: Dispel Magic, Removes all positive buffs Level 4: Freeze, Hinders an armies movement or hinders a cities buildings/troops in training Level 4: Fog, Removes Line of Sight from the targeted army/city Level 5: Rain of Fire, Kills troops in an army or sets fire to lumbermills/peasents if casted on a city Level 5: Earthquake, Destroys buildings, no effect on armies Level 6: Steal Science, Steals a science if the target has higher science other wise only removes targets science Level 6: Teleport, Teleports the target a certain distance >Some spells such as Stone to Gold and Rain of Fire will increase the conversation/killed with higher magic power >If cast on an army, AotD will revive previously killed troops as long as you haven't merged or withdrawn troops into your army. If cast on a city, AotD will create a small army of 100 troops + 100 exp. Only one army of the dead can be active at once. Casting multiple AotD on cities will remove previously created armies. >When
you cast steal science not only do you you cast on the targets army or
city but on the entire demesne of the target, meaning all his mages and
buildings give magic defence against the spell >Teleporting
cities generally comes up with a message that the cast was successful
but they were unable to find room to send it >Plague
is also one of the hardest spells to control, even with cure plague it
will spread like a wildfire. In order to deal with plague you must take
care of it within 3 ticks of being cast, to remove plague from a city
put your peasants and troops into a scout, cast cure plague on the city
and army then put the pes and troops back in after the tick change, do
this for all cities and armies in the affected area. Here is a chart on max % for each level Level 1: Max chance = 100% Level 2: Max chance = 95% Level 3: Max chance = 89% Level 4: Max chance = 82% Level 5: Max chance = 75% Level 6: Max chance = 67% Level 7: Max chance = 59% Level 8: Max chance = 50% Level 9: Max chance = 40% Level 10: Max chance = 31% Credit must go to Falcon who originally wrote the guide part of this guide is based off. I must also thank Legend, Bounce and Fordius for helping me make this magic guide. | |||||||||||||||||||||||||||||||||||
19:17:02 Dec 29th 12 - Mr. Bounce III: Wow great post, this is one of the best guides I have seen around in the forum ;) | |||||||||||||||||||||||||||||||||||
00:51:23 Dec 30th 12 - Zephyr (Marquess Durbans): yeah great job, I will leave it open for people to ask questions. | |||||||||||||||||||||||||||||||||||
06:33:02 Jan 6th 13 - Sir Muscle: Dose freezing an army what is preping on a city stop it from being able to attack? | |||||||||||||||||||||||||||||||||||
06:41:58 Jan 6th 13 - Pure (Pure Slowty Mcslow Slow): Unfortunately not, however thats what locust is used for, it drops the targets current prep time by a # of days depending on Magic Power. | |||||||||||||||||||||||||||||||||||
11:38:14 Jan 15th 13 - Wilberforce (Princess Fatty Lover): A small edit to your post Merrygold (I told you this on skype but you blatantly ignored me :( ...) | |||||||||||||||||||||||||||||||||||
03:43:35 Oct 28th 13 - Mr. Pork The Orc: How many warehouses are needed to maximize the yield of STG casts? | |||||||||||||||||||||||||||||||||||
17:48:11 Nov 7th 13 - Dragon (Mr. Odin The Truth Sayer): most use 10K | |||||||||||||||||||||||||||||||||||
07:54:36 Nov 8th 13 - Prince Pesterd: most use 10K --> so 300m stone? It depends on the stage you are at and how much stone you are StGing - I usually use 1k in the beginning, and by the end of the era it is anywhere from 8-12k. | |||||||||||||||||||||||||||||||||||
05:27:45 Nov 9th 13 - Geunin (Ms. Crushbone): Hello I have a question about Locust: Why would I want to decrease the preparation time of an army attacking one of my cities? Wouldn't I want to increase it to give me time to reinforce? If anyone can explain how to use locust effectively please tell, I am curious. Thanks. | |||||||||||||||||||||||||||||||||||
05:35:30 Nov 9th 13 - Zond (The Jasmina): If the enemy is prepping your city. say he has prepared for 5 ticks and needs 11 for max prep. If you cant beat him off, you locust him. Dropping his prep from 5, to 4, to 3, and so on. Allowing you to spam more, train more, bring troops over and everything else. keep in mind you need at least 1 tick to be able to attack. so if you locust every tick and keep the enemy at 0 ticks. then he can never attack. (an example) Casting locust on a food city will devastate an enemies food source. | |||||||||||||||||||||||||||||||||||
23:31:47 Nov 12th 13 - Java (Mr. Taejo): What about armies in the field traveling with MUs. What is the distance for spells such as freeze and RoF from the army's mages to the nearby army you're attacking? | |||||||||||||||||||||||||||||||||||
15:05:26 Nov 14th 13 - Timur (Mr. Timur The Lame): Traveling MUs have very little range. I normally plan on them being adjacent. | |||||||||||||||||||||||||||||||||||
13:17:05 Nov 15th 13 - Timur (Sheriff Timmur): Traveling mages can be useful, if you have an army without magic support operating deep in enemy territory. If you KNOW you have surplus mages, then the army can crush walls on a blocker city to move past, or self happiness, or self AOTD. I doubt I would ever use ROF or Freeze from a traveling army though. | |||||||||||||||||||||||||||||||||||
09:06:24 Mar 19th 16 - Arkantos (Sir Ajax): Basic Magic Guide Updated by: Arkantos
a) your magic units must be in the city b) your city needs magic towers c) 15,000 magic towers give you maximum range (without unreasonable loss) d) If the #(Magic towers) > or = #(Total buildings - magic towers), then 50% increase in casting power e) Magic towers increase your magic power for casting f) A city with more magic towers will lose more magic towers per cast g) Magic power increase with your magic level (10% per level)
a) your magic units are in an army, not in a city b) your range is very small c) Without a proper defense, your mages can be killed by a single unit d) If your army is prepping a city and you cast a spell, your preparation time will be cancelled and you must restart prep e) Ideal only for veteran mages. Discuss with veterans.
a) Magic power increases 10% per level b) Higher magic levels open new spell tiers
a) The more buildings you have built, the longer it takes for your towers to be constructed b) The more buildings you own across the map, the more expensive your towers will be c) You will lose a lot of towers as a mage. Be prepared to rebuild a LOT
a) most spells can be removed from your army by merging a scout into that army
a) Move your magic units out of your city and into an army. This will take away the magic tower range and allow you to cast from a different location. b) a. is useful for STG or if you have multiple magic cities Magic can be a very useful skill in Visual Utopia if its used correctly, if not it can drain your gold and resources by continually having to train more Mu’s (Magic units) and MT's magic towers. It can also be a very powerful skill if the person you are using it on has no magic defense. These are the magic units for each race:
Utility Scrolls: Spells cast on your own armies/cities or armies/cities belonging to your kingdom. Level 1: Bless, increases the targets OP/DP by a % depending on the Magic Power Level 2: Magic Protection, Makes it 27% harder to cast spells on the target for a period of time defined by Magic power Level 3: Happiness, Increases the morale in an army/city Level 3: Cure Plague, cures the plague if the army/city is infected Level 4: Stone to Gold, Converts stone reserves into gold at a rate of 1:1 Level 4: Magic Weapons, gives the target level 5 Military Science for a period of time defined by Magic power Level 5: Invisibility, renders the target invisible for a period of time defined by Magic power (armies moving are not invisible)(Can not make Armageddon city Invisible) Level 6: Army of the Dead, revives troops fallen in battles, if cast on a city it creates a army of level 3 troops with 100 exp Level 7: Control Time, Advances the target forward a tick or two (Very Glitchy) (Movement/training/building etc) Level 8: Ghost Warriors, Creates some random troops instantly defined by Magic power Level 9: Armageddon, Starts the countdown to the end of the world (Cast on a city) Combat spells: Offensive magic, cast on enemy cities or armies.
Level 2: Crush Walls, Destroys walls in the target city, has no effect on armies Level 2: Locust, Decreases prep time on an attacking army, also destroys food defined by Magic power Level 3 Anger, Decreases the morale in an army or city defined by Magic Power Level 3: Dispel Magic, Removes all positive buffs Level 4: Freeze, Halts an armies movement or a cities buildings/troops in training for a period of time defined by Magic power(maximum 10 turns) Level 4: Fog, Removes Line of Sight from the targeted army/city for a period of time defined by Magic power Level 5: Rain of Fire, Kills troops in an army or sets fire to Lumbermills/Peasents if cast on a city defined by Magic power Level 5: Earthquake, Destroys 40% of buildings in a city, un-paths armies Level 6: Steal Science, Steals a science if the target has higher science other wise only removes targets science, The amount taken is defined by Magic power Level 6: Teleport, Teleports the target a certain distance defined by power >Some spells such as Stone to Gold and Rain of Fire will increase the conversation rate with higher magic power >If cast on an army, AotD will revive previously killed troops as long as you haven't merged into another army. If cast on a city, AotD will create a small army of level 3 troops with 100 exp. Only one army of the dead can be active at once. Casting multiple AotD on cities will remove previously created armies. >When you cast steal science not only do you you cast on the targets army or city but on the entire demesne of the target, meaning all his mages and buildings give magic defense against the spell >Teleporting cities generally comes up with a message that the cast was successful but they were unable to find room to send it due to low Magic power. >Plague is also one of the hardest spells to control, even with cure plague it will spread like a wildfire. In order to deal with plague you must take care of it within 3 ticks of being cast, to remove plague from a city put your peasants and troops into a scout, cast cure plague on the city and army then put the pes and troops back in after the tick change, do this for all cities and armies in the affected area. Here is a chart on max % for each level Level 1: Max chance = 100% Level 2: Max chance = 95% Level 3: Max chance = 89% Level 4: Max chance = 82% Level 5: Max chance = 75% Level 6: Max chance = 67% Level 7: Max chance = 59% Level 8: Max chance = 50% Level 9: Max chance = 40% | |||||||||||||||||||||||||||||||||||
10:39:14 Aug 5th 16 - Mr. Blah Blah The Brutal:
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22:49:14 Oct 4th 16 - Arkantos (Lord Ajax): Thanks! | |||||||||||||||||||||||||||||||||||
23:27:30 Oct 4th 16 - HorusPanic (Mr. Teacher): Ajax, where have you been? | |||||||||||||||||||||||||||||||||||
22:23:49 Feb 19th 18 - SockHer (Sir Socceratious): Who the hell changed RoF to level 5 magic? Argh, that ruined my start! DRAT! | |||||||||||||||||||||||||||||||||||
04:30:42 Jun 15th 18 - Prince Iceworks The Orc: RoF was always at level 5 | |||||||||||||||||||||||||||||||||||
13:28:41 Jun 15th 18 - Venomz (High Warlord Venomz): Actually I remember it was at level 4 a long long time ago. That or my head is fekking with me | |||||||||||||||||||||||||||||||||||
20:49:18 Jun 15th 18 - Mr. Algorithm Ignis: Same here. Rof at lv 4. | |||||||||||||||||||||||||||||||||||
15:48:36 Jun 16th 18 - Teirdel (Saint Brurran): Is was. Then they switched freeze and rof. Era that berserk. Fate and HIV last fought over Fanta. | |||||||||||||||||||||||||||||||||||
15:01:12 Aug 22nd 18 - errorwick (Mr. Erithugha): When using AotD to create an army on a city, does that army eventually expire? I set mine to move somewhere before I went to bed and when I woke up it was gone, nothing in the logs. | |||||||||||||||||||||||||||||||||||
15:21:17 Aug 22nd 18 - Night Talon Lord Ivanho (Mr. Snow Whites Zer):errorwick: Mate seeing you after long time, since we last played at GvE with Evils n at Underdogs ☺😊😀. How's u been? sorry mate, poor knowledge as a mage, hope someone else will answer :))) | |||||||||||||||||||||||||||||||||||
15:36:46 Aug 22nd 18 - HorusPanic (Sir Panic): That sounds suspect. If you casted another AOTD it would cancel out the first army | |||||||||||||||||||||||||||||||||||
16:23:42 Aug 22nd 18 - errorwick (Mr. Erithugha): Haha hey Ivanho! Overall been good now that I'm over a rough patch after being laid off. Thought I had quit this game but someone asked me to play again and here I am, the addiction continues! I didn't cast aotd again so I'm not sure what happened. All I can say is I had a nice little army of dead knights and then suddenly I didn't. Was just wondering if anyone knew something I didnt or had something similar happen. | |||||||||||||||||||||||||||||||||||
16:24:05 Aug 22nd 18 - Matthew (Chief Mathew): There can only be one AOTD army on the map at any given time, so if you use the spell in that manner by casting it on a city your army will expire whenever another player (or yourself) casts AOTD on a city to summon an army. | |||||||||||||||||||||||||||||||||||
16:36:01 Aug 22nd 18 - errorwick (Mr. Erithugha): Ah okay, I thought it was one per player, not one per world. Thanks! | |||||||||||||||||||||||||||||||||||
16:39:47 Aug 22nd 18 - Night Talon Lord Ivanho (Mr. War Troll of Underdogs):errorwick:Mate before you leave VU again, please do message me with your id's on social Groups like: Line id, Discord id, skype, Band or anything u use XD. i've id's on almost all of these :P We can stay in touch :))) | |||||||||||||||||||||||||||||||||||
16:50:58 Apr 30th 20 - Dakarta (Lord Dacarta): Can AOTD revive troops that were burned via ROF? | |||||||||||||||||||||||||||||||||||
16:52:03 Apr 30th 20 - Mr. Hydrogen: Nope, they got burned to ashes. | |||||||||||||||||||||||||||||||||||
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