|Which buildings employ workers|
|12:17:53 Sep 9th 12 - Isul (Mr. Isul II):|
I have been told by more experienced players, not contradicted by what I could find in the guides, that the only buildings that employ workers (peasants) are farms, mines and lumbermills (industries hereafter) about 5 workers per industry, so a 1:5 ratio of homes:industries is ideal when all buildings are up and all homes fully occupied.
|14:14:26 Sep 9th 12 - Mr. Bran:|
armouries dont NEED workers but they do seem to employ them, meaning you generate tax from the peasants. armouries still function even if noone is working in them, same goes for all non-production buildings
|16:15:00 Sep 9th 12 - HorusPanic (Mr. Ecstasy II):|
armories, towers, taverns, warehouses all employ people so they will pay taxes... like production buildings, they take 5 workers per building
|17:02:31 Sep 9th 12 - Isul (Mr. Isul II):|
Thanks. And the taxes detail is important too.
|19:00:25 Sep 9th 12 - Horas Porius (Mr. Pom):|
What is the difference between Tax and Gold?
|22:46:17 Sep 9th 12 - Mr. Dacarta:|
Tax is what the people in the city pay to live there. Gold is what comes from the mines in that city.
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