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Server problems III
22:55:08 Jan 17th 05 - VU Admin:

The server keeps crashing resulting in error pages. But we do not feel the error pages alone are a too big annoyance to change to a more stable and expensive server.

However the game turn system is very sensitive to crashes. So we will update the system to make it capable of handling the crashes. This era will be running for two more days to stress test the system and when it works good we will restart the era.


02:44:15 Jan 18th 05 - VU Admin:

We will now begin testing the new turn system.


04:08:34 Jan 18th 05 - VU Admin:

The new turn system is now implemented and working.

We will test it for two days and if it works the era will restart 19th Jan around 7 PM GMT.


14:33:23 Jan 18th 05 - VU Admin:

The new turn system seems to work well. So the beta will restart the planned date.

This is how the new system works:

Each yellow ball represents an online user. When the timer for the next update is ended, each user will begin hammering the hammer pages (the blue buttons). There are 3 hammer pages to divide load and prevent crashes.
If the criteria for a new update are met, the hammer page will let the thread though the red protection layer. The thread will then go to the core updating page (that also have a protection layer) and start updating the game. The updating process is divided into several parts, so if a thread will crash, the hammer page will let another thread though; that will continue where the other thread crashed (the green thread).


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