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The Wall of Knowledge
19:55:55 Dec 30th 08 - Duke Michael Deallus:

As you walk into the Roleplayers Academy, you notice a very large magical wall in the main room.  Upon it are words of wisdom and aid to those who need help in the area of roleplaying.  Lessons from teachers such as Scientist, Deallus, or even Shezmu are there.  Old lessons from Septim and also the passing advice from students and visitors.  The magical wall records only roleplaying knowledge and cannot be tampered with in any way.  This is the Wall of Knowledge.  All teachers of the Academy are encouraged to give their own advice and impart some knowledge onto the other people visiting the Academy.
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1)Character Development - Characters do not always stay the same throughout a roleplay.  They have mental and physical improvements due to the things they do.  It is also helpful to describe the physical characteristics of your characters.  Height, build, hair color, eye color, armor, weapons, or even scars.  These things make your character appear in the readers mind and can make them much more interesting than a generic warrior who seems to be faceless due to the lack of work put into them.

Deallus Tips
You can be as descriptive as you want with your character.  You can be very general, or you can bring your character to life. 
Doing simple things like describing your character's height, body build, hair color, eye color, what kind of armor or clothing he/she wears, the weapons they use, or the scars they have recieved from combat or accidents. 

You can describe your character's personality. 
Are they brave in battle or do they prefer to keep out of sight?
Are they good leaders or followers?
Are they secretive or very open about themselves?
Are they treacherous or very honorable and trustworthy?

You can base the characters after yourself if you want.  The choice is yours.  If you want your character to develope over time, that brings them to life even more. 
Most characters do not always stay the same. 
They could originally start off as cowardly, but slowly become very brave as they become experienced or older. 
They could be greatly affected by an event in their lives that improvements their personality. 

The choices are endless.  It is best not to make your character godlike and unbeatable as this takes away from how "real" they can seem.  Characters who can suffere defeat, require help from others, or become wounded are ones that are more readily believeable.  Those that somehow can slaughter numerous enemies in an instant and never recieve a scratch are frowned upon.  I tend to refer to this type of character as having godmode characteristics.  This also applies for characters who can use many weapons with master skill.  It simply hurts roleplaying in my honest opinion and the character should be changed.

Pets are another fun thing you can join up with your character.  They can be used for combat, scouting, or just for companionship.  As stated above, it is not always in the best interest to have a pet that is far superior to anything else.  Equality and balance are key things to look for.

~Deallus

 

Septims Tips

Prince Valan Septim

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12/30/2008 2:47:12 PM

"Deallus is right. My characters almost always evolve over time. In Birth of a Legend, my character started out as a noble city guard, then became an elite soldier, then an Imperial Assassin, then a revolutionary, and finally...a vile Emperor, but in the end, he desired his son to live a different life than he did. Not all knights remain pure forever...and not all villains are pure evil..."


21:23:27 Dec 30th 08 - Prince Valan Septim:

*Septim decides to add more due to his newly reassigned posts as Game Mastery Professor and Good Character traits Professor. He writes up a list in his office and copies it to the Wall of Knowledge.

People of the Roleplaying Forums,

I am Professor/Prince/Barkeep Tiberius Calus Pelagius Tiber Cephorus Gaius Salius Pelagius Gaius Tiber Lucias Aesius Cephorus Calus Gorris Bertilius Bertus Waldorfius Wallace Wallus Tiberus Validus Valus Valan Septim, but most people seem to call me Septim. I will now share with you the knowledge I have gained as a roleplayer, but not as a cloner, if I told you those secrets I would have to kill you...

Game Mastery
I have created many RPs, from Prominence and Crosshair to First Contact and a lot of the Stormborn series (Ragnarr made the first one) and I must say that making a good one is difficult.
What you do first is make it easy to understand...I fail to do that in a few of my RPs...oh well.
Second thing is to give it a good storyline, don't make everything else good and kill it with your storyline.
Third is to make it fun, give it a good gameplay...
Now, the rest depends on what type of game you're making...so contact me if you need help on that.


Good Character Traits
If you've decided to make a noble paladin, you've come to the right place! I've made evil characters, but I make better good ones, or maybe not...who knows!?

1. Make him selfless. When he has a choice between saving a city and a mountain of gold, save the city.

2. Make him kind...this one explains itself...don't be an @$$.

3. Make him pure and uncorruptable. Promises of wealth and power mean nothing to you!

4. Don't kill unless it is required. When a man begs for mercy, give it to him, even if he's killed your wife and son.

5. Last, but not least, make him brave. Bravery is a trait of heroes, while being a coward (which is smart...;)) is the sign of villains.

That is all for now, good day!

Signed,

Tiberius Calus Pelagius Tiber Cephorus Gaius Salius Pelagius Gaius Tiber Lucias Aesius Cephorus Calus Gorris Bertilius Bertus Waldorfius Wallace Wallus Tiberus Validus Valus Valan Septim
Professor of the Roleplayers Academy
Barkeep of Ye Olde Taverne
Prince of Visual Utopia


18:06:58 Jan 1st 09 - Sir Hirgon Sadron:

*Hirgon wanders in, reads the wall, and scratches his head for a moment.  He goes off for a while, and then comes back in and tacks a post-it note amendment up on the wall next to Septim's description of a "Good Character"*

If you really want to keep people interested in your character, and are planning on developing a long-term storyline, in my opinion it is a good idea to give your good character a flaw, or in some cases several flaws.  It opens up many possibilities for roleplaying, and is more believable than a perfect character.  It also leaves room for character development as you interact with other characters...
-The unsolicited opinion of an novice roleplayer


23:17:46 Sep 28th 09 - Demonslayer Charley Deallus IV:

Unstickied due to lack of use.


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