|18:39:00 Mar 13th 18 - Bran (Mr. Gimli Gloinsson):|
anyone knows, or has some rough idea, of what the formula for peasant growth is?
|02:09:12 Mar 14th 18 - Jack Daniels The drunk (Dragonlord The Argonaut):|
No idea mate have a list of things that affect how fast pes come in though
|09:11:56 Mar 14th 18 - Endless (Ms. Endless The Effervescent):|
binh likely knows exact diminish return numbers
|09:16:50 Mar 14th 18 - Mr. Fecker:|
its right here
|10:05:12 Mar 14th 18 - Venomz (High Warlord Venz):|
I'm not 100% sure but from my experience growth is influenced by total homes, employment and production, amount of production buildings and current % of peasants in a city. The growth is highest in 90k+ production cities when there are atleast 90%+ peasants in the city already
If you build a new city and only build homes, there will be barely any peasants coming in. If u build Guardtowers it's an easy way to keep productivity high and increase your growth. My personal preference is to build 50/50 homes and production buildings until you hit the amount of homes u need.
Also, medicine science should increase growth by 10% each level I believe.
|10:20:57 Mar 14th 18 - Mr. Fecker:|
0.01% of beds available, or 0.3% of homes
|11:46:46 Mar 14th 18 - Bran (Mr. Gimli Gloinsson):|
thank you jurgen for being infinatley more useful than bling is
|11:53:11 Mar 14th 18 - Mr. Fecker:|
The more beds you have available, namely 25 per house, the more the growth number. But the percentage stays constant, so as your city fills, growth slows. 0.01% of all available beds. Not sure how hard that is to grasp. Lots of beds=lots of pess, fewer beds=fewer pess.
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