Forums / In game politics / Fantasia Era of Hanky Panky 82

Fantasia Era of Hanky Panky 82
20:34:33 Jan 18th 22 - Penguin (Mr. Penguin The Niugnep):

meh. land droppping is overrated.


21:39:15 Jan 18th 22 - Konstant (The Ancient Imperator Imperiorum):

Matthew was just having a rough day, we're good =)

If I see someone doing something which could be generally tweaked I'll often send a message, friend or foe for that era. A lot of people appreciate it. If not, then they can just ignore what I said.

I know Matthew is a long time vet, but I saw something which is not considered "meta" currently, but it's clear that Matthew knew what he was doing in his own right. Just because something is "meta", doesn't mean it applies to all situations.


21:49:23 Jan 18th 22 - Mr. Ice Blizzard:

You're right but i think you forgot to mention something. Just a spell error.


"The Great Mattathia" is an irreplaceable War God of VU.


23:40:58 Jan 18th 22 - Percy (Sir Percy The Economist):

In general, I view land drop as an optional thing that only those who are min/max'ing the game need to really worry about. As Jasmina has said, she doesnt do a traditional land drop yet is always competitive. Doing a LD just makes you incrementally more efficient as a whole, with the larger econ you LD being a larger boost.


Historically, I never land dropped due to lack of defenses that usually brings, as a whole KD cannot do that and defend against an OOP assault. This happened once on Val, and we got our butts kicked early cause no one was defending as everyone prepped for a full land drop.

People who are active and land drop tend to be out ahead early only with their econ. Those who dont land drop and instead go on early era conquests have no need to land drop, as their enemies provide the econ :)

If you are sitting back farming for the first two weeks of the era, you are by FAR best served land dropping, as you can have 2x 90k econ cities dropped by D11 if seasoned, around D12-13 if not. Trickling will take much longer and cost, at minimum, 25% more in total, the main advantage being you usually have some manner of decent army trickling.

No one should harass others for their choice, the game is well balanced either way can lead to success. Just so long as your cities are all 1:5 house:econ before I take them, what does it matter ;)


01:17:38 Jan 19th 22 - Jarl Rahzalgul:


Mr. Ice Blizzard:

You'll kill me mid era only if you have peeps behind your @ss to AoTD chain you. Or else you still get no chance whether its mid or late.


I've watched you lose every era lol


01:22:24 Jan 19th 22 - Konspyre (Captain Hindsight):

Anyone can say anything they want either way and i'm still sitting on my 3 free BT's from era start, but what was initially starting to look like an Imperium OOP mop-up of MAD got completely turned around, with all original parties except Team B still very much being solid in their own positions.

Guess life isn't boring after all?

Respect to Fred for making the absolute most of a bad situation.


01:28:56 Jan 19th 22 - Mr. Ice Blizzard:

"I've watched you lose every era lol"

I'm very happy with that.


02:15:35 Jan 19th 22 - Endless (Lady Gjoltrold):

Team B got taken out by Trogdar but perhaps they have a core I don’t see


02:25:21 Jan 19th 22 - Konspyre (Captain Hindsight):

Pretty sure it was our Bling?


02:34:49 Jan 19th 22 - Endless (Ms. Envy):

Bling first core then, Trogdar their rebuild attempt


02:46:45 Jan 19th 22 - Konspyre (Captain Hindsight):

trogdar ate Team B's rebuilding eco? Explains why i'm stuck now lol


04:20:43 Jan 20th 22 - Miyamoto Musashi (Mr. Tenno):

We didnt rebuild anything. Felt blindside by a "warning" PM and also decided not to feed anyone.


might play next era and very careful of what was told by a "balancer". :p


04:25:29 Jan 20th 22 - Endless (Ms. Envy):

Someone in Team B did, I saw Trogdar eat him.


23:14:10 Jan 22nd 22 - Matthew (Chief Trogdar):

The biggest indicator that people still have no idea what they are doing 10+ years after the land mechanics changed in VU is that people imitate the behavior/strategies of good players without understanding why they do them or executing them correctly.


I still see players build 30ks to land-drop 90ks when they have completed 25600s etc elsewhere.


If youre land dropping at all youre trying to hit a timing that makes paying less for the land you build more efficient than building up normally so its much less about going from '30k to 90k' and more about going from 'X land to 3X land'

Just one example. 

Apologies for being rude/harsh earlier I was prescribed steroids for a back injury excuses etc etc


23:41:13 Jan 22nd 22 - Matthew (Chief Mathew):


09:58:41 Jan 18th 22 - Mr. Ghostface:

How important is to actually land drop the cities?

What kind of difference does it make comparing someone who drops buildings and someone who does not? How much more expensive and faster (or slower) is it to landdrop?

Land-Dropping is always going to be more efficient than building incrementally beyond a certain point because of how production mechanics in VU work vs land cost not lining up 1:1.

The only reason people dont do it early/OOP is because of how early game economy works.

If you are building more than 60kish land it is very important. 


You pay considerably less for buildings and they build much faster. Most eras are decided within 20-30 days so there is no point in paying 2k resources for a building at 180k land on day 14 that takes 100 days to build and produces 12 resources a tick.


Beyond a certain point you're better off playing 1/3rd cost for every building you build but doing so would require you to only do one 'big build' and hit a 'timing'


23:54:15 Jan 22nd 22 - Matthew (Chief Mathew):



08:07:25 Jan 18th 22 - Jarl Eivor:

Lol mind your ignorance

You got dumpstered by a player that came OOP when you had all era to farm, not sure id take your advice on anything other than how to lose.


10:34:59 Jan 18th 22 - Princess Aisha:

It really does not. Is it better to landdrop? Sure, its better.

If you don't, are you really that far behind? 
No, not really.

Solid post- here's basically how it would work if everyone could be active every single tick:

You would be better off never land-dropping early on or holding ANY amount of unspent resources. Pre-OOP the game already works like this. Beyond a certain point (50k-70kish land) even if you were active every single tick youd still be better off land-dropping assuming that you could go from 50-70k land to 150k-210k in one 'build' and your cities all had full bonuses.


At best you'll be maybe 30% more efficient if you do it right but everybody still does it wrong. The only 'drawback' is you are inflexible. Most players farm for two weeks anyways. 30% is huge in a game where timing is everything. Even a lesser version of land-dropping like building normally but land-dropping your 90ks has noticeable timing advantages for players who dont even understand what theyre doing.


00:45:50 Jan 23rd 22 - Mr. Ice Blizzard:

Mathew please don't! These Lessons are only for your loyal students like us ;) You don't want enemies to get equipped by these mate.


00:48:11 Jan 23rd 22 - Mr. Ice Blizzard:

And no apologies needed. Flamming Forum is not bad, keeps the forum active as ususal.


00:52:23 Jan 23rd 22 - Konspyre (Captain Hindsight):

He's got a point, some people still avoid rainbowing cities despite those changes ~10years ago lol


01:39:09 Jan 23rd 22 - Endless (Lady Gjoltrold):

I <3 🌈


04:07:06 Jan 23rd 22 - Matthew (Chief Trogdar):

Production per mine/farm/lumbermill scales based on 'total buildings of that building type' and not 'total buildings' so I hope everyone rainbows a little.

Pre-OOP Halflings can get even more ahead by nativing food more than they already do but I think the only person who does that very much now is Hanky and its always obvious he's doing it because his farm shows up on the HoH from farmers. Everyone natives extra food early but not many people purposely overbuild farms.

You cant really do it with lumbermills because the native price/base production is too low but Halflings can abuse it a lot.


04:22:43 Jan 23rd 22 - Konspyre (Captain Hindsight):

If you think Hanky's the big brain for overbuilding farms for nativing then you've never played on the same map as Theo :D :D
Pure food used to be possible sometimes in the past purely bc of people going full mines...
Insists on ruining all native prices all the time everywhere and always.


06:31:47 Jan 23rd 22 - Matthew (Chief Trogdar):

It's less of Hanky being big brain for doing it and more of everyone else being small brain for underbuilding farms. Pure farms would be just as bad as pure mines except that farms have a higher base production than other buildings if you go by native prices.

You'll almost always be better off early era with 5k farms and 25k mines than you would be with 2k farms and 28k mines, for example.


Any single player can block nativing for everyone, if that werent the case than farms would be more productive than mines. There is rarely a serious effort to block nativing pre-OOP so a Halfling could get away with overproducing food pretty much every time.

It would be the same for tree but lumbermills produce less than other building types if you go by 'native value' and the max market price on a clear market is nearly 3x the native price.


07:43:13 Jan 23rd 22 - Jarl The Bearded One:


Matthew:



08:07:25 Jan 18th 22 - Jarl Eivor:

Lol mind your ignorance

You got dumpstered by a player that came OOP when you had all era to farm, not sure id take your advice on anything other than how to lose.


10:34:59 Jan 18th 22 - Princess Aisha:

It really does not. Is it better to landdrop? Sure, its better.

If you don't, are you really that far behind? 
No, not really.

Solid post- here's basically how it would work if everyone could be active every single tick:

You would be better off never land-dropping early on or holding ANY amount of unspent resources. Pre-OOP the game already works like this. Beyond a certain point (50k-70kish land) even if you were active every single tick youd still be better off land-dropping assuming that you could go from 50-70k land to 150k-210k in one 'build' and your cities all had full bonuses.


At best you'll be maybe 30% more efficient if you do it right but everybody still does it wrong. The only 'drawback' is you are inflexible. Most players farm for two weeks anyways. 30% is huge in a game where timing is everything. Even a lesser version of land-dropping like building normally but land-dropping your 90ks has noticeable timing advantages for players who dont even understand what theyre doing.



Land dropping has nothing to do with activity and Fred is a highly experienced player. Like I said ignorance lol


13:14:43 Jan 25th 22 - Matthew (Chief Trogdar):

Could log in once a day and you wouldnt catch me losing cities to someone who restarted a week late


If I'm ignorant than you're well-educated and knowledgeable in the art of losing.


17:02:06 Jan 25th 22 - Jarl The Bearded One:

I could argue that lol one could say the steps to success is failure. Shows how little you know😁


12:29:01 Jan 26th 22 - Matthew (Chief Trogdar):

That I would agree with, failure is a part of learning and a part of success.


08:21:17 May 7th 22 - Prophet Hanky Panky:

I could have won this round if I didn’t quit oop because you killed one main player


You couldn’t even finish the job for weeks and I would have turned the game around😭


[Top]  Pages:  (back) 1 2 3 

Login
Username: Don't have an account - Sign up!
Password: Forgot your password - Retrive it!

My bookmarksOld forum design


- close -
  Copyright © 1999-2024 Visual Utopia. All rights reserved. Page loaded in 0.02 seconds. Server time: 12:10:07 PM