|02:23:47 Sep 15th 11 - Princess Bloodrayne:|
I have a few questions about magic, I never really learnt how to do magic well...
|03:09:28 Sep 15th 11 - King Burninglegion The Ancient:|
There is no set number for anything you asked for.
Everything has variables, Magic Casting Success rate = Your Magic power + your magic science level - Your opponets magic defense (and a bigger bonus if they are dwarves)
If you want your % to get higher, Usually Let the enemy get closer, Upgrade your magic science, Build ALOT more mages and magic towers(for distance casting)
You will only know how long your effect will last after you caste it, any other questions?
|03:52:34 Sep 15th 11 - Princess Bloodrayne:|
So basically you didnt say anything in your response...
|07:14:14 Sep 15th 11 - Polydeuces (Mr. Drakovia):|
20-30k power will likely get you 5-6 ticks of freeze. For 10 days you'll need about 60k + power.
In my experience with locust, doesnt matter of the power, 1 cast = 1 day. Could be wrong though I've never had it cast on me with more than 1 day taken per cast.
|07:44:38 Sep 15th 11 - Mr. Corgi:|
Woops, I did brainfart there. lol
Actually, the lowest I got for a successful 10 tick cast is 59k power, any lower and it went to 58k. (not sure what I was doing when I typed 29, Drako is right there)
29-30k will get you a 5-6 tick freeze, which often ends up being cheaper to caste two or more times than 1 ten tick freeze, if you have the luxury of fighting enemies with little or no magic protection. (and the activity)
As for 1 tick, I'd suggest 2-2.5 k still. Haven't tested lower.
Anyhow, might force tyrin to help me test the locust thing sometime. :P
I've seen it knock out 2-3 per cast before, but never though to record it, since I couldn't find out the power the enemy used. The % factor is less noticeable with low prep times, but it's there.
Edit- <3 spellcheck
|07:55:32 Sep 15th 11 - Mr. Corgi:|
I got for a successful 10 tick cast is 59k power, any lower and it went to 58k.
**any lower and it went to 9 ticks
|10:05:09 Sep 15th 11 - Grandmaster Of Imperia (Mr. Theron of The Dales):|
BL's post was the most helpful here.
|10:47:05 Sep 15th 11 - Mr. Dino:|
We have 528 magic power from this range.
One thing I forgot to mention. If you're "stretching" your range, you'll end up getting less power than your mu should give with higher costs.
You should getting .2 power per mu per magic level. Towers give a bonus up to 50%, depending on how much of the town being casted from is comprised of them.
|22:52:14 Dec 2nd 11 - kevdwayne (Mr. Vitiate):|
I have a couple of questions:
1) Is 'Bless' additive? Meaning do multiple casts create a strength that is an addition of all casts or is it just the most recent?
2) Is there still a 'Summon Dragon' spell? If so at what Magic Level?
|01:56:17 Dec 3rd 11 - Binh (Mr. Binh The Seer):|
1. It's not additive. Most recent one count.
2. Yes, Level 9
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