Forums / Questions and Answers / Nazzies

Nazzies
14:32:48 Jun 22nd 08 - Sir Brannigans Law:

Nazguls
Nazguls can fly over walls and increase the total power of your army.

 

 

and increase the total power of your army.

whats the suppised to mean?

 

 


15:35:09 Jun 22nd 08 - Mr. Pedro Al Bear:

Nothing anymore.


05:21:13 Jun 23rd 08 - Sir Ernie The Orange:

Keep in mind everything is out of date -.- so if there is something that is supposed to be there but you havnt seen it....it isnt there anymore -.-


07:32:36 Jun 24th 08 - Mr. Opportunity:

I love those types of things :)


18:34:00 Jun 24th 08 - Sir Brannigans Law:

but that message only appeared when the nazgul pics were made, which was only like 2 eras ago, or was that message there before? i cant remember!


15:17:30 Jun 25th 08 - Mr. Random:

i think i remember hearing someone say that the it means the wall bonus doesn't affect a pure nazzie army...... am i high?

and im pretty sure that description was around before too....


15:30:34 Jun 26th 08 - Mr. Ignis The Virus:

Yah, wall bonus doesn't affect a pure nazgul army. Not sure about the second bonus for nazguls though.


15:47:57 Jun 26th 08 - Mr. Earth:

Well a pure nazzie army cannot walk past an army with closed gates, thats for sure...


17:07:01 Jun 26th 08 - Mr. Pedro Al Bear:

Naz don't increase total army strength since they were made 150/150. They used to be 70/70 but had that ability which was quite overpowered, even at a 1:1 naz/mu ratio is was powerful.


17:28:32 Jun 26th 08 - Duke Elmo The Opmonkey:

Well lets say you had an army without a nazzie, then you put a nazzie in, it will increase your armies' total power by 150/150.


19:33:57 Jun 26th 08 - Mr. Pedro Al Bear:

I hope you're trolling.


06:49:58 Jun 27th 08 - Sir Brannigans Law:

ok dudes i kinda knew most that stuff, i just wanted to make sure about my question


13:37:15 Jul 24th 08 - Mr. Oxygen:

you are allowed 1 gaia in your pure naz army and it still ignores walls when attacking


15:26:32 Jul 24th 08 - Sir Valentine:

Pure nazzy army? Good! Bring them to me. I will RoF them all.. :D

 

So it means there will be no wall ignorance since they need some MUs.. :D

 

God, i hate nazzies.


09:03:56 Jul 25th 08 - Sir Gonzo The Great:

Val, Nazzies are good as scouts
1 Nazzie can take cities easyily, A sp@m of about 20+ Nazzie scouts rushing your core isnt a nice thing

All you could do is freeze them, a RoF wouldnt work :P


10:57:55 Jul 25th 08 - Mr. Black:

yes for you maybe, but not everyone leaves their cities undefended


11:57:35 Jul 25th 08 - Sir Valentine:

LOL! I remember my sweet memories of scout nazzies.. :P

 


03:52:31 Jul 27th 08 - Mr. Facepalm:

Scout Nazzies *giggle*


04:29:40 Jul 27th 08 - Lord Uther Pendragon:

Bottom line, Nazguls are too damn strong.

Other races need better things than standard catapults to contest with such a thing.

Nazguls behind walls is death to the enemy.

I still suggest that 1 Catapult should destroy one wall every 2 or 3 ticks depending on exp.

That would make blocker battles interesting.

But only when the blocker is under seige though.


15:13:12 Jul 28th 08 - Sir Caradoc IV:

try suggestion forum. plus if you do the math they are not the best lv 5 unit, just the cheapest to maintain. they cost 17000 so that /150= 133.33 repeting. that means each point (op/dp) costs 133 and 1/3.now lets go to beserkers, in my opinion the best unit in the game. 3500/25 =100. so each op/dp point costs 100 gold. thats 33 and 1/3 cheaper per guy. now your upkeep will be (if the same but it wont be per unit) will be ~4.29 times higher if your maching the nazgul army  (that means you need that many more too). so their you have it, do not make the nazgul weaker and if you do the price must drop more significantly. even adventures are cheaper at 125 per op/dp. and archmages if lv 10 are around 88 gold per op/dp


18:07:19 Jul 28th 08 - Mr. Samulis:

I think that humans should get somthing. They are too middle-man. In a real-life counter-part, I could find 1 troop equal to every troop in the game! man is too deverse to be accounted in 1 form. Its like orcs and elves- orcs ARE elves that got tourtured into hideous cretures (or so J.R.R. Tolkien says). Gosts arent elvish dieties, gosts are gaia, or nutral. they have no master but their own, so gosts shouldint be elvish. Same with Nazguls. If you want nazguls to be different, face the facts, they arent controlled by orcs, or trolls, or goblins, they are controlled by Dark Lords (not like osi)! If this game was realer, Nazzies would fly around eating people on walls but would be 2x more vulnerable to ranged and 3x to catipults, slingers would have a very powerful attack and defence becasue they shoot rocks much faster than cretures can throw. They can sling them well over 150 mph! archers would have 1 swordsman counter part which would have a large shield and would have extemely powerful defence. (elves would just use their knives to cut the arrows coming towards them :) ) If this game was real, nazzies would have to be razied by spells from big cracks in the earth and would be made by uniting 1 troop called a Dark Lord to a Fell Beast to make a Nazgul, and if the fell beast wa*beep*, the dark lord would fight with 50/50 power. Thats only the begining.


21:37:59 Jul 28th 08 - Sir Caradoc IV:

ok this game isnt real so go *beep* because no one cares on what it should be. i dont say while playing any game well this isnt real. its not meant to be, thats why its a game, made up from the human mind.


21:53:35 Jul 28th 08 - Mr. Opportunity:

I think that berserkers shouldn't kill allied troops. It would balance out trolls and make them a bit stronger


21:53:41 Jul 28th 08 - Mr. Justin:

Samulis first off. To much Lord of the rings. this game was way before Lord Of the rings. Its not intended to be real. Zeta has an imgination and made the game what it is today without making it like real life. Its Not meant to folo real life standards.


10:23:40 Jul 29th 08 - Mr. Crazy Eric:

beserkers dont recognise friend from foe because of there mindless fury so they just kill anything and everything they can


12:32:11 Jul 29th 08 - WolfLord Durza Floyd Pepper:

No what would balance then out would be making them stronger by about 5op/dp. The problem is they are underpowered, yes if you know what you are doing you can raize massive beserker armies, but come up against a nazzie army you have to have atleast 4.3 (Roughly rounded up) bezerkers to every 1 nazgul. This tends to come to a point where it is impossible to keep up with these sort of numbers...


14:19:02 Jul 29th 08 - Lord Random:

@ samulis... humans have something... they are all round decent, with knights 11/11 and cata's 40/20

with their market discount they own at StG, they can buy stone at 1 and still make a profit.... one thing i miss being a dwarf and StG after being human.

They also have cheaper sci and more tax.

So they don't have the most powerful, or most cost efficient units, but they can easily keep pump out large armies of cata's and knights with a strong stone market.

@ Justin
the books for lord of the rings were published in 1955.... not hacking on you just pointing it out....



19:14:34 Jul 29th 08 - Mr. Facepalm:


So they don't have the most powerful, or most cost efficient units, but they can easily keep pump out large armies of cata's and knights with a strong stone market.

You mean weak :)


21:11:46 Jul 29th 08 - Mr. Justin:

@random-Im not saying Zeta didnt get the Nazzies or anything from LOTR im just saying we arent trying to make this like lord of the rings.


06:33:35 Jul 30th 08 - Lord Random:

weak/strong, same thing different perspectives =P


06:38:38 Jul 30th 08 - Mr. Khalifa:

hmm there are no elves orcs dwarfs hafelings in rly life ....


06:43:37 Jul 30th 08 - Mr. Justin:

dwarfs there are dude. Not the kind in VU but there are dwarfs aka little people. Any person that is an adult and full grown and isnt taller then 4' 9" is considered a Dwarf.


00:37:58 Jul 31st 08 - Mr. Opportunity:


02:20:41 Jul 31st 08 - Lord Kevdwayne:

Mr. Khalifa

Report


7/30/2008 12:38:38 AMhmm there are no elves orcs dwarfs hafelings in rly life ....


Says Who?  hehe


23:29:36 Jul 31st 08 - WolfLord Durza Floyd Pepper:

Mr. Opportunity

Report


7/31/2008 2:37:58 AM

 

Ah but then it still means that you have to train a larger quantity of the Bezerker's to meet the high standards the nazguls set, in the end the amount you lose accounts to nothing before the fight.


08:16:36 Aug 2nd 08 - Mr. Opportunity:

True. I guess the upkeep wouldn't be as high but i dont think thats a large problem in the first place is it? Maybe even both those improvements cause trolls suck alot right now. Unless you know how to play them.


09:07:54 Aug 2nd 08 - WolfLord Durza Floyd Pepper:

Even when you know how to play them they are still on the most part no match for a good orc players.


20:44:05 Aug 3rd 08 - Mr. Opportunity:

So I've heard. the hardest part for me is their economy cause its pretty bad


18:57:38 Aug 4th 08 - WolfLord Durza Floyd Pepper:

Ach not to bad, best income i've managed with troll was over 5 million... :)


07:29:26 Aug 15th 08 - Mr. Opportunity:

Nice : ) i'm not that pro though lol


11:08:11 Mar 29th 11 - Mr. Tom Bombadildo:

lol its the forum bug, youve bumped my 2 year old thread :P


08:51:42 Jun 7th 11 - Mr. Koss:

can anyone tell me when this was implemented?
Nazguls
Nazguls can fly over walls and increase the total power of your army. They also move quicker than other units
Power: 160   160 Train:


(38 days)
In city: 0
In training: 48
Cost: 45000 gold

i have no armories in my city so im still a little in shock about this but i also havent played orc like ever and i was gone since era 46 (back when all worlds ended at once)


11:45:05 Jun 7th 11 - The Architect:

Tell you when what was implemented?  There's no reference to what you are asking in your post.


12:51:26 Jun 7th 11 - Mr. Jakee:

Orc have half the natural training times other races do before armories. 


11:10:15 Jun 8th 11 - Mr. Koss:

do orc training times still decrease with armouries are is there no need for them to since they have 1/2 training times?


13:16:18 Jun 8th 11 - Mr. Jakee:

Armories still reduce training times by half again with a sufficient number of them. 


20:31:58 Jun 8th 11 - Mr. Koss:

dude thats freaking SWEET


08:12:34 Jul 29th 11 - Mr. Meanie:

Nazguls
Nazguls can fly over walls and increase the total power of your army. They also move quicker than other units

? This was never changed?


08:22:48 Jul 29th 11 - Mr. Snoopy:

It was, they don't do that anymore, from what I've seen. Zeta might just have forgot and not altered the description. :P


06:12:01 Dec 8th 11 - Mr. Bundle of Sticks:

what made me mad was that i played a dwarf this era thinking that they still had natural resistance to magic like they did back when i stopped playing around a year ago so when i walked off with my top of the HoH dwarf army i couldnt do anything with it cause it kept getting frozen with over 300k lvl 2 and 3 troops... i just think he should keep an up-to-date log of all the unique characteristics of each race


[Top]  Pages:   1 2 (next)

Login
Username: Don't have an account - Sign up!
Password: Forgot your password - Retrive it!

My bookmarksOld forum design


- close -
  Copyright © 1999-2024 Visual Utopia. All rights reserved. Page loaded in 0.05 seconds. Server time: 11:12:48 PM