Forums / Questions and Answers / Slaves and their uses
Slaves and their uses | ||||
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09:46:55 Jan 17th 12 - Santa (Sir Santa): Dearest of readers, | ||||
10:01:10 Jan 17th 12 - Santa (Sir Santa): Also, is it still possible to merge a frozen army into another army/scout and thereby become unfrozen? | ||||
10:06:28 Jan 17th 12 - MUSE (Lord Muse): -Workers: do not need houses, don't pay taxes I think thats it. and your army can merge, but stays frozen (not 100% sure) | ||||
10:23:49 Jan 17th 12 - Santa (Sir Santa): Ok great, thanks Muse! | ||||
10:42:29 Jan 17th 12 - Polydeuces (Mr. Marvin The Martian): Yes it stays frozen, and you can no longer transfer troops out of a frozen army :p | ||||
10:52:24 Jan 17th 12 - Architect (The Architect): I think you can still release slaves into peasants as well. I've used it to great effect in the past when playing Orc with a bunch of stockpiled money. Take over a city, train a couple thousand naz in a day and move onward. It would be a bit more useless with any other race though... | ||||
14:50:55 Jan 17th 12 - HorusPanic (Lord Horus): not useless to release slaves with other races consider this, when you release slaves it is random how many become peasants (10 - 90% in my experience). To mitigate this effect you can divide your releases up to multiple smaller releases and you'll get closer to the average of 50% converted. THere is not many things that are worse than releasing 11000 slaves and only getting 1100 peasants. I like to use slave releases to 'seed' cities especially if i take over a city and all the peasants escape. It gets a head start on getting the city back up to full production (peasant growth is not linear so the more peasants you start with the faster you will reach capacity) Muse hit the other 3 uses succinctly Also, you can still drop a city with a frozen army (still correct?) | ||||
16:49:03 Jan 17th 12 - Polydeuces (Konig Polydeuces): Yeah you can still drop a city :p Lol when you wrote "consider this" totally made me think of Duracell. | ||||
00:42:05 Jan 19th 12 - Santa (Sir Santa): Ok thanks for the great responses everyone! | ||||
01:00:07 Jan 19th 12 - Endless (Ms. Mazikeen): MW still gives temp MIL 5 lv0 - Sticks and Leather armor lv1 - Tree weapons and weak armor lv2 - Steel weapons and armor lv3 - Steel weapons and strong armor lv4 - Enhanced weapons and handmade dwarven armor lv5+ - Magic weapons and mithril armor | ||||
06:45:56 Jan 19th 12 - Penguin (Mr. Pluto The Spacepussymonsta): lvl10+ - The ring to rule them all | ||||
07:08:22 Jan 19th 12 - Endless (Ms. Mazikeen): I want that ring ! *so jealous* | ||||
20:37:59 Jan 21st 12 - Santa (Sir Santa): Once again, thanks for the responses, you've all been very helpful! | ||||
21:20:51 Jan 21st 12 - Polydeuces (Mr. Valkyros X): They only increase preparation time :p | ||||
12:06:14 Jan 22nd 12 - Santa (Sir Santa): Thanks! | ||||
16:57:51 Jan 22nd 12 - Sir Glene Innes: only 1 aotd army can be on a world at 1 time.. if you cast another will cancel it out | ||||
21:02:04 Jan 22nd 12 - Mr. Dustanian: walls also disable enemy (not kingdom allies) armies to pass through. | ||||
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