Forums / Questions and Answers / pez increase
pez increase | ||||
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09:16:10 Mar 28th 12 - zuall (Mr. Zuall The Final): does it matter what size city u have or does the amount of pez in the city increase the amount produced? and do troops stunt pez increase? | ||||
09:16:49 Mar 28th 12 - zuall (Mr. Zuall The Final): i figured straight to the point would help get answers sooner.... | ||||
10:44:25 Mar 28th 12 - Endless (Ms. Nienna of Mercy): except I'm not sure exactly what you're asking | ||||
10:52:49 Mar 28th 12 - Endless (Ms. Nienna of Mercy): Resource bonuses are given if your city is built near the terrain of that resource's type. Tax received bonus is relative to the amount of peasants in one city so size matters (a 90k will make a lot more tax than 3 cities with the same amount of total peasants). Haflings and dwarves have units that can work in a specific buildings to further increase production. You need to keep productivity high by ensuring enough peasants are working in your city and you need to make sure morale is not below 10% or your peasants won't work. Is that what you wanted to know? | ||||
14:11:19 Mar 28th 12 - HorusPanic (Mr. Panic): troops don't stunt pez growth, but each troop is a peasant, so you lose 1 peasant for each troop you train (except gaia) | ||||
16:58:42 Mar 28th 12 - zuall (Mr. Zuall The Final): what my original question was is that do a constant number of pez move into your city each tick or is it kinda random(not counting med sci)? and another one does having more open beds make pez come faster? | ||||
17:34:17 Mar 28th 12 - Tyr (Mr. Tyrminator): Its cumulative, ie the more pezz and room you have the faster they come in. And med sci affects this greatly with a couple of lvls. Tho its most useful for decreasing casualties of course, so donīt get med sci just for pezz lol :) | ||||
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