Forums / Questions and Answers / Spell - Magic Weapons
| Spell - Magic Weapons | ||||
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| 22:51:07 Aug 15th 08  - Lord Wraith: 2 questions. If I have an army and cast Magic Weapons on it, and then merge another army into it... I suppose I have to re-cast? And if I merge it into a Kd merge, would it be calculated as level 5 military? Or would I need it to be re-cast? Thanks  | ||||
| 23:09:37 Aug 15th 08  - Wolflord Karac: good questions. same thing for magic protection and bless.  | ||||
| 00:05:37 Aug 19th 08  - Lord Wraith: Bump  | ||||
| 04:09:13 Aug 19th 08  - Mr. Jones: Have you considered using trial and error?  | ||||
| 07:26:20 Aug 19th 08  - Lord Wraith: Yea, and I'm in a world with literally, no mages... so getting someone to help would be out of the question. Although, I reckon the results would be the same so if I test MW, they should all end up the same with the same results?  | ||||
| 07:39:52 Aug 19th 08  - Mr. Opportunity: try to plunder an inactive newb. make 2 armies both with like 50 lvl 1 troops cast magic protection on 1 and merge it into the other. Also, bring along a 100- lvl 1 army as a control (change numbers if necessary). If there is no % difference, you have to recast. You have probably done alot of this kind of thing and I'm just telling you something you already know, but oh well.  | ||||
| 09:59:40 Aug 19th 08  - Mr. Chi: The magic protection exists assigned to the NAME of the army.  | ||||
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