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MaP details
22:50:51 Mar 16th 12 - Jack Daniels The drunk (Sir Repayinkind):

does any one have these still and that being said what all does a MaP entail and does any one have MaP terms that i can see


03:38:25 Mar 17th 12 - Skinny Vinny (Mr. Skinnyv):

MaP pretty much means that if you get attacked, your MaP partner will attack the people who attacked you.  depending on the MaP it could also mean that if you attack someone, your MaP partner will also attack that person though i wouldn't recomend that.  last time i have seen an official MaP was when Predetors' MaP partener was attacked by a KD that Preds had a NAP with.....  didn't end well


03:46:54 Mar 17th 12 - Idiot First Class (Mr. Hiiddeee):

I've heard of Mutual Protection Pacts and Mutual Defense Pacts, but not sure about MAP's.... also, not sure how much use they'd do in closed worlds.... in one open world, though, would be cool.... that being said, no, I don't :D just changed around the NAP term one....


04:13:06 Mar 17th 12 - Jack Daniels The drunk (Mr. Delusional):

i remember that skinny a good buddy of mine named rix left cause of that and will it's a mutual assistance pact i've heard it called a few different things in the time i've been playing


16:13:17 Mar 17th 12 - Duke Moses of The Fula People:

A MAP simply entails that you will Be aggressive to every kingdom that your MAP partner is aggressive too. When done properly it means the leadership will have to agree on when to attack another kingdom , and when done properly it would also mean that other kingdoms that your NAP'd. 


16:27:47 Mar 17th 12 - Ms. Jasmine The Lazy:

NAP - No Aggresion Pact
MAP - Military Assistance Pact

That is how I remember it...
MAP would pretty much mean you war every Kd your MAP partner fights


17:11:10 Mar 17th 12 - Duke Moses of The Fula People:

yeah , the term was called other things in different games , and their is no standard wording but it means the same thing.


Mutual agression pact , Military assistance pact and others 


21:43:44 Mar 27th 12 - HorusPanic (Mr. Panic):

there's this:


18:34:48 Jul 18th 08 - Dark Lord Osiris:

Naps Maps and other relations.

 

Visual Utopia is a game that revolves around diplomacy. Be it with single players or kingdom to kingdom relations.

To become a successful kingdom you generally need relations with other kingdoms, there are many different kinds and some will be listed below.

 

The first and most common is the NAP.

NAP stands for Non aggression pact or Non attack pact.

Generally a pact of this kind means you do not attack each other, cast spells on each other or actively work to hurt the other kingdom.

Most kingdoms agree on a set of terms when signing a nap. An example of classic types of terms are shown below.

 Posted by Argyle.

  • If the nap is unbreakable. (these ones are the best in my opinion)
  • How gate-opening should work, if you have 2 naps, and both those kingdoms need to pass your area to get to each other, if you are willing to open or not etc...
  • If it's breakable, how many ticks do you have to tell your breaking it before you go offensive.
  • What happens if a new member that was unknown of the map breaks it (usually he will have to pay hard for it, maybe even kicked from Kd, or give up several colonies in return).
  • How and if it's ok for the napped Kd to build colonies in your core (usually this is not allowed, unless the Kd/players trust each other very much).
  • How long the nap will last (if it's unbreakable, this term wont exist), if you are fighting a common target, and then kill them, you say that "when they are dead, we do not longer have a nap".

 

 

MAP/Alliance is also a common type of relation, MAP stands for Mutual assistance pact or Mutual attack pact, this is also known as an alliance.

Alliances form much closer ties and bonds between kingdoms.

When allied to a kingdom you will work together to defeat the same enemies and generally help each other out.

 

Cease Fire is a used when at war with another kingdom. You cease all attacks for a set number of ticks (agreed upon by the leaders) this is often a precursor to signing a nap.

 

WAR. War is a pretty self explanatory relation J

 

These are the Diplomatic relations used in Visual Utopia but remember they are not official or under the Admins control and as such can be broken at any time by some players.

A good idea is to build up friendly relations and trust with a kingdom before entering into a NAP.

 

I will include a player example of NAP terms below to give you an idea on what’s involved.

 

 

Mr. Earth

Report


5/13/2008 2:04:57 PM

I once wrote this:

--------------------------------------------------

NAP
xxx - xxx

~ General Terms ~
1. This NAP has the duration of at least 2 weeks.
1.1 If either side wishes to cancel the NAP, a message has to be send to the monarch stating this 72 hours prior to the breaking.
1.2 Any violators will be kicked out of the kingdom and killed if he/she does not comply to the punishment agreed on by both kings. 
1.3 Neither kingdom is liable for the damage done to NAP violators during their NAP violation. (since you will not be able to answer messages asap, to avoid further damage)
1.4 All 'important' messages are to be replied within a 24 hour period.

~ Blocker Terms ~
2. All blockers are to be closed
2.1 Blockers shall not be opened to any enemy of the NAP-partner.
2.2 Blockers won't be opened to third party kingdoms unless agreed by both kingdoms. 
2.3 Unprotected or Abandonned blockers that cause enemies to pass are considered to be "Opened blockers", hence all blockers have to be guarded.
2.3.1 If a blocker is left open and undefended, the other KD is responsible for any damage done by that action. 
2.4 If a blocker is under attack and there is (even) a (small) risk that the enemy will break through, the other kingdom will be informed.

~ Combat Terms ~ 
3. There will be no hostile actions against eachother
3.1 No prepping/attacks on eachothter's cities/armies
3.1.1 In case of an army prepping, a warning is send. If the other fails to comply within 12 hours, it is allowed to kill the scout/army. 
3.1.2 If both sides agree, or in case the person owning the city/army asks for it to be attacked, a copy of that request has to be send to the vices.

~ Magics Terms ~
4 No casting of magics on eachother.
4.1 You cannot ask another kingdom to cast a spell for you on your NAP partner.

~ War Terms ~
5 This Nap does not protect new members that left their kingdoms that your NAP parther is at war with.
5.1 It is the right of the kingdom to demand the right to kill that player. He or She will be handed over without resistance.

~ Building Terms ~
6 No building in eachother's territories, unless agreed upon by the vices/monarchs of both kingdoms.
6.1 Respect eachothers territory
6.2 No building walls to block your NAP partner from attacking an enemy.

 


21:46:19 Mar 27th 12 - HorusPanic (Mr. Panic):

asnd this from 2010 ( Apr 18th 10 - Sir Deldrath of Hannador:)


Before I say anything further, I would like to say that when dealing with other kingdoms, it is key to treat them respectfully and truthfully (unless you want to get into Vile Diplomacy, which I will not teach or speak of further here... view the tutorial on it). The key to any good diplomatic agreement is mutual faith in the others' ability to fulfill their half.

In Diplomacy there are a few main agreements you will come upon (from 'highest' to 'lowest'):

MPP (Mutual Protection Pact, also called an Alliance, a Mutual Assistance Pact (MAP), or a Defense Treaty)- A treaty that establishes that the two member Kingdoms are to NEVER attack each other (unless the pact is broken), and are to work alongside each other to achieve their goals. This Pact can be established for a time-frame (e.g. Whole Era, 1 week minimum, etc.) and a end-term agreement (e.g. when pact is ended, a 72-hour Cease-Fire is in state). Required in this pact is:
  • How to deal with mistaken attacks.
  • How to deal with another like treaty with the enemy of one side.
  • End-Term Agreement.
NAP (Non-Agression-Pact, also known as a No-Conflict-Pact and a Permanent Peace Treaty)- A treaty that makes the two member kingdoms NEVER attack each other, however, they are NOT required to help the other towards their goals... simply not to attack the other. This pact can be established for a set time-frame (whole era, 1 week, etc.) and can have a set end-term agreement (what happens when the deal is canceled, if allowed). This treaty type requires all the parts of the MMP as shown above.

CF (Cease-Fire, also known as a Temporary Peace Treaty)- A short term (1 tick to a week) treaty that temporarily stops two sides from a conflict. Usually put in place to give time for negotiations during a war or time for the sides to regroup and meet for discussion. Cease Fires cannot be overruled by anything, only by the decided end-time.

Neutral (Also known as No Agreements or No Relations)- A state in which two sides do not have any agreements and are, by default, at a state of peace. There are no official 'Neutral' agreement treaties- just a basic agreement not to fight.

Hostile (also known as Dangerous)- A state in which two neutral sides are visibly preparing to declare war or fight each other, but no war declaration has been given.

War (no other known terms)- A state in which two or more sides are openly attacking each other. May be created by a Declaration of War and may be removed by a Cease Fire.


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