Forums / Guides and Articles / Productivity and Productivity
Productivity and Productivity | ||||
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06:31:02 Apr 19th 08 - Mr. Freeds: Recently I noticed just how important a high productivity is for a city... and it had not been stated on the forums that I had seen.. | ||||
21:12:57 Apr 19th 08 - Mr. Pinetree: Go figure. 40% means you only get 40%. | ||||
21:56:09 Apr 20th 08 - Mr. Antman: yes but more homes = more pezzies = more tax | ||||
23:12:42 Apr 20th 08 - Mr. Freeds: Only pezzies who are employed pay taxes, so unless you're frequently carting out extra pezzies from the city to a nearby armory city or such, the extra houses do nothing | ||||
08:27:51 Apr 21st 08 - Mr. Antman: yes but more than 5 peezzie can be employed in a mine (I am fairly certian) | ||||
06:50:31 Apr 22nd 08 - Mr. Arjun Ramchand: no they cant be antman. but if you are dwarf cavers can be employed. 1 caver per mine. the unemployed pezzies take up available jobs at taverns, armories, GTs, MTs. dunno if warehouses give jobs. | ||||
17:38:20 Apr 22nd 08 - Mr. Antman: oh ok
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07:01:04 Apr 23rd 08 - Mr. Random: warehouses give jobs also, thats why your warehouse cities give gold in the form of tax. | ||||
23:46:39 Jun 16th 08 - Mr. Sky Chi: I currently have a 1 to 5 city, but it has 52% population (rising slightly) and 79% productivity (dropping slightly). Would the best thing to do be to wait for population to rise? | ||||
23:30:55 Jun 25th 08 - Sir Revengee: Buy slaves Slaves are good :P Freeing Slaves = You get a certain random % of the slaves turned into peasents Slaves work at like 3 or 4 Pessies = 1 Slave Try that :D | ||||
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