Forums / Roleplaying / The War for Peace

The War for Peace
23:07:11 Dec 6th 08 - Mr. Killer:

Crotyl

http://img218.imageshack.us/img218/1891/mapqf2.png
http://img218.imageshack.us/img218/1891/mapqf2.png

Cool map, huh? No? Did you just say no? Well, I have to agree.

Big triangle things = Mountains(and volcano, guess which one)
Green lines stuck together = Forests
Big dark blue blob = The sea
Light blue lines = Rivers(and blotches are lakes)
Yellow area = Desert

Small circle = Village(300 - 1,000 people)
Small square = Towns(1,000 - 10,000 people)
Big circle = Cities(10,000 - 100,000 people)
Big square = Capital(1,000,000 - 1,500,000 people)
Cyan(or whatever you want to call it) circles/squares = Port villages/towns/cities


This will be simple, honestly.

A brief overview if you don't want to read the whole thing.
You begin with 100 soldiers(warriors) and a village, which you can place where ever you want, just tell me roughly where you want it, or else put it in yourself. I'll assign different colours to people to show which are there villages/towns/cites. You train troops from peasants in villages etc. You buy weapons and armours for them. You travel over the world, taking over villages etc. You kill off the other players and eventually win. And troops take a certain amount of time to travel somwhere, counted in days. More troops take a longer time to travel somewhere, evening off to a certain speed at a fairly large amount of troops. Also, if you have only cavalry travelling somwhere, they'll be much quicker.



Alright, you have these soldier dudes, and you go around taking over villages and stuff. You will have to attack merchants to start off, unless you feel suicidal and decide to attack a village(you get 100 men to start off with AND a village. You can place this village where ever you want). The people in a village etc. vary between the nos. given above, and about a tenth are soldiers, who'll be better trained in the bigger cities and better equipped(but peasants also defend as well, just fairly uselessly). You'll have to attack small villages to start(when you've got enough troops) and then work your way up to the capital. BUT, the villages/cities etc. can be taken back, either by the NPC(me) or other players. You can also fight other players one on one, or two on two or one on two or... However, the aim of the game is to take over the world, or else kill the other players. You can however, join whenever you want, but you only start with 100 men, and might be miles behind the other players.


Right, firstly I'll explain how to fight, then how to get gold, and then the cost of troops(and about the troops themselves). Oh, and then races and magical creatures and such stuff.

Fighting
To fight, you just set up your troops' positions. This can be done by picture, using letters for your soldiers, or most simply, you can just say how the troops are positioned. E.g. Archers in front, firing at the enemy once they come into range, then falling back, cavalry charge, then footsoldiers charge, or something like that.
Next(this is optional, troops' positioning is more important, and numbers still more important still, but this can sway the battle) you describe/RP the fight(you cannot say who wins though). That's it. Simple?


Gold
Now, obtaining that all-precious metal, gold. It's the currency, you need it to train troops and buy weapons and stuff for your troops(don't panic just yet, read on)...
The easiest way is to attack travelling merchants(set camp a bit from a village/town/city, and just wait). This provide between 100 and 1,000 gold if successful. Not a lot(you'll get an idea of how much gold is worth on reading the troops section), but easy to get with minimal losses. However, small armies of roughly between a hundred and five hundred men patrol the world(Crotyl), and they might attack you. Even bigger armies sometimes wander around, but this is with some objective, maybe to take back a city or some such thing.
The second way is to take over a village/town/city. You get ten times the gold of the number of people that was in the village etc. So, 1,000 men(including peasants) = 10,000 gold.
Lastly, each village/town/city gives you an income.
Village = 100 gold a day
Town = 1,000 gold a day
City = 10,000 gold a day
Capital = 100,000 gold a day(you'll probably have won if you get around to taking the capital).


Troops
Ok, it's actually pretty simple. There are six types of troops. They are(and their costs are beside them):

Infantry - Soldiers carrying all sorts of mélée weaponry. 5 gold.
Archers - Soldiers trained in all sorts of ranged weaponry. 20 gold.
Cavalry - Soldiers that can ride on any sort of animal, using mélée weapons. 50 gold.
Ranged cavalry - Soldiers that can ride on any sort of animal, using ranged weapons. 100 gold.
Healers - Soldiers that can heal people by magic or medicine(they're not miracle workers though, but they will save quite a few troops after a big battle with heavy losses). 50 gold.
Mages(Magi if you so prefer...) - Soldiers that attack from afar with magic, but they aren't that good, they've projectiles like arrows, basically, and can change the landscape a bit(not much though). 200 gold.

Now, don't think you're getting away with that. Firstly, you need peasants to train them. You need villages etc. to have these peasants. These are the amount you can train per day per village/town/city.
Village - 10
Town - 100
City - 1,000

Also, various weapons, steeds and armours cost gold. To prevent it getting too complicated, you have to buy armours and weapons in certain amounts, and your troops(each type) cannot have more than two different types of armour/weapons in a battle. Now, I'm not going to put up the costs of armour and weapons yet, but all your troops begin with weapons picked out of farms and such(spades, scythes and such) and no armour.

Races

Ok, there are six races. Orcs, Trolls, Elves, Halflings, Dwarfs and Humans. They aren't much different from each other, but they each have bonuses. You can only hire troops of the same race, but they're all the same anyway, it's just that you won't get the bonuses of other races.
Humans - Better cavalry
Orcs - Better infantry.
Elves - Better cavalry archers.
Dwarfs - Better mages
Halflings - Better healers.
Trolls - Better archers.

Sign-ups:


All you'll have to keep track of is your gold and amount of troops and weapons. It may look complicated(not so in my opinion), but it's not. By the way, Delran, just wondering, is this what you sort of had in mind?

00:04:30 Dec 7th 08 - Mr. Adrastos:

How active do you need to be? How many battles/day can you have? What if you're attacking a person and they arn't able to respond quickly?


00:04:56 Dec 7th 08 - Mr. Delran:

*Kinda. Looks cool enought. I'm in.*

1. Delran - Elves
    Village Kharos -  S-E, near the second river, north side of it


00:07:34 Dec 7th 08 - Mr. Killer:

You don't need to be particularily active. You can't really have altogether too many battles a day, unless you split up your army into tiny ones. When players are fighting against each other, they'll have two days to respond. During that time, they keep getting gold and can train troops, but can't send any more to that particular battle, but can fight elsewhere if they so wish.

However, it will be a while before anyone has enough to troops to even split it into two armies.

Everyone can pick their colours as they go along, and you can't name your village(otherwise there'd be too many names floating around).


00:21:12 Dec 7th 08 - Mr. Adrastos:

2. Adrastos - Trolls
Color: Red
Village: Just south of "Valley of Souls" on the NE Peninsula
Troops (can I pick my starting 100? if I can then here is what I want): 40 Infantry, 20 Archers, 20 Calvary, 20 Ranged Archers.


00:26:34 Dec 7th 08 - Mr. Delran:

1. Delran - Elves
    Village Kharos -  S-E, near the second river, north side of it
Color - Blue


00:38:29 Dec 7th 08 - Mr. Electric:

[[Am I aloud to sign up?Or will everyone hate me?]]


00:47:32 Dec 7th 08 - Mr. Delran:

[OOC: You are allowed to sign up, but do not make anything folley, or else......]


01:18:11 Dec 7th 08 - Mr. Blast of Darkness:

(lol spray paint in the sea looks like chinese letters)


03:24:48 Dec 7th 08 - Mr. Electric:

[[Ok delran and yeah killer it looks like chinese letters :P]]


03:31:41 Dec 7th 08 - Mr. Electric:

3. Electric - Troll

    Village Grapar - Middle, Slightly N of Redest Fort

Color - Orange


03:36:31 Dec 7th 08 - Mr. Delran:

[OOC: Good choice! Congrats! Now to the point: Are you blind? Read the post again. The part about gold.]


03:38:46 Dec 7th 08 - Mr. Electric:

[[What the heck did I do wrong that time?Gah I hate things like this]]


03:58:36 Dec 7th 08 - Mr. Delran:

[OOC: Read the part about gold. And then look for the locations of my village and Adrastos. You will see what you did wrong.]


12:02:41 Dec 7th 08 - Mr. Sinthoras:

4. Sinthoras - Elves
Village: The one North of Port Hylon.
Collour: Orange
If I can choose my 100 starting troops then:
45 Infantry, 25 Ranged Cavalry, 30 Archers.


12:30:26 Dec 7th 08 - Mr. Demonsul:

Demonsul - Human
Color - Dark Red
Village position -
I don't think starting troops are chosen, but if they are, get me 30 cavalry, 30 archers and 40 infantry.

If there is anything I mucked up point it out.


14:55:27 Dec 7th 08 - Mr. Electric:

[[OK.Let me give this a try again...Sorry if I chose too many troop types for my 100]]

3. Electric - Troll

Vilage - The one northeast of Yrasolert

If I can choose starting troops..then I choose, 40 Infantry, 40 Archers,10 Calvary, and 10 Ranged Calvary.

 


16:41:49 Dec 7th 08 - Mr. Killer:

Ugh... Electric, you were right the first time, you put your village where ever you want(and of course you can sign-up, why wouldn't you? It surely will be better than looking at your sp@m in the chat...). So, sorry anyone that picked one of the villages already there, you'll have to place another one, not where the villages already are, but anywhere on the map you want(a sensible spot though, like not up on the highest mountain, otherwise all your people will freeze to death). Sorry, you don't get to pick your soldiers, I said " You begin with 100 soldiers(warriors) and a village." What I meant to say was infantry(I had originally labelled the infantry warriors and forgot to change them). So, no, you don't pick your troops, sorry about that.


Also, another way to earn gold which I forgot to mention is to kill various beasts roaming the lands for rewards, such as werewolves, dragons and minotaurs and stuff. Sound fun? They'll usually be easier to kill than armies of beings, and sometimes you can get them as mounts if you manage to not kill one and tame it. However, a big massive dragon can set your troops a quivering with fear, and it might be tougher than you think.

All the cities blong to a king by the way, and the peasants of all villages pay taxes(not your own though, just NPCs). This king rewards people for these quests, and they vary from a measly 1,000 gold to 1,000,000 gold(for quite tough ones, as you can imagine).

You can also make alliances with other players if you want, you don't have to tell me, and you can break them if you so wi*beep*'s up to yourselves.



I'm not going to bother updating the map until I get all the current villages and then we'll start. I got a message with a few questions asked, and I probably should answer them here so everyone knows how this works. If you have any more questions, you can ask them here, unless you don't want to(in which case just message me).

And a day is one RL day, right? Or a vu-day?
One day is one real day.

When can you split your forces up?
Whenever you want, and you can send them where ever you want. However, it would be inadvisable to have a hundred troops running around on their own, they might get killed. You should have a fairly decent sized army to be able to attack or defend some place.

Do you need a port to be able to sail?
Yes. Either if you own a port(however, it might be handier to pay at some port to sail to a nearby one than travelling all around the world), you don't need to pay to hire boats, but to hire boats to cross to somewhere costs how many troops you are sending in gold, and then the same back. Between the small clumps of islands, you don't need boats to cross over the water though(like the ones down at Duncrike for example, you only need to pay to get to the port on the island which Duncrike is on or pay to get back to the mainland. You can cross between the islands as you so wish.

How do I do things? Do you post how much money we have each day and then I would post something like:
Of my 100 gold pieces I spend 40 on 2 archers, 50 on one cav 10 for 2 infantry. I send my army from Village A to Village B. We walk in the following formation: Infantry up front, archers behind them, ranged cav. on the flanks.

Well, yes. You post how much gold you've got, then spend it on troops if you so wish, or armour or weapons or mounts or nothing(you might want to spend it on something though, otherwise your army might be smaller or weaker). You don't have to post what formation you walk in though, only when battling(I'll presume that you have enough time to set up a defence formation.) You then describe the battle(optional, but it might help you win).
Also, I'll tell you the length of time to get from one place to another(after a while you'll be able to guess anyway)



Now, in case any of you are curious about the weapons and stuff, I'll explain it better next post.

  1. Delran - Elves - Blue
  2. Adrastos - Trolls - Red
  3. Electric - Trolls - Orange
  4. Sinthoras - Elves - (pick another, Electric picked orange)
  5. Demonsul - Humans - Dark red(Sorry, you might have to pick another, I'll see if I can distingui*beep* on the map when I've got the village positions)

17:14:04 Dec 7th 08 - Mr. Sinthoras:

Ill pick the very manly colour Pink then :)
And I would like to have my village position here:
Near the Zetian Forest ;)


17:41:06 Dec 7th 08 - Mr. Dethos III:

  1. Delran - Elves - Blue
  2. Adrastos - Trolls - Red
  3. Electric - Trolls - Orange
  4. Sinthoras - Elves - Pink
  5. Demonsul - Humans - Dark red(Sorry, you might have to pick another, I'll see if I can distingui*beep* on the map when I've got the village positions)
  6. Dethos – Humans – Light blue

The group of  islands west of mainland. The northeast island . Don't know how to get a picyure of it on here.

 


17:51:45 Dec 7th 08 - Prince Validus Septim II:

  1. Delran - Elves - Blue
  2. Adrastos - Trolls - Red
  3. Electric - Trolls - Orange
  4. Sinthoras - Elves - Pink
  5. Demonsul - Humans - Dark red(Sorry, you might have to pick another, I'll see if I can distingui*beep* on the map when I've got the village positions)
  6. Dethos – Humans – Light blue
  7. Septim - Humans - White


18:33:28 Dec 7th 08 - Mr. Demonsul:

Heh, I was just copying whatever I saw...fine, I'm here.


18:35:45 Dec 7th 08 - Mr. Electric:

Mr. Killer


12/7/2008 10:41:49 PM

Ugh... Electric, you were right the first time, you put your village where ever you want(and of course you can sign-up, why wouldn't you? It surely will be better than looking at your sp@m in the chat...). So, sorry anyone that picked one of the villages already there, you'll have to place another one, not where the villages already are, but anywhere on the map you want(a sensible spot though, like not up on the highest mountain, otherwise all your people will freeze to death). Sorry, you don't get to pick your soldiers, I said " You begin with 100 soldiers(warriors) and a village." What I meant to say was infantry(I had originally labelled the infantry warriors and forgot to change them). So, no, you don't pick your troops, sorry about that.

 

[[DELRAN IM GONNA MURDER YOU]]


21:28:19 Dec 7th 08 - Mr. Killer:

"Conserve that(your? I don't know...) precious hatred for the game.


Dethos, what do you mean by light blue? If it's cyan you can't have it, if it's this colour you can. Also, I know exactly where to put your village, don't worry.

Delran -  If you were talking about the village already there(if it's where I think you're talking about), you'll have to pick another spot, if not, can you tell me what one you mean by second river?
Adrastos - Same applies, only I know where you're talking about. I presume it wasn't the little square town? If not, that's fine.
Electric - Your original village position was fine.
Sinthoras - Has village
Demonsul - Has village
Dethos - Has village
Septim - Doesn't have village, sorry Septim, you'll have to either post a picture of it, or give a description of where you want your village(not any of the villages on the map currently)

Sorry about this start, there'll probably be no more complications like this(it'll be a lot easier for you to explain where you want to attack and such)


Now, weapons. Every soldier other than healers and mages perform much better with weapons, the stronger the better. The same applies for armour, as armour interferes with magic, for some weird reason. Remember, you can only have two types of weapon(bronze pikes, iron shortswords etc.) for each type of troop(infantry, cavalry etc.). Don't worry too much about this, some weapons just are more useful against infantry, some against cavalry etc.

You just say what weapons you have for all you troops, they don't have to follow certain troops around. They can appear from one end of the map to the other if you so wish, but they can't be used by two people in a one battle(or two battles...) You cannot have more than two types of weapon per troop(this will make it much simpler, honestly).

Weapons are bought in hundreds(enough for a hundred troops).

Firstly the weapon materials you can have(multiply base cost x number Copper = price, steel = 4x the price and so on) First is for any weapons like swords, axes(and armours) etc. that don't fall under second category, second is like bows and stuff(these will be mentioned, along with exceptions like slings which have only one type)

  1. Copper / Rowan
  2. Bronze / Birch
  3. Iron / Willow
  4. Steel / Oak
  5. Mithril / Yew


First off, before I start on the weapons, the shields and armours(1st category).

Shields: Infantry - Bucklers - 20 gold
            Cavalry - Kite shields - 50 gold

Armour: All troops(except mages and healers) - Chainmail - 100 gold
                                                                       - Plate mail - 150 gold


Now, the weapons...

Infantry:               Dirks - 20 gold
                           Axes - 20 gold
                           Short swords - 30 gold
                           Pikes - 40 gold
                           War Hammers - 40 gold
                           Mace - 40 gold
                           Halberd - 50 gold
Infantry/Cavalry:  Morning star - 50 gold
                           Long sword - 50 gold
                           Great sword - 50 gold
                           Pole-axe - 50 gold
Cavalry:               Lance - 50 gold
                           Horseman's pick - 50 gold
Archers:              Sling - 10 gold
                           Staff sling - 30 gold
                           Long-bow - 50 gold
Ar./Ra. Cavalry : Short bow - 30 gold
                           Bolas(3 weights) - 30 gold
                           Javelin - 30 gold
                           Throwing axe - 30 gold
                           Cross-bow - 50 gold                                              


21:32:03 Dec 7th 08 - Mr. Demonsul:

Looks very good. Can't wait for the word go.


21:35:14 Dec 7th 08 - Mr. Dethos III:

That colour will be fine.


21:43:08 Dec 7th 08 - Mr. Demonsul:

Before we go anywhere, a few questions;

How to make villages into towns, towns into cities or cities into capitals (if possible)?

How to found new towns (if possible)?

How much will the above two cost?

And of course, the patented dumb question: Do we get firearms?


21:47:59 Dec 7th 08 - Mr. Killer:

*beep*, forgot... All other ones not mentioned below are of the first category(copper/mithril etc.)


Pike - 2nd cat.(category, yew, willow etc.)
Javelin - 2nd cat.
Pole-axe - 2nd. cat.
Staff sling - 2nd cat.
Long-bow - 2nd cat.
Short bow - 2nd cat.
Bolas(3 weights) - No cat.
Sling - No cat.

Also, I'll definitely start this by tomorrow, so I'd appreciate village positions(this is also where your troops start)


22:31:36 Dec 7th 08 - Mr. Sinthoras:

Can we train scouts/spies to see how many troops are in a city, or to scout ahead to see whether the road is safe?


22:31:39 Dec 7th 08 - Mr. Electric:

[[OK.No more complications I hope?Also thanks for helping me out there..the directions can screw you up..]]


22:49:46 Dec 7th 08 - Mr. Sinthoras:

So to get it all together:

Crotyl

http://img218.imageshack.us/img218/1891/mapqf2.png
http://img218.imageshack.us/img218/1891/mapqf2.png

Big triangle things = Mountains(and volcano, guess which one)
Green lines stuck together = Forests
Big dark blue blob = The sea
Light blue lines = Rivers(and blotches are lakes)
Yellow area = Desert


Small circle = Village(300 - 1,000 people)
Small square = Towns(1,000 - 10,000 people)
Big circle = Cities(10,000 - 100,000 people)
Big square = Capital(1,000,000 - 1,500,000 people)
Cyancircles/squares = Port villages/towns/cities


How to play:

A brief overview if you don't want to read the whole thing.
You begin with 100 soldiers(warriors) and a village, which you can place where ever you want, just tell me roughly where you want it, or else put it in yourself. I'll assign different colours to people to show which are there villages/towns/cites. You train troops from peasants in villages etc. You buy weapons and armours for them. You travel over the world, taking over villages etc. You kill off the other players and eventually win. And troops take a certain amount of time to travel somwhere, counted in days. More troops take a longer time to travel somewhere, evening off to a certain speed at a fairly large amount of troops. Also, if you have only cavalry travelling somwhere, they'll be much quicker.

Alright, you have these soldier dudes, and you go around taking over villages and stuff. You will have to attack merchants to start off, unless you feel suicidal and decide to attack a village(you get 100 men to start off with AND a village. You can place this village where ever you want). The people in a village etc. vary between the nos. given above, and about a tenth are soldiers, who'll be better trained in the bigger cities and better equipped(but peasants also defend as well, just fairly uselessly). You'll have to attack small villages to start(when you've got enough troops) and then work your way up to the capital. BUT, the villages/cities etc. can be taken back, either by the NPC(me) or other players. You can also fight other players one on one, or two on two or one on two or... However, the aim of the game is to take over the world, or else kill the other players. You can however, join whenever you want, but you only start with 100 men, and might be miles behind the other players.

Right, firstly I'll explain how to fight, then how to get gold, and then the cost of troops(and about the troops themselves). Oh, and then races and magical creatures and such stuff.

Fighting
To fight, you just set up your troops' positions. This can be done by picture, using letters for your soldiers, or most simply, you can just say how the troops are positioned. E.g. Archers in front, firing at the enemy once they come into range, then falling back, cavalry charge, then footsoldiers charge, or something like that.
Next(this is optional, troops' positioning is more important, and numbers still more important still, but this can sway the battle) you describe/RP the fight(you cannot say who wins though). That's it. Simple?


Gold
Now, obtaining that all-precious metal, gold. It's the currency, you need it to train troops and buy weapons and stuff for your troops(don't panic just yet, read on)...
The easiest way is to attack travelling merchants(set camp a bit from a village/town/city, and just wait). This provide between 100 and 1,000 gold if successful. Not a lot(you'll get an idea of how much gold is worth on reading the troops section), but easy to get with minimal losses. However, small armies of roughly between a hundred and five hundred men patrol the world(Crotyl), and they might attack you. Even bigger armies sometimes wander around, but this is with some objective, maybe to take back a city or some such thing.
The second way is to take over a village/town/city. You get ten times the gold of the number of people that was in the village etc. So, 1,000 men(including peasants) = 10,000 gold.
Lastly, each village/town/city gives you an income.
Village = 100 gold a day
Town = 1,000 gold a day
City = 10,000 gold a day
Capital = 100,000 gold a day(you'll probably have won if you get around to taking the capital).


Troops
Ok, it's actually pretty simple. There are six types of troops. They are(and their costs are beside them):

Infantry - Soldiers carrying all sorts of mélée weaponry. 5 gold.
Archers - Soldiers trained in all sorts of ranged weaponry. 20 gold.
Cavalry - Soldiers that can ride on any sort of animal, using mélée weapons. 50 gold.
Ranged cavalry - Soldiers that can ride on any sort of animal, using ranged weapons. 100 gold.
Healers - Soldiers that can heal people by magic or medicine(they're not miracle workers though, but they will save quite a few troops after a big battle with heavy losses). 50 gold.
Mages(Magi if you so prefer...) - Soldiers that attack from afar with magic, but they aren't that good, they've projectiles like arrows, basically, and can change the landscape a bit(not much though). 200 gold.

Now, don't think you're getting away with that. Firstly, you need peasants to train them. You need villages etc. to have these peasants. These are the amount you can train per day per village/town/city.
Village - 10
Tow*beep*r> City - 1,000

Also, various weapons, steeds and armours cost gold. To prevent it getting too complicated, you have to buy armours and weapons in certain amounts, and your troops(each type) cannot have more than two different types of armour/weapons in a battle. All your troops begin with weapons picked out of farms and such(spades, scythes and such) and no armour.

The prices for weapons and armour:

Every soldier other than healers and mages perform much better with weapons, the stronger the better. The same applies for armour, as armour interferes with magic, for some weird reason. Remember, you can only have two types of weapon(bronze pikes, iron shortswords etc.) for each type of troop(infantry, cavalry etc.). Don't worry too much about this, some weapons just are more useful against infantry, some against cavalry etc.

You just say what weapons you have for all you troops, they don't have to follow certain troops around. They can appear from one end of the map to the other if you so wish, but they can't be used by two people in a one battle(or two battles...) You cannot have more than two types of weapon per troop(this will make it much simpler, honestly).

Weapons are bought in hundreds(enough for a hundred troops).

Firstly the weapon materials you can have(multiply base cost x number Copper = price, steel = 4x the price and so on) First is for any weapons like swords, axes(and armours) etc. that don't fall under second category, second is like bows and stuff(these will be mentioned, along with exceptions like slings which have only one type)
  1. Copper / Rowan
  2. Bronze / Birch
  3. Iron / Willow
  4. Steel / Oak
  5. Mithril / Yew

First off, before I start on the weapons, the shields and armours(1st category).

Shields: Infantry - Bucklers - 20 gold
            Cavalry - Kite shields - 50 gold

Armour: All troops(except mages and healers) - Chainmail - 100 gold
                                                                       - Plate mail - 150 gold

Now, the weapons...
First Category weapons:

Infantry:               Dirks - 20 gold
                           Axes - 20 gold
                           Short swords - 30 gold
                           Pikes - 40 gold
                           War Hammers - 40 gold
                           Mace - 40 gold
                           Halberd - 50 gold
Infantry/Cavalry:  Morning star - 50 gold
                           Long sword - 50 gold
                           Great sword - 50 gold
                           Pole-axe - 50 gold
Cavalry:               Lance - 50 gold
                           Horseman's pick - 50 gold
Archers:              Sling - 10 gold
                           Staff sling - 30 gold
                           Long-bow - 50 gold
Ar./Ra. Cavalry : Short bow - 30 gold
                           Bolas(3 weights) - 30 gold
                           Javelin - 30 gold
                           Throwing axe - 30 gold
                           Cross-bow - 50 gold
The second category weapons:

Pike - 2nd cat.(category, yew, willow etc.)
Javelin - 2nd cat.
Pole-axe - 2nd. cat.
Staff sling - 2nd cat.
Long-bow - 2nd cat.
Short bow - 2nd cat.
Bolas(3 weights) - No cat.
Sling - No cat.

Races

Ok, there are six races. Orcs, Trolls, Elves, Halflings, Dwarfs and Humans. They aren't much different from each other, but they each have bonuses. You can only hire troops of the same race, but they're all the same anyway, it's just that you won't get the bonuses of other races.
Humans - Better cavalry
Orcs - Better infantry.
Elves - Better cavalry archers.
Dwarfs - Better mages
Halflings - Better healers.
Trolls - Better archers.

Sign-ups:
  1. Delran - Elves - Blue
  2. Adrastos - Trolls - Red
  3. Electric - Trolls - Orange
  4. Sinthoras - Elves - Pink
  5. Demonsul - Humans - Dark red????
  6. Dethos – Humans – Light blue
  7. Septim - Humans - White

All you'll have to keep track of is your gold and amount of troops and weapons.


23:24:25 Dec 7th 08 - Mr. Adrastos:



and if that doesn't work just use this, it's the red dot.


00:07:25 Dec 8th 08 - Mr. Delran:

[Killer I was talking about the middle river on the East Coast. Just put my village on the beach, on the north bank of the river.

Electric, I was saying that you need to rob caravans in order to make gold. And your village was in a kinda secluded place.]


02:20:41 Dec 8th 08 - Mr. Electric:

[[WHY DOES IT MATTER..THEY CROSS OVER THE RIVERS BETWEEN GRYLOWERT AND REDEST FORT...THERE'S GONNA BE ALOT OF TRAFFIC]]


03:50:00 Dec 8th 08 - Mr. Delran:

[And you will be caught due to the fact that you will hit caravans on the same road. Also, he terrains doesn't work to your advantage.
The location of my village enables me to attack caravans on several routes in Wertal Forest.
Also, Adrastos has mountains to help him hide, even if he is attacking caravans on the same road.]


06:48:07 Dec 8th 08 - Prince Validus Septim II:

 

Cidel is marked...


07:39:32 Dec 8th 08 - Mr. Sinthoras:

I changed my mind about my village location a bit, I would like it here:



16:09:21 Dec 8th 08 - Mr. Killer:

Alright, I'm sticking the villages in on the map(you don't get to name villages, but you can change the names of cities(not towns nor villages though).
Now, to answer these questions. I was sort of thinking about this, and here's your answers. I may add new villages/towns/cities onto the map in the future thoguh.

How to make villages into towns, towns into cities or cities into capitals (if possible)?
You can't.

How to found new towns (if possible)?
You can't.

How much will the above two cost?
Errr... billions upon billions of gold.

And of course, the patented dumb question: Do we get firearms?
I'm not going to dignify that with an answer.


Can we train scouts/spies to see how many troops are in a city, or to scout ahead to see whether the road is safe?
Well, you don't train scouts, but you can send troops to scout ahead, and see how many troops are in a city, but they might get caught. Not to scout ahead to check if the road is safe though, that would make it too complicated.

Do we have to pay upkeep for troops?
No.

How do we tame dragons?
Well, you don't really tame any wild creatures(there's other ones as well as dragons), but if you beat them, and somehow don't kill them(healers sometimes help in this respect), you might(not always) got the dragon or whatever for one of your troops. Dragons are very rare though, you'll more likely be dealing with beings or slightly more common mythical beasts :P.


16:22:49 Dec 8th 08 - Mr. Snoppiora:

The map looks like a ripoff from tibia.


16:24:18 Dec 8th 08 - Prince Validus Septim II:

Do we get sp@m cannons?


16:24:52 Dec 8th 08 - Sir Gilth:

Sign-ups:

  1. Delran - Elves - Blue
  2. Adrastos - Trolls - Red
  3. Electric - Trolls - Orange
  4. Sinthoras - Elves - Pink
  5. Demonsul - Humans - Dark red????
  6. Dethos – Humans – Light blue
  7. Septim - Humans - White
  8. Gilth - Orcs - yellow
I'd like to have a village on the very northern part of the map, slightly west of Derront and the square next to it.


16:46:21 Dec 8th 08 - Mr. Demonsul:

1. Dark red, why the question marks? I always use dark red...
2. The lack of settlement modification options makes me very sad face.


16:48:48 Dec 8th 08 - Mr. Killer:

I made the map in paint, and I've never heard of tibia(unless it's the leg bone...)
Sorry, but you can't build villages, or make them into towns. Otherwise the map might get filled up with villages.


16:55:50 Dec 8th 08 - Mr. Sinthoras:

So when do we start :D


17:45:03 Dec 8th 08 - Mr. Killer:

Eh-emmm... Now :)
http://img216.imageshack.us/img216/5727/mapqt3.png
(I'm not going to post it every single time there is a change, it'll be handier to post that ^, and if someone could tell me how to link stuff, it would be appreciated.)

So, you start off with...
A village(whatever colour yours is. Please tell me if I mispositioned any), 100 infantry inside this village and 100 gold. Remember, these are the amount of troops you can train each day in the villages etc. That's of ANY troops.
Village - 10
Tow*beep*r> City - 1,000

You'll probably need to arm your troops at some stage, and remember, max. of two weapons(both material and weapon) can be used PER type of troop. Mages & Healers don't need any weapons or armour. Now, you can start. Do this every day(or nearly everyday) please, to keep track of your stuff.

Name/Race:
Villages/towns/cities:
Gold earned a day:
Gold:
Troops:
Weapons:
Armour:
Mounts:

E.g.(I'm not playing, don't worry, this is just an example. It will be very easy to change from day to day)

Name/Race: Killer, Halfling
Villages/towns/cities:  3 villages, 1 town, 0 cities.
Gold earned a day(from villages etc.): 1,300 gold.
Gold(altogether): 9,600 gold.
Troops: Infantry - 500
            Archers - 250
            Cavalry - 50
            Ranged cavalry - 10
            Healers - 50
            Mages - 0
Weapons: Infantry - 300 iron short swords, 200 bronze pikes
                Archers - 100 willow long bows, 200 oak staff slings(you can have more weapons than troops, but, each can only use one weapon)
                Cavalry - Nothing(you can have no weapons, they'll arm themselves with sticks and stones(ranged) and such)
                Ranged cavalry - 100 yew short bows(remember, weapons come in hundreds)
Armour:
Shields - 500 iron bucklers(infantry)(some weapons are easier to use with shields than others, by the way), 100 steel kite-shields(cavalry)
Suits - 200 copper platemail, 200 iron chainmail, 100 mithril chainmail
Mounts(I'll be doing these next): 50 ponies, 20 horses, 1 wyvern(some mounts are much more suited to cavalry, while others to ranged cavalry, but use whatever ones you prefer)


18:18:00 Dec 8th 08 - Mr. Sinthoras:

I guess it will come in handy for everyono to right in their map colour, so for me pink!! :D

Name/Race: Sinthoras, Elf
VTC: 1 village
Gold earned a day: 100 gold
Gold: 0
Troops: Infantry - 100
             Archers - 5(bought 5)
Weapons: None
Armour: None
Mounts: None

Im splitting up my forces in to 2 armies:
1: 50 Infantry, posted on the traderoutes from Poloston to the nearby villages
2: 50 Infantry, posted on the traderoutes from the town to my SouthWest to the nearby villages.
Those 5 archers are staying home ;)

Did I do it al ok?


18:49:03 Dec 8th 08 - Mr. Killer:

Yep, that's fine. Both armies will take a day to get there. Just so you know, merchnats genereally travel in small groups of between 10 and 30 people, so it might be tougher than you think. They're not trained in fighting though. You don't have to post in your own colour, that might get very distracting. Post your colour along with your name and race, or maybe do the headings in colour.


19:08:56 Dec 8th 08 - Prince Validus Septim II:



Seeing as I have no weapons for my men (I guess my men could just smash the hell outta them with their fists), I will have them pick up whatever they could find (sticks for infantry, stones for the rangers...). I don't want them attacking trade caravans until we have archers, so I want them to instead sneak up on merchant camps at night and kill them in their sleep.


19:11:02 Dec 8th 08 - Sir Gilth:

Name/Race: Gilth, Orc
Villages/towns/cities: 1 village
Gold earned a day: 100
Gold
: 200 - 90 (spent) = 110
Troops: Infantry - 100
Weapons: Infantry - 100 iron short swords (3x30=90 gold)
Armour: None
Mounts: None

Gilth heard the sound of a horn...
He knew it was time. His troops would be ready.
One hundred newly recruited warriors [infantry] carried the banner of his tribe. It was 4 years ago that his tribe has had a force this big and this well-equiped. 100 iron short swords, all crafted in the last month were given to the warriors. It was time for revenge, for too long, his Orc tribe had been suppressed by the surrounding villages.
A good way to start a war and gain some nice extra resources would be intercepting traveling tradecaravans. There should be many of them traveling between Derront and the harbor, though they are probably protected. Maybe it was best to start looking for a good target on the roads between the Town east of Gilth's village and the village at the coast.
Gilth ordered his men to travel to this road and set camp there.

  • 100 men send to the east between the town (small square) and the village at the coast.
  • 100 iron short swords bought
[ I hope I didn't make mistakes. If we don't earn mony on our first day, I'll change my gold to 10 instead of 110. If Iron short swords cost more, I'll try to buy something else]


19:14:45 Dec 8th 08 - Mr. Delran:

Name/Race: Delran, Elf
V/R/C: 1 village
Income: 100 gold
Gold: 0
Troops: 100 Infantry
             1 Ranged Cavalry (bought)
Weapons: none
Armor: none
Mounts: none


Splitting forces in two, each army consisting in 50 infantry. Ranged Cavalry remains home.
The forces are scattered along the main caravan trails of Verthal Forest. They are to ambush any passing caravan with less than 25 men.


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