Fantasia Plague |
21:13:27 Jan 14th 09 - Mr. Ptah:
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21:20:08 Jan 14th 09 - Mr. Barney:
This has happened before. It gained that ability to spread I think the era after I released the peasant and troop death rate / duration formulas. It was obvious that before spreading, it was completely USELESS, it only affected 1 army or city and could be EASILY cured.
Now, it spreads like wildfire. Last era on Mantrax an accidental cast, then in ZZ on Nirvanna last era as well. It was an extremly effective weapon; as it even spread to users with 1/2 land or normall ruler protection whom you could not cast it on. It has a 1/4 chance to jump to any city within an infected cities line of sight (or roughly, note hat GTS dont increase spread rate, I am using LOS as a rough measure of distance), infected armies can spread it to cities they camp on, skirmishes between armies can spread it (even infected scout vs 100k Naz). Also, if you cure a city that is in surrouned by 9 other plagued cities.... well you get the idea; plague cure is not effective unless you are EXTREMELY active or coordinated enough to mass-cure.
I was wondering when it would be cast this era; I just knew a thread would come up. I will try to find the notepad with the formulas for plague and post them up; I think I might have deleted them 6 eras ago. The death rates, duration, ect. are all the same now as they have always been. Note that 80k MU can effectively cast a 90 day plague that infects all of a given world within 20 ticks, and casting multiple plagues on 1 map will cause the 1/4 spead roll to happen multiple times; if multiple ones get the success roll then the strongest plague stacks over weaker ones (so 4 plagues will cause all cities near it to have a 1/4 chance to becom infected 4 times a tick)
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21:26:35 Jan 14th 09 - Lord Frost Wraith:
Hehehe :P
And go Barney! :O Wish I could make as much sense of the numbers as you :p
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21:29:26 Jan 14th 09 - Endless Delerium:
Plague Bringer IIIJust popped into Starta, wonder if it'll be as much fun as it was on Zetamania last era :)
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22:16:32 Jan 14th 09 - Sir Crimson Xtc:
were gonna make you feel our pain XD
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22:17:00 Jan 14th 09 - Dark Lord Finwe:
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22:22:42 Jan 14th 09 - Sir Wilberforce Pwner:
Ret members who read this, if I get infected on starta... I will be extremely peeved.
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22:24:49 Jan 14th 09 - Dark Lord Finwe:
shame :) its darks turn to have a go <3
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22:27:26 Jan 14th 09 - Endless Delerium:
Dark felt the pain last era, I expect this time with the plague will be less painful :)
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22:29:27 Jan 14th 09 - Duke Michael Deallus:
Dark is gonna get it now :-p let's see how well their 46(or more) members can properly defend against the plague. Coordination is probably noexistant in some areas...
@Mielo - I didn't mean that XD was replying to Gingerbread Man
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22:38:43 Jan 14th 09 - Mr. Gingerbread Man:
Hehe, you actually dun really need coordination to beat the plague =) Luckily we had fun with it last era, so me and Holly found a few tricks around it ;)
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22:41:57 Jan 14th 09 - Mr. Gingerbread Man:
Note: the lack of coordination need is b/c the cure plague spell is utterly useless, it's counterproductive to bother trying to "clear" an entire area using
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22:42:02 Jan 14th 09 - Sir Crimson Xtc:
welll 50 scouts all infected sent by a halfer do you think you could stop it then?
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22:47:03 Jan 14th 09 - Mr. Gingerbread Man:
there's absolutely nothing you can do to "stop" it from coming halfer or not lol...with the ramped up range, it spreads way to crazy quick not to catch it, it's just how u handle it after you get it that makes a difference :)
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22:47:57 Jan 14th 09 - Mr. Gingerbread Man:
and it's precisely BECAUSE of the 50 scouts that cure plague etc would not work, there is no way to cure the plague and make even a decent effort it does not come back...
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22:48:03 Jan 14th 09 - Sir Crimson Xtc:
once it starts make sure you got a lot of slaves XD
Only way to fix this would to revamp the cure plague spell to help counter out this spell a little better cause stopping it for 1 or 2 ticks is pointless :/
Ok so who thinks that when Cure plague is cast that the city/army its cast on is immune for a set amount of time nothing i'd say a max of something like 12 ticks to much would make the spell pointless again but just something to help allow it to be dealt with easier.
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22:51:15 Jan 14th 09 - Mr. Gingerbread Man:
good luck with that lol, you'd need a lot of slaves to try and cover the production of that many pez
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22:53:22 Jan 14th 09 - Sir Crimson Xtc:
fak cant edit my post and make it not sound stupid :(
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22:53:54 Jan 14th 09 - Mr. Gingerbread Man:
hehe, well, I would say they should just get rid of the Cure Plague spell and that should be the only change...but I like everyone using their MUs on it so I hope they keep it lol
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23:04:34 Jan 14th 09 - Duke Michael Deallus:
You will feel the sting of teh plague!
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02:25:36 Jan 15th 09 - Sir Crimson Xtc:
hmmmmm so does the plague just completely up and disappear after the casting period runs out completely even if it just infected a new city?
Also as far as I can tell the earliest sign of it is....... 02:00:02: The plague in Big Farm killed 0 peasants, 0 Farmers, 0 Slingers, 0 Pony riders, 0 Illusionists and 0 Adventurers. soooooo how many ticks has it been around now????
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02:31:41 Jan 15th 09 - Monarch Vampire Queen:
yes when the casting period was up last era it just vanished
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02:32:10 Jan 15th 09 - Sir Ryan The Quiet:
lol, well all I can say is what comes around goes around.
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02:37:28 Jan 15th 09 - Sir Crimson Xtc:
thats why were giving it to other worlds before it ends :P
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03:22:02 Jan 15th 09 - Mr. Barney:
Here is how cure plague works: It does not cure it at all; *beep*s.
That's why you are "still loosing peasants" each tick. It reduces the
duration of the plague on a city or army it is casted on, and if that
duration is brought below 0 then the plague on that target will simply
be cured; although it is likely a new plague will THEN stack over the
cured city. The reason that you all are going "ZOMG PLAGUE CURE DOES NO
WORK PEASANTS STILL DIE OH NOES1!!1!" is because you are all likely
dealing with it for the first time, ever, and have not taken the time
to consider that the duration of this new plague is higher then that of
your new cure. Wait like 150+ hours and try again; I guarantee that you
will find new results. Honestly, experiment a bit before coming to
conclusions, making suggestions, or commenting within a suggestion.
That
is not to say I am in favor of the current mechanics, I agree it needs
to be changed; but not in the matter which you have suggested;
therefore I disagree.
Here is how *beep*s should go about curing
it; as it is NOT very hard at all with coordination and requires FAR
LESS Mu's then the caster needed to get the plague off to have a longer
cure duration on 20+ cities then the cast duration of an existing
plague.
Make a magic tower city with ~40 ticks range or so. Pump
MU's into it. Play around with cure attempts until the duration of the
cure plague is longer then the duration left on the existing plague.
This can be hard to do if the existing plague was JUST casted, and has
a duration of 200 days of so; which is rather hard to do anyways. If
you cannot exceed the duration of the existing plague, wait a few RL
days and try again. I should note that a good way to see if your cure
plagues duration is longer is to cast on a city that is not within
range of more then 2 other cities, and see if peasants still die next
tick. I will post more when I'm home in a few minutes.
As I was saying, you need to test the duration of a plague. The way I
have done this for the last 2 eras is to cast the cure on a city in
which the plague can only jump to from 1 or 2 cites, and cast it about
5 times and see if more peasants dieing is in your news log after each
tick. If it is, then you just reduced the duration. If for 1 single
tick it isn't, then your city was cured.
Of course, this method overall can be hard to do. Without a large
coordinated effort, it can be difficult to cure a plague within a large
isolation are such as Fantasia; where most cities will be near enough
to multiple cities to contract plague. In general you need to catch it
before it spreads too much, have a large enough magic power to contain
it, or have a quarantined core.
I said above I do not agree with the current mechanics of cure; it
wasn't for any reason I stated above. It is for more complicated
reasoning. You see, the mechanics of multiple plagues existing within
the same or spread-adjacent areas is... troubling. I doubt most
kingdoms would ever be able to coordinate to use this to it's full,
incurable; abusable potential; especially given the lack of BASIC
knowledge of a spell or cure that has been around for over 2 eras let
alone knowledge of stacking plagues.
It should be noted that I have nearly all formulas for all aspects of
VU on my "Home" computer. Unfortunately, I derived most of them when I
was 17 and played VU, I am now 19 and in an out of state college so I
wont drive to my parents house to access the notepad with the info. If
anyone has a program with which I can access my other computer's out of
state files, then I will paste nearly all of these said formulas.
Although I do not have all these formulas on hand, most took under 10
minutes to derive when I had a wealth of information of all the
relevant factors withing it.
If I remember correctly, the death ratio on a given plague was directly
related to the magic power of the base cast, which was directly related
to the magic power upon casted, as with most spells. So, you can
back-work the starting duration of a plague by looking at what % of
peasants are dieing in a given city.
Also, many players may wonder about the maximum spread length. I do not
measure distance in "scout ticks", I use the minimum built in unit for
distance in the VU database. I found this a LONG time ago by moving
armies outside of maps, and looking at the coordinates given in the
error messages to find the smalled unit in VU. I named it "Barnys",
because I like to be pretentious.
The plague can jump roughly 650 Barnys.
A scout moves 95 Barny's a tick, and here is the formula for army movement in relation to army size:
95 - Army Size #
Where Army Size # is the number listed to the left of the following chart:
0Scout = 1-7 soldiers
1 Section = 8-11 soldiers
2 Platoon = 12-50 soldiers
3 Company = 51-299 soldiers
4 Battalion = 300-1499 soldiers
5 Regiment = 1500-3999 soldiers
6 Brigade = 4000-9999 soldiers
7 Division = 10,000-19,999 soldiers
8 Corps = 20,000-89,999 soldiers
9 Army = 90,000-199,999 soldiers
10 Group of armies = 200,000-999,999 soldiers or a merge
11 Horde = More then one million soldiers
I should note that in this calculation, the soldier number for a what X
army can hold before becoming the next size work with lvl 1, lvl2, and
lvl 4 troops counting as 1 soldier, and lvl 3 and lvl 5 unites counting
as 2 soldiers.
Anyways, enjoy your plague! I will just sit back with my superior
knowledge of the subject and 2 eras of experimenting with it while and
spread along with countless eras of experiments with magic way back in
Era 21 when I last chose Elf.
If you have more questions, send me a PM in game!
(copy and pasted this from another thread)
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04:15:35 Jan 15th 09 - Mr. Sloth:
Now that I know how to spread the plague, I can personally guarantee that the next time it happens, every world is getting to share in the fun as quickly as possible!
How many other worlds did this get to? I am pretty sure it's on Zetamania...
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04:17:18 Jan 15th 09 - Duke Michael Deallus:
Good job Barney -_-; now you revealed the secret...
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04:40:24 Jan 15th 09 - Mr. Hydroponics Farmer:
They can all still share the fun.
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04:44:43 Jan 15th 09 - Mr. Barney:
Now
that I know how to spread the plague, I can personally guarantee that
the next time it happens, every world is getting to share in the fun as
quickly as possible!
How many other worlds did this get to? I am pretty sure it's on Zetamania...
You really dont know anything about how to spread it past the laymans knowledge. I am a VU Guide, but I dont feel at liberty to discuss things I assume are bugs and other ways of spreading it, but I assure you that for the last 2 eras me and some LGC vets could make it spread 20 ticks with 100% effectiveness within 1 tick; justs takes some knowledge and playing around.
PM me in game if you want a few pointers on it or any other matters, I just dont want to post these things up for anyone.
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05:37:59 Jan 15th 09 - Mr. Sloth:
PM me in game if you want a few pointers on it or any other matters
i don't even know where to begin with this?
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07:02:52 Jan 15th 09 - Dark Lord Finwe:
Barney no offence but sloth knows more about vu then you ever will, being a vu guide does not make you all powerfull and all knowning.
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07:37:39 Jan 15th 09 - Mr. Sloth:
I will admit until today I knew nothing of the plague, but in 24 hours I believe I have figured it out. But otherwise yes Barney thanks for the offer but I think I'll hold my own counsel on pointers and strategy.
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08:32:04 Jan 15th 09 - Mr. Mistoffelees:
"and lvl 3 and lvl 5 unites counting
as 2 soldiers."
Thanks for proving you're still an *beep*. Go back to the drawing room fgt.
Anyway obvious wannabe troll is *beep*ing obvious.
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11:19:10 Jan 15th 09 - Sir Combat Wombat:
wow there are bigger as$h0les then penguin!
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11:41:42 Jan 15th 09 - Mr. Barney:
Barney
no offence but sloth knows more about vu then you ever will, being a vu
guide does not make you all powerfull and all knowning.
I know, being a VU guide means nothing, look at the list for god sakes. Also, being a VU moderator means nothing. And I know that Sloth possibly know more about VU then me, I never said he didn't did I?
"and lvl 3 and lvl 5 unites counting
as 2 soldiers."
Thanks for proving you're still an *beep*. Go back to the drawing room fgt.
Anyway obvious wannabe troll is *beep*ing obvious.
I'm glad you make this point in such a friendly manner. Yes, I summarized that a bit. Mounted lvl 3 units count as 3 in the count, although some count a 2. I don't feel lake making a list.
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11:48:58 Jan 15th 09 - Mr. Mistoffelees:
"I'm glad you make this point in such a friendly manner. Yes, I
summarized that a bit. Mounted lvl 3 units count as 3 in the count,
although some count a 2. I don't feel lake making a list."
rofl, good thing you're not wallowing in self delusion, want to try again? Or better yet why don't you test it out and come back and tell us how it went.
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12:20:08 Jan 15th 09 - Mr. Barney:
I think only one of us needs to test this matter out and it sure as *beep* isnt me.
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12:20:09 Jan 15th 09 - Mr. Barney:
I think only one of us needs to test this matter out and it sure as *beep* isnt me.
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12:52:40 Jan 15th 09 - Mr. Mistoffelees:
You know how I know you're a loud mouth *beep*? I did tested it before I even posted, *beep*ing nub trolls.
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12:56:16 Jan 15th 09 - Sir Perkunas:
Sir Combat Wombat
Report
1/15/2009 12:19:10 PMwow there are bigger as$h0les then penguin
ROFL
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13:16:16 Jan 15th 09 - Mr. Barney:
"and lvl 3 and lvl 5 unites counting
as 2 soldiers."
Thanks for proving you're still an *beep*. Go back to the drawing room fgt.
Anyway obvious wannabe troll is *beep*ing obvious.
Wow, caught me in that very line and still kept getting baited by it. The lvl 3 untis count as 1 unit in the counts above. All of them do. I assume that this is your first era in VU, so I will remind you that it was not always like that. I know you are an argumentative *beep*, so I decided to just keep arguing against it to troll you; and you just kept on with it even after pointing out I was simply trying to troll you. Also, lvl 5 units do count as 2.
"Yes, I summarized that a bit. Mounted lvl 3 units count as 3 in the
count, although some count a 2. I don't feel lake making a list."
That was obviously just to get a good response, totally made up. Also, be more specific next time; it's hard to tell if you even knew that lvl 5 unites counted as 2; wasn't sure what your argument was there.
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13:29:10 Jan 15th 09 - Mr. Mistoffelees:
Yes I know you're a troll but you're spreading around false information which other might take as true, that is why I answered. You're irrelevant.
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16:48:22 Jan 15th 09 - Lady Hellish Holly:
I won't be affected this era either ;-)
lol 2 troops a tick are dying for me.
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17:01:01 Jan 15th 09 - Duke Akenad:
Can we go back to talking about the plague now?
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17:35:10 Jan 15th 09 - Mr. Sloth:
how about... no one is buying much food anymore? lol
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18:32:33 Jan 15th 09 - Dark Lord Finwe:
I know, being a VU guide means nothing, look at the list for god sakes. Also, being a VU moderator means nothing <---- your the one who started going on about how your a vu guide. did i mention moderator at all?
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20:17:23 Jan 15th 09 - Mr. Moses The God:
the first time i've seen the plague..and i've been playing for a long time...it was very damaging...
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20:34:54 Jan 15th 09 - Mr. Falazar:
Osi has always been a lame mod
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20:54:57 Jan 15th 09 - Dark Lord Finwe:
falazar has always been a lame mass multier. grats
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21:09:55 Jan 15th 09 - Duke Michael Deallus:
I thought everyone loved Osi? :p
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