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Mechanics of Leadership
20:11:14 Jul 19th 08 - Mr. Samulis:

Mr. SAMULIS EXPLAINS THE MECHANICS OF LEADERSHIP

Many great leaders are born in VU. The points a good leader must have are changeable to what the lead. For instance, if you lead a kingdom with tons of people, I would reccomend having good people skills and good persuasion skills. If you lead a small kingdom, I would reccomend persuasion skills over people skills, and a very personalizing touch to keep morale high. In this guide I will explain the points that make leaders great.

THE SKILLS

Each leader is judged for the following:

-ability to keep tribe together (people skills),

-ability to keep armies in line and merges together (tatics skills),

-ability to defend a area and build the most strategic blockers (defensive skills),

-ability to persuade allies to stick with you or people to attack (persuasion skills),

-ability to show no mercy yet show mercy to those who deserve (saneness skills),

-ability to scare enemies verbally and cause them to dissaband w/o force (verbal skills),

-ability to make and lead armies to victory or casue maximum damage (millitary skills)

-ability to put others first and you second (selflessness)

-knows strategic points and is a good strategest (strategest)

-ability to listen to others and sometimes declare their idea better (listening skills)

and tons of others.

Now, for (good) leadership of this tribe, we need a leader who has good people skills, selflessness, millitary skills, listening skills, and strategy skills for starters. For the millitary, we need someone who has good tactics skills along with saneness skills, but mostly millitary skills (good for vices too). for blockers, we need to have good defensive skills. for diplomat we need good persuasion skills. For leaders and diplomats, verbal skills too.

CHANGING SKILLS

I am sure you didint know that you can change skills like changing you shirt. Skills can be changed two ways:

-Un-controlled: Say someone close to you dies or some tragedy, your skills would be covered up temporarily, same with when something great happens (winning the lottery), that would make you so happy, that your skills may be covered up.

-Controlled: This is when somthing like your conchance or instinct kicks in, and you act with rased skill level. this may also cause some jugement to be mis-handled or set aside. another way to control your skills is to have a artificial set of personalities. One personality could be nice and fair, the other, mean and ruthless. this can casue mental problems, so be carful when trying to mess with your skills and personality (ex. have someone who has done it help you).

FOCUS

Focus is another important part about your skills. If you focus too hard, your skills can be dulled by thought. If you focus to lightly, your skills can be mislead. I would reccomend focusing on the task at hand for under 20 minutes, then taking a break. this will alow your mind to calm down and wander around for while, like taking your dog on a walk after homework. It is key for a leader to be able to change focus.

EQUALITY

'As a leader, you must treat all the members as equals,' stated Duke Spud The Illusionist, a viceory of our tribe who helped with this guide. This is important becasue if you have a 'favorite' player, then other players may feel left out and dejected, so even if you have really good persons skills, they will leave becasue they are so poor feeling.

DEDICATION

Also pointed out by Duke Spud, was that leaders must have more devotion and dedication to the tribe. 'Leaders must give 200% and everyone else 150%,' he exclamed. I agree with this because in my past experiance as leader of AoD, it was the leader who pulled most of the strings, and the vices who helped by pulling a couple. the players only pulled one or two occasionally, unless you have a very active tribe. Players usally should work as hard as they can for their tribe and often are noted giving advice and help to the leader and vices.

The End

I would like to thank Duke Spud the Illusionist for his help creating this guide.


20:15:10 Jul 20th 08 - Dark Lord Osiris:

well everyone has thier ideas on what makes a good leader and how to run a kd. i guess we will have to disagree on kingdoms :P


20:30:33 Jul 20th 08 - Mr. Samulis:

what do you mean?


20:41:05 Jul 20th 08 - Dark Lord Osiris:

i mean the style of leadership and use of viceroys you aspire too differs quite a lot from mine thats all :)


20:43:04 Jul 20th 08 - Mr. Samulis:

it should. or else we would all be robots. this is just the high end of leaders, those who rule so well that no one hates them, well, I mean like wants to kill them. Thats why I put in (good) leadership. I mean, seriously, who is great at all that? it is a group of vices that equal eachother out with the leader in that way that makes a great leadership.


20:49:46 Jul 20th 08 - Mr. Ugly Orcy:

erm, samulis, Osiris IS/WAS a leader who hardly anybody hates :D


20:56:10 Jul 20th 08 - Mr. Samulis:

so... I never said he wasint. The only thing that would make me think he was a terrible leader was the fact that he had the 'Dark Lord' title which means you are a cruel and terrorble enemy to have.


21:49:40 Jul 20th 08 - Dark Lord Osiris:

Ok Imo a leader needs a personality, not to be a boring robot like most others.
'As a leader, you must treat all the members as equals,' stated Duke Spud The Illusionist, <-- so wrong.
indeed treat most people the same. but if you treat everyone the same you will never be able to kick anyone.
Viceroys are obviously higher up in the kd and thus treated as viceroys not members. newbs are treated differently as they are given more leeway over mistakes and given more of your time.
Mages are treated differently, they need to be more active and dont need to follow kd orders.
people who have only just joined are treated differently to long term members as they have yet to proove themselves, take a new guys word over a long term kd member too quickly and easily then you could offend the long term members.

Loved by all is not a requirement of a good leader.
you need to have control, if someone steps out of line you put them back into line, break orders break naps? im going to let you know, dont like being "told off" or ranted at tough.


the viceroys you pick need to be trusted and have the skills you dont posses so strongly.


just a few points.


21:46:14 Jul 24th 08 - Mr. Roxbury:

To try and bring this thread back on track:

1. What are the three most important skills a leader in VU needs?

2. Do you need to be good at the game, to be a good leader?

3. Does democracy work in VU?

4. Can you have a strong leader and strong vices, at the same time? or will a strong leader prevent vices from asserting themselves?

5. What is the average life span of a kingdom in VU? Why?


21:58:22 Jul 24th 08 - Dark Lord Osiris:

ok to reply to the uberness that is ox.

1. Knowledge of VU (need to know how to play first eh) Diplomatic skills (Kds often need relations to survive) and last but not least the skill of picking people for the right jobs, you need to be able to spot talent pick the right viceroys etc.

2. you dont need to be a fantastic player to lead. you need to have a good tactical grasp and leadership ability. likewise being a great player does not mean you are a great leader.

3. democracy Can work but imo only if it is limited. for the most part dictatorship works better in this game, a limited democracy as in a council leading a kd IE viceroy council leadng a kd. A full democracy just cant work as people are too focused on trying to retain power or gain power or intra kd politics to deal with other kds effectivly as well.

4. you can be a strong leader (imo i was what i wanted happend) you can have strong viceroys at the same time as long as they dont try to run the kd. A strong leader should tell the viceroys the role they have and what they can and cant do a strong viceroy will do what they think is best in the parameters provided by the leader thus leaving the leader less micromanagement and more time to focus on the big picture.

5. avg life is probably 3-5 eras. the reason is most kingdoms are formed by people with either little or no experiance of leadership or how kingdoms are run or dont have the contacts or reputation to attract players.


18:06:01 Jul 25th 08 - Mr. Samulis:

thanks for removing the scars

in answer from me:

1. What are the three most important skills a leader in VU needs?

from what I have learned, leaders must have good person skills, like Osi, they must know alot about VU so that they can teach others and understand the game, lastly they need to be able to lead a strong army, especially in fantista.

2. Do you need to be good at the game, to be a good leader?

In a way, yes. Truly, anyone could be a good leader, but the best leaders are people who have spent 5+ eras and been with powerful kingdoms to learn the ropes.

3. Does democracy work in VU?

This is one of those age-old questions. As far as I am conserned, you can use it in moderation. It is very hard to lead a kingdom with everyone as vice and voting and all that, but you could have voting each era for a leader, or possibly a small senate of 3 or 5 vices that help the king make disicions, like the English parliment or the Roman Senate durring the emperors.

4. Can you have a strong leader and strong vices, at the same time? or will a strong leader prevent vices from asserting themselves?

yes, it is good to have both, but as osi said above, 'as long as they dont try to take power'. It is important to have vices that can respect their leader and can follow their commands. That is the same with all players. It is mostly important that kingdoms have strong leaders, sometimes, leaders are smart enough not to reign in all the players, and some become powerful, yet loyal lords(usially accompianied with several thousand nazzies).

5. What is the average life span of a kingdom in VU? Why?

The average life, as osi said is about 3-5 eras becuase foolish new-players listen to things like the document above and think "hey, I can do all that" and start a kingdom, yet they have little knowlage of the game and usially fail, some, however, are promosed and can bring a kingdom to power and learn from the power, these are gifted people who understand respect and listen first, speak after. There are some kingdoms that are over 10 eras, these are the most ancient and sacried of the kingdoms, forged in eras of walls and strange lands. I was in a kingdom that would have grown powerful and possibly rivaled peace-keepers 3 eras ago, WSA, the only problem was the vice who was in charge of the blocker changed to the other side becasue he couldint hold them back. His name was Spellman or somthing.


18:07:48 Jul 25th 08 - Dark Lord Osiris:

Samulis as a leader i never ever lead a merge :) merge leaders are mainly decided on activity and sciences. the leaders still make the calls but as for leading the merge not often


18:11:22 Jul 27th 08 - Mr. Samulis:

I didint lead a merge, osi, I said I led a tribe, I also started it. I was Mr. Imperios then. I dont get how I didint get the King title though...


18:33:25 Jul 27th 08 - Dark Lord Osiris:

yes but you keep saying as a leader you need to lead merges. and 5 eras really isnt a long time to learn the game


18:39:43 Jul 27th 08 - Sir Darkmarsbar:

lol

a good leader IS a good leader .


18:26:31 Jul 28th 08 - Mr. Samulis:

Moderator! Can you plese remove this interuption of preposterous lies and foolish childhood games.

__________________________________________

I ment the ability to lead a merge if it is reqired, that is a example of the ability to lead armies and troops from mulitple races to victory and use strategy (eg, a wave of armies, each with 5000 swords (human) is coming towards a wall {pretend this happened a couple eras ago} and behind the wall is a narow passage. You order your kingdom to merge all the troop in that blocker in the passage and fortify it. the enemy is forced to go 1 by 1 into attack. You win becasue of your strategy.). This is showing you know how to think fast with presure on you or how to lead people together and how well you work with others.


19:22:37 Jul 28th 08 - Dark Lord Osiris:

well if multiple armies came to my wall i would laugh and spank them with the merged army inside the city. going into the passage you would lose the blocker


19:35:14 Jul 28th 08 - Mr. Adakis:

oh quit being trite -

Leadership Skills can be taught & learned.  If you aren't going to add to the discussion taking place please do not post - if you only want to bash the moderator and point out all of the potential shortcomings within the original.  A good leader generally has the ability to point out shortcomings as if they are opportunities. 

This is a good thread - just not all the ignorant add-ons. I agree with Samulis - the point of the thread has been lost, please remove so people don't think this place houses only *beep*s.

Adakis


18:32:23 Aug 23rd 08 - Mr. Samulis:

and fortify it.

I hope you know what fortify means:

To fortify is to add to or to supliment somthing. I am talking millitary, in military talk, fortify means to add to the defence of, to build walls or towers or whatever. I am talking about building a new blocker behind the wall, so that the enemy must first attack some of your troop at the first blocker, then come through, while you send out scouts to merge and re-take the wall. the enemy is trapped. If they are not mediocre, they will go towards the inner blocker and take it. When they attack, they will loose because you have more troops than they thought, and to attack they would have to lead the rabble to merge, which is hard when charging accross a field. Some would attack alone and die, others would flee towards the wall and get killed by a quickly trained garrison of archers (make sure the elf takes the wall).

That is called strategy.


18:33:13 Aug 23rd 08 - Mr. Samulis:

I also ment, you dont have to lead merges, I ment you can possibly lead merges if it is required, but more likely, you should know how to lead your own armies to victory.


18:43:55 Aug 23rd 08 - Dark Lord Osiris:

When they attack, they will loose because you have more troops than they thought, and to attack they would have to lead the rabble to merge, which is hard when charging accross a field. Some would attack alone and die, others would flee towards the wall and get killed by a quickly trained garrison of archers (make sure the elf takes the wall).

 

right because that has so much to do with vu. why not put all your def in the first wall instead of screwing around, if you split your forces you would lose. All that crap about single people attacking or charging across fields means jack


18:59:10 Aug 23rd 08 - Mr. Shoon:

Nah,only thing is be generous and declare war only when threatened makes a good KD


22:15:25 Aug 26th 08 - Mr. Samulis:

I ment the ability to lead a merge if it is reqired, that is a example of the ability to lead armies and troops from mulitple races to victory and use strategy (eg, a wave of armies, each with 5000 swords (human) is coming towards a wall {pretend this happened a couple eras ago} and behind the wall is a narow passage. You order your kingdom to merge all the troop in that blocker in the passage and fortify it. the enemy is forced to go 1 by 1 into attack. You win becasue of your strategy.). This is showing you know how to think fast with presure on you or how to lead people together and how well you work with others.

the wall is just a small barrier, quickly made and has a smaller amount of towers and 100% wall. it is not blessed or has magic protection, and magic towers are in short amount. The passage already has a higher wall and gaurd tower amount than the wall, and also has many more magic towers because it used to be the border, before you expanded and build the wall further out.

its called logic, and I dont thing revenge has any. Man, I almost fell out of my chair when I saw you were trying to flame again. The only difference revenge makes to a thread is he gives it more posts and makes everyone angrier at him.


22:16:09 Aug 26th 08 - Mr. Samulis:

and who brought this back from the dead:

Mr. Samulis


7/28/2008 12:26:31 PM

Moderator! Can you plese remove this interuption of preposterous lies and foolish childhood games.

__________________________________________

I ment the ability to lead a merge if it is reqired, that is a example of the ability to lead armies and troops from mulitple races to victory and use strategy (eg, a wave of armies, each with 5000 swords (human) is coming towards a wall {pretend this happened a couple eras ago} and behind the wall is a narow passage. You order your kingdom to merge all the troop in that blocker in the passage and fortify it. the enemy is forced to go 1 by 1 into attack. You win becasue of your strategy.). This is showing you know how to think fast with presure on you or how to lead people together and how well you work with others.


06:45:50 Aug 30th 08 - Sir Revenge:

Samulis - Dude.. You just don't get it

Ill try not to flame you, but you just got to shut up
Seriously man, your making a fool out yourself with your posts..


19:20:38 Aug 30th 08 - Mr. Samulis:

Sure... You think of yourself more of others, dont you, revenge. I see you are turning the argument around, making it appear that you are trying to help me, once the enemy, now the friend, eh? The only thing that makes me even want to trust you is if you got flamed yourself and got down on the ground and appoligized to everyone you flamed. Then, and only then, will the planets align and I will give the smallest bit of trust to you. I see not a bit of foolery upon my own posts that we not created by the posting of others.


19:33:18 Aug 30th 08 - Duke Spud The Illusionist:

Samulis, seriously dude. I think you should just give this one to Osi. He has been a leader for only Zeta knows how long and im sure he has a nice leadership system that works for him, Hence he is on Fant (Leading a KD, Imagine that).

I just think that a good leader is one that can actually lead... What I mean by this is that they have a system that works for them, Samulis, you have yours, Osi, you have yours. I even have mine (I even gave some ideas to Salulis to help him out on this guide). Heres an example. Back when you guys were in highschool (Or still are) ever notice that the teachers had completely different ways they teached? Some were crazy, some were strict, some fun, some boring. Like Osi said, all a leader really needs is a personality....and their leading groove.


15:00:47 Sep 20th 08 - Mr. Samulis The Magnificent:

Osi hasn't begun to argue again, and we decided earlier that leaders need different skills, sometimes, just beginners luck, to lead.

In answer to you, revenge, I have played 5 eras, and been leader in 2, Mr. Imperios and in my 2nd era, Mr. Samulis II.

How about we draw up some peace to this trivial matter... For the second time...


03:40:45 Sep 27th 08 - Hentai Verll:

This is just about one of the most *beep*ic guides in here. And that's saying a lot. Not flaming or anything. Just warning the newbs.


03:49:05 Sep 27th 08 - Mr. Samulis The Magnificent:

your one of the worst flamers in here, if you want to say somthing bad on the forums, don't say it at all, or put it in a nice, constructive way, like:

'Samulis, I think this is ok and all, but is it really neccesary???'

instead of:

'this is stupid. its a waste of forum space and isin't neccesary.'


04:27:24 Sep 28th 08 - Lord Charley Deallus:

...Samulis, I don't think this is ok and all, but this isnt really necessary since all leaders do things differently depending on their own preferences and abilities...you are trying to group everything into categories as if you can do that.  You are also basing this on your KD experiences and those from your KD...which is a very narrow view considering the other more successful KDs besides Preds...


01:52:05 Oct 3rd 08 - Mr. Samulis The Magnificent:

Each era, I have joined another KD, small and large in both. I have been on Fantista, Vallhala, and Zetamania. I have fought Peacekeepers, Carnage, Legacy, and dozens of other kingdoms. I have talked very politely and gentleman-like with Sir Senator Falko about his kingdom, I have chatted with various other people of high power in the past too. I have started a kingdom (sadly, we were killed by Peacekeepers when the other member left and went to them). After all of this, I have learned that the best leaders, are the ones who have no good strong point at all, the ones who learn them from others, and adapt to their situations, like pouring water in a rugged valley, it flows around, filling all the cracks and crevices it can.


10:20:04 Oct 3rd 08 - Dark Lord Osiris:

lol so can you name these good leaders with no strong points?


15:56:15 Oct 3rd 08 - Mr. Einar Tambarskjelve:

"After all of this, I have learned that the best leaders, are the ones who have no good strong point at all, the ones who learn them from others, and adapt to their situations, like pouring water in a rugged valley, it flows around, filling all the cracks and crevices it can."

Um... Maybe they learned something from others before they started playing VU, and has some strong points? (Most ppl have a life before going into VU.)

And finally, please.Write a book. We don't need poetry in the forums. Especially not in a wanna-be guide. 5 eras is definetly not enough to have a finished view of what good leadershi(p/t) is.

And frankly I don't think you're old enough to have experienced many leaders in your life opposed to someone who has lived a bit past 17 years of age. (If you're even that old.) There are many great books on leadership out there, yes in the library. And not many agree on what makes a great leader. One successful leader told a reporter why he was so successful. He said he was not afraid of hiring ppl smarter than himself.


21:31:09 Oct 3rd 08 - Mr. Samulis The Magnificent:

Atleast some people appriciate good humor... Or atleast some people try to talk in riddles too, so I said... no skills, for it was once said 'The man who knows none shall learn faster than the man who already knows some'.


12:24:01 Oct 12th 08 - Ms. Auspice:

To try and bring this thread back on track:

1. What are the three most important skills a leader in VU needs?
- As said, a personality trait that makes people want to follow.  Be it good at the game, charismatic, friendly.  Secondly decisiveness, thirdly you have to be able delegate power/responsibility.  Even the most active leader can't be on 24/7.

2. Do you need to be good at the game, to be a good leader?
- No.  But if you aren't good at the game, you will have to be exceptional in people skills (both inside and outside of KD).  You will need to recognize your better players. and have them train the new.

3. Does democracy work in VU?
- No.  Turnover rates are too high for most KDs, as such most new players don't have the experience to make as good as decisions as leadership can.  A core of veterans within the KD reaching consensus is most effective IMO.

4. Can you have a strong leader and strong vices, at the same time? or will a strong leader prevent vices from asserting themselves?
- A KD can definately have both.  Unfortunately a lot of leaders promote Vices for the wrong reasons.

5. What is the average life span of a kingdom in VU? Why?
- 2-3 eras at best.  High turnover rates, and low loyalty I would say.  Why the low loyalty I don't know..


12:36:22 Oct 12th 08 - Dark Lord Osiris:

well i actually agree with auspice for once :o although i think for average life span you can really cut it down into two catagories. Fant/mant and the rest, most kds on fant or mant generally last longer then 2-3 while most kingdoms on the lower worlds dont, imo for the simple reason that most kd leaders dont have enough experiance in kingdoms or the game to be able to keep a kd together.


13:20:59 Oct 12th 08 - Mr. Samulis The Magnificent:

I agree with both of you, but I say that a sort of Demorcacy has worked, look at elements from last era (or mabye 2 ago). They had all their players with vice rights, perhaps a democracy? only they know.


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