Forums / In game politics / Midgard Era 44

Midgard Era 44
02:11:17 Feb 19th 10 - Mr. Falvion:

Could you have stopped 1,000 Knight Scouts charging at you from multiple directions?


02:11:35 Feb 19th 10 - Mr. Cashflow:

As it's almost era and copy paste me your army ( 16 hours left not as if it's going to change a thing. And I'll post mine armies )

Show me


02:15:46 Feb 19th 10 - Mr. Teirdel:

Ks. Falvion 1k knight armies are not as strong as they appear bud :). They move fast yes but freeze and they pretty much done ;/.


below forgive me for not posting city info dont want that leaked just yet. My food production is worse than horrid ;p.


02:16:35 Feb 19th 10 - Mr. Teirdel:

NameProd.Pop.Empl.MoraleTaxGoldFoodStoneTreeLandDefence











50,356 men & 2205 wall











Nothing & 100 wall











18,856 men











18,042 men & 627 wall











Nothing & 436 wall











Nothing & 3 wall











8 men & 200 wall











18,097 men & 442 wall











4,248 men & 256 wall











One army











14,740 men & 1550 wall











18,480 men


02:19:51 Feb 19th 10 - Mr. Cashflow:

Lol better tell numbers and troops this isn't really judgeable.
I wanna compare our full army strenghts against eachother.
and see who would beat who.


02:20:10 Feb 19th 10 - Mr. Teirdel:

Visage has mostly mus and archers which is the 18.480 men. The 14.7 has about 5k ams, one army is well... one guy (peasant transport), the 4k is something cant remember. the other 18k has about 6k ams, the nothings have nothings, the 18.402 is mostly archers and riders it hink. the one above that has about 5k ams and the 50 man is mostly riders. I think about 1 to 2k ams and about 12k mu. (Anti Royal Prestige force) sitting in a city called vesperatium or something to that effect. hang on let me check ya vesperatium.


02:21:33 Feb 19th 10 - Mr. Cashflow:

And about your armies ?


02:22:13 Feb 19th 10 - Mr. Teirdel:

Hmm that would be difficult id have to pull out my calculator. I can estimate i have a good amount of op but i bet my dp is amazing for midgard :). Also i have some armies running around too though youve seen one. Debating turning around and taking the 45%. :)


02:23:54 Feb 19th 10 - Mr. Teirdel:

Ill post my armies era end i reccomend you do the same but you can already see magic nations i assume? Have another down south trying to beat off the gladiator but has only ams for firepower. Ill also get kev to post the troops in his cities.


02:24:13 Feb 19th 10 - Mr. Cashflow:

Lol tell me your numbers in archmages ( total )
Lol the moment you prepped that town you would prolly have noticed 3k+
troops being trained every tick. You think it's still the same ?


02:28:12 Feb 19th 10 - Mr. Teirdel:

Nope i dont. Id be a complete and utter moron to think that but i had a chance and im sure its still there. Lower than before but you never know right. let me add my ams up (rounded).




Around 62-64k ams total.


02:30:26 Feb 19th 10 - Mr. Cashflow:

Knights
Move quicker than other units
Power: 11   11 Train:


(32 days)
In city: 3264
In training: 36363
Cost: 2500 gold

Knights
Move quicker than other units
Power: 11   11 Train:


(32 days)
In city: 40889
In training: 0
Cost: 2500 gold

Archers
Archers
Power: 4   5 Train:


(47 days)
In city: 10816
In training: 17453
Cost: 500 gold

Archers
Archers
Power: 4   5 Train:


(47 days)
In city: 151983
In training: 2840
Cost: 500 gold

Knights
Move quicker than other units
Power: 11   11 Train:


(57 days)
In city: 50217
In training: 0
Cost: 2500 gold

Knights
Move quicker than other units
Power: 11   11 Train:


(32 days)
In city: 11397
In training: 13574
Cost: 2500 gold

Knights
Move quicker than other units
Power: 11   11 Train:


(32 days)
In city: 4265
In training: 8691
Cost: 2500 gold


That was towns

Armies :

Archers
  Ready: 34214
Injured: 5304
Knights
  Ready: 27606
Injured: 4280












Knights
  Ready: 135037
Injured: 0













Archers
  Ready: 57000
Injured: 0












Archers
  Ready: 115000
Injured: 0
Knights
  Ready: 21328
Injured: 0












Archers
  Ready: 225000
Injured: 0
Knights
  Ready: 30000
Injured: 0













Archers
  Ready: 110706
Injured: 2395
  In city: 5980
Knights
  Ready: 1145
Injured: 323
  In city: 0















That's what I've got I prolly missed a few.
You think you've been able to beat that ?


02:32:34 Feb 19th 10 - Mr. Teirdel:

Hmm impressive and hmm Knights yes, Archers very little chance. Perhaps Though ive noticed something where are your mu's?


02:33:36 Feb 19th 10 - Mr. Cashflow:

I have't posted the mages as they aren't relevant in the offensive power.


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