Forums / Questions and Answers / questions and help requested

questions and help requested
13:22:21 Jul 4th 11 - Puppy Thinks Barny Mean:

^^ Likely because of the halfer morale ability. It'll bounce back to 50% morale the next tick, no matter what it was at previously. :P


You should know this, Wilbur! 


13:28:08 Jul 4th 11 - Lady Venus Willia:

Sorry, as I said to you in skype, I was only 98% sure of that, so I'd rather give out maybes and "I thinks" rather than false information :P


14:09:29 Jul 4th 11 - Puppy Thinks Barny Mean:

I just like hasslin' ya, bud. <3


15:23:01 Jul 4th 11 - Mr. Soul:

yes i see it already happening yes i am gonna destroy you next turn your armory revolts with 85% morale -_- and then next turn you say oke i am doomed ^^

oh well thanks for all the advice till now and the fast response
i think i am doing something good because right now i am the third strongeest on latha or however its called. (even if it is a noob world) i will call myself a pro noob ^^.


15:42:04 Jul 4th 11 - Puppy Thinks Barny Mean:

"yes i see it already happening yes i am gonna destroy you next turn your armory revolts with 85% morale -_- and then next turn you say oke i am doomed ^^"



Would basically means luck really really reaheeeaallly hates you. lol

(I've only seen a town with decent morale revolt a handful of times and only once at over 85%. lol)


17:13:17 Jul 4th 11 - Mr. Soul:

lol oh well i am just gonna set the minimum at 90% just to be sure :P its not like i have 2 of the strongest armies right in front of my new captured cities 30% morale all of them (4) XD i am just happy i set up blockers city with the bad luck of waiting 32 days for 1 wall so i can close the doors :P

the bigger you become the more frustrating it becomes.
(think about it all rainbow cities taken over most of them)

i almost need to cry out of stupidity.


19:17:36 Jul 4th 11 - Mr. Soul:

hell this is not funny just took a city over 90% morale so i think should  be fine next turn it revolts -_-


21:23:42 Jul 4th 11 - Puppy Thinks Barny Mean:

O.o


Zeta just hates you.... you hath been forsaken.


21:45:28 Jul 4th 11 - Mr. Soul:

lol oh well i took it over again but still that was no fun lol 91% i am gonna let my army stay there till its 100% for sure! dont wanna lose a 60k city that i just took thoh no mines only farms and woodcutters. (human anyway idc)


22:05:28 Jul 4th 11 - Puppy Thinks Barny Mean:

I'd take your town revolting bs over my spellcasting dice problem. lol


My  bad luck just will not relent. :(


22:19:22 Jul 4th 11 - I am Legend:

Puppy you never had luck with magic...


22:23:06 Jul 4th 11 - Puppy Thinks Barny Mean:

What do you know?!?!?!?!


23:02:26 Jul 4th 11 - I am Legend:

I know what I just said..


03:42:14 Jul 5th 11 - Mr. Soul:

i have had some luck with magic thoh 5 times in a row 50% did not work -_-


04:22:33 Jul 5th 11 - Princess Aisha:

50% is pretty low, no luck happens alot on that percentage :)

I have a lil question too,
Anyone know what is the percentage of troops lost when you do forced march as Orc?


11:33:51 Jul 5th 11 - Mr. Crown Royal Thefallendrunk:

and soul most people will tell you that 2-500 taverns works for the mobilize i usually get around 800-1k cause then I'm sure my morale isn't gonna get smashed on and can support long periods of dumping out troops i wouldn't go over a thousand cause there's really no point to it but i play human constantly and there 200k cities rock and so do knights


14:48:56 Jul 5th 11 - Mr. Soul:

if i attack and take over a city the armies in there gets bounced away but if i am prepping on the closest city will it then bounce away to the second closest or will the army go in the closest one that i am prepping on (what happens with siege)


15:02:27 Jul 5th 11 - Princess Aisha:

It will always go to closest... Siege makes the enemy not able to escape, they dont get food in the town, so they starve... Its good if you siege them, you get them trapped and dead soon :)


15:17:25 Jul 5th 11 - Puppy Thinks Barny Mean:

Depends on what you mean. If an army/troops ditch a town, then they got to the nearest town of their owner. If an army on the field gets bounced, then it's just the nearest allied town. 


15:59:07 Jul 5th 11 - Mr. Soul:

k thanks


15:47:31 Jul 19th 11 - Mr. Soul The Third:

oke new questions :P

-----------------------------------
when i put soldiers in a city with peasants in them so you get -100k or something in house space what will leave the soldiers or peasants or 50 50

-----------------------------------
I start a tick away from a mountain and i get the bonus at 2000-3000 and got 60k building space is that good for the beginning?

-----------------------------------
how much income do you get in the beginning from one mine farm and woodcutter camp in the beginning with full bonus ( i know it decreases with the amount you have but lets say i only got 1)

-----------------------------------
if i got a blocker that is around 14,4k big how should i use it?

10000 houses 4,4k magic towers for example?
excluding the guard towers otherwise 8k 4,4k and 2k.
is that any good?

-----------------------------------
Now about warehouses.
It says 100x more then any other resource building but does that mean in the city itself or in all your cities combined?

for example 5000 mines in 2 cities (10.000 total) you will need 100 warehouses to convert 50% of the stone then?
-----------------------------------

is it useful to use a armory as blocker?
because when you lose your blockers most of the time you lost the war
-----------------------------------

thank you for the answers already.





17:53:45 Jul 19th 11 - Puppy The Kitten Squisher:

-It favors peasants first. I've observed about all of them will go poof, when troops need to be housed. 

______
- I'd have to say, it depends on starting conditions. Is an OOP war imminent, do you have decent time to farm, are you halfer or not, etc. I personally like to go with a 25ker, at the beginning, for economy, if an OOP war is imminent. Then just wing it from there.  
______
- The income per prod structure starts off at insane amounts, for your first few mines and then quickly goes down, so I've not noted it closely, but mines tend to be around 100ish? lol
______
- Another race-defendant question, to be honest. For human, I'd put in 1k taverns for mobilize, in emergencies. I'd put in about 2k gt's for line of sight and maybe 2-4k mt's. Completely up to you. Just fill in homes with mu or regular troops, if you need more magic protection/fighting power later. 
______
- It means all your cities combined. (good stgers make pure warehouse towns, when possible for casting ease)

1 warehouse for every 100 mines is useful, for stg. Also good to note, each warehouse has an absolute holding limit of 30k of each resource. 
______
- Depends on Size. If you've got a 40k sized blocker, then yeah, it's alright to have it as an armory as well. 


personal opinions; no such thing as perfect for every situation and race


19:56:22 Jul 19th 11 - Mr. Soul The Third:

thanks for the info  3 more questions.
--------------------------------
Just fill in homes with mu or regular troops, if you need more magic protection/fighting power later.

- so how much defense does magic towers give because there is no number and how much does a human mage give for magic defense, i guess magic power is calculated in the same way?

and is there somewhere a table like for attacking %.

-----------------------------------

what do you do with cities that are totally useless (40k city 40k guard towers)
massive amount of catapults?)

----------------------------------

I see cata's and the gold/OP is the same as knight but defense is lower so i am wondering how good is bombard and i saw you need full prep to use the attack.

You eye in the sky a city with 100k swordmen in there so you sent 3000 cata's and you bombard but it says in bombard that if you attack a city ONLY ranged units will counter so you will get 0 losses every time then correct?
---------------------------------
side note: i dont mind long posts and difficult formula's


19:04:18 Jul 26th 11 - Mr. Joe Cool:

Sonofabich.... I posted the answers and it got wiped the other night. lol


20:14:55 Jul 26th 11 - Ms. Flame:

i know i read them thoh.


10:16:02 Jul 31st 11 - Jack Daniels The drunk (Mr. Crown Royal):

Just fill in homes with mu or regular troops, if you need more magic protection/fighting power later.

- so how much defense does magic towers give because there is no number and how much does a human mage give for magic defense, i guess magic power is calculated in the same way?

and is there somewhere a table like for attacking %.


the answer for this question i have

http://www.ournet.org.uk/vu/VUCalc.html

ok so i'm not sure exactly how accurate this is but i get with in about a 10% difference sometimes but for the most part it's pretty close but also take into account it hasnt been updated since the era of nova


16:54:49 Jul 31st 11 - Ms. Flame:

I updated it myself when someone asked me.

http://visual-utopia.com/forum.asp?f=Miscellaneous+Discussions&t=VU%20Attack%20Calculator&page=1


17:36:06 Jul 31st 11 - Zond (General Tongue Whisperer):

And i also have a version thats updated


18:07:47 Jul 31st 11 - Ms. Flame:

you gave that one got it on desktop for comparison


21:42:56 Jul 31st 11 - The Pitbull (Mr. Stonefly):

yeah, pretty good ;)


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