Forums / In game politics / Good vs Evil

Good vs Evil
19:14:37 Dec 22nd 14 - Zephyr (Prince Barigan):

I back Anon on this one, its one hell of an ugly flag.


19:31:46 Dec 22nd 14 - Mr. Wonderful:

I think it looks great. Lol


01:01:59 Dec 23rd 14 - Sir Moon Knight:

I probably suggest when this round is over, that a "imaginary" divider line to be placed either vertically or horizontally throughout the map until the protection of the initial 45 to 60 hours has ended which in of protection. Allows a more anticipated form of action from one side vs another.


Definitely a suggestion amongst all to discuss.


03:17:52 Dec 23rd 14 - Dragon (Lord Kellaine):

I have to agree.


Zeta,

We need to set the drop zones to either side of the map.

This will allow a better strategy in both defense and attack.  It would also add a new aspect to the game.

Please say you'll do it for us next era.


03:34:10 Dec 23rd 14 - Mr. Chaotic Neutral:

Greatwalls and merges would be cool too with the number of people in each kingdom on this map.


03:43:08 Dec 23rd 14 - Dakarta (Prince Dakarta):

This has probably been said before, but if/when a player leaves their kingdom, whether it be kicked or leave voluntarily, I think they should also be kicked from the world until it is reset by Arma. That'll take away the tagless and KD flippers.


04:03:46 Dec 23rd 14 - Dragon (Lord Sairys):

Dakarta has a point.  And I agree with Chaotic.




04:06:42 Dec 23rd 14 - Zephyr (Marquess Hartmut):

Of course GW's would be nice, but imo it should be with more people and/or a different map.


06:41:32 Dec 23rd 14 - Dragon (Lord Sairys):

Rotating Map like the upper worlds


07:12:25 Dec 23rd 14 - Zephyr (Prince Barigan):

Yes that would also be great, considering its just 2 kingdoms, would be fun as hell, and hopefully bring new blood.


07:33:32 Dec 23rd 14 - Mr. Barny:

This is good discussion.

The map should definitely rotate, some maps like Desert would be really fun on GvE because you could just set both kingdoms to spawn in opposite mountain bowls and it solves the issue of map rotations, landing zones, and greatwalls. Walls are less meaningful on Desert than they are on maps designed for greatwalls like manxmap, it makes sense for the kingdoms to start in opposite corners, and the outside of the bowls and 2 empty mountain bowls makes for an interesting dynamic.

Merges without Greatwalls on GvE is an interesting idea too because it allows you to chose who you work with more closely and 10 guys merging into someone is almost like choosing a king or leader in the battlefield, but it's something most people would have to want to see changed and it isn't as cut and dry as 'Some maps are better for GvE than others'.


10:58:58 Dec 23rd 14 - Mr. Hanky The Long of Gingers:

I don't agree with fixed drop points, oop is where the most strategy is used. When you're able to farm there is very little strategy involved at all, all you do is farm up an awesome number of troops attack around day 30-35 cw a blocker and storm a core with 5 armies. Some people actually enjoy oop wars so you can't just take that away, the imaginary border promotes farming even more.


If there were fixed drop points then you have to include fixed drops close together for an oop war every few eras


Map rotation is a good idea, especially since this map doesn't work on mobile ahah.


11:09:39 Dec 23rd 14 - Bran (Mr. Bran The Malevolent):

i agree that oop wars are a part of the game and a big part of the strategy in managing a kd is allowing for the potential for oop war.
we shouldnt have fixed spawns jsut cos this era we lost an oop war. we jsut didnt do a very good job of defending ourselves.

i think the real question is - should we have fixed playerbases or should we reshuffle the teams after each era? if we dont reshuffle it allows the loser a chance to a rematch. but if we do reshuffle it keeps the game fresh. I suggest reshuffle teams every 3 eras so we have a 'best out of three' situation.


12:06:54 Dec 23rd 14 - Mr. Barney:

To be direct and to the point I'm not a huge fan of fixed drop points either, but it's pretty important that you dont get completely lopsided spawn points on what is effectively a 1v1 world that only has 2 kingdoms. Everyone would agree that some positions in VU are more defensible than others.

Upon further consideration, if the teams are kept to a completely random shuffle then the teams will always be 'fair' but they will almost never be 'balanced'. The same could be said of random spawn points- it's inherently fair  by merit of being random but almost never actually balanced.

That might be a good thing, as a slightly more stacked team could end up with a slightly worse spawn position, but the opposite can also be true.


12:11:31 Dec 23rd 14 - Mr. Barney:

Sorry for the double post, but this needs to be said:

I'm not trying to insult Zeta with this because I understand that he continues to host the servers out of passion and VU isn't his only job or obligation, but we know the admin isn't very active so we need to decide upon a system that can be automated and works in his absence.

Imagine how little fun it would be if we had 2 rounds in a row where random teams and random spawns produced eras that were clearly going to be one-sided and not fair, that's all it would take to kill all community interest in something that could potentially build interest in the game for a lot of players new and old alike.

It's good that the first round has not been unenjoyable thus far or we would have already failed. The system we have now is working okay, but it could be better and if nothing changes at all then this system will not continue to work if we get unlucky.

Every skilled VU player knows that if you just keep rolling the dice you eventually get a bad roll, so you have to hedge your odds.


20:40:55 Dec 23rd 14 - Sir Shining Moon:

I only suggested fixed positions because this was essentially to bring hype into something different, but additions to new(er) players to attempt this game. I know that the sense of having experienced players to enjoy the oop strategies, but this was also made to allow new players to have a great sense into continuing to enjoy the game we have here at the moment. Which fixed positions is ideally needed to keep a lot of new gamers interested in this. Without this, i see that dying oop may not be as well enjoyable or provide an experience one can lead up to having forward.


I know that at era start, people end up moving at the start and then landing from there and people spawn and spread out. But having a fixed position or creating a divider straight through either horizontally/vertically at start, one can at least explore and give a tactical area to begin and a base for economy, a separate base for attacking, magic towns and/or whatever. 

If you attempt to look at a new gamer view on coming here, would you rather have a chance to live a little bit, then die later, or just die a couple days into the era. I know it is part of the game, but this is how we also have to attract and keep players.

I think randomizing players from the Fantasia (because majority of the experience and active players are there), have them in separate group. Then have everyone not there be the additions randomly added into the groups. I know it is a lot of work, but in sense you have a decent ratio of really dedicated players on both sides plus with everyone else. It's definitely not beneficial just having everyone tossing their sticks in one huge pile and hoping for the best, than in which having the most experience have their sticks in one pile and then the rest in another, due to this, i think it is a better placement of players. For this then you have a much"realistically fair" fight when either being in the groups: Good and Evil.

I agree if one decides to leave an alliance for another that they either sit out for the era(s). It's meant to be randomized, not to be in favorites.

But this is my two cents
- Moonshine


04:17:24 Dec 24th 14 - Alrisaia (Lady Alrisaia The Prism):

I think great walls yes

Merges no

Oop should stay as it is, it's the most exciting time of an era, it's also important as kd leaders to ensure that everyone is appropriately prepared for oop war with towers and walls.

I'm liking the rotating map idea as well and might also suggest a new map be made for the gve arena, something with only a few chokepoints where fighting would get really intense or like a satellite image of a castle would be cool too...


04:29:26 Dec 24th 14 - Sir Moon Knight:

I disagree that oop doesn't need to be changed, it has to be changed, any attempt to capture people and remain is likelier if they are safe and protected for the time being, than dying from an experience player feeding on newbies. People only have certain amount of time in the day to play this hourly-based game. It is better that you make it last, than have go away within a couple of weeks.


This was suggested this realm to be given opportunity for newcomers to give an opportunity to play among the experience, mid and the new. Having it changed at the start is paramount for a potential growth instead of an ongoing decline. Keeping it the same only gives the same standard everywhere else in all the worlds. Providing a safe haven for a limited time, allowing the growth from newbie to potential full time player is huge, even if it is just one or two people, it allows the ball to roll. 

This will definitely give hate among the experience players, but if you want more competition, you have to dumb it down for the others. Which in meaning a divider line to be placed. You can still have cities bordering that line and invade when it is lifted. But this gives equal chance for both sides of newcomers to build and grow.


10:55:55 Dec 24th 14 - Mr. Barney:

I think that Moonshine is exactly on point here: GvE is a cool concept, but at the end of the day it's also as noob friendly as VU could possibly get and VU is NOT a noob friendly game. I've seen 5 new players at least on GvE in Evil alone, that's a lot when you consider how VU's population has been for a while.

GvE is a 'special mechanics' world, we shouldn't dumb down something so potentially great for noobs and vets alike with things like the 50% rule because we as a community know that the 50% rule is not incredibly effective for helping new players and it isn't fun.

If we as a community ever wanted to make a world where the newer plays could play with and against vets, and the vets could play with and against other vets and noobs, now is the time. Zeta has given us a world where we can chose special mechanics that we want, so let's decide on some. New players coming into this game have it way worse off than the vets, but we can make GvE a world where they interact with and learn from them rather than getting fed off of by them.

How about this: Rather than a dividing line that Zeta might not be able to or care to implement, why don't we mix GvE, a concept that people seem to be enjoying, with a concept that people loved in the past: Merged worlds?

XXX
XOX
XXX

Instead of a 5000x5000 unit map, why not just stitch together nine 2000x2000 unit maps? The world ends up only slighly larger, you can stick the kingdoms on opposite ends, you can make the middle of the map into whatever awesome idea the community wants to see that would draw the warfare towards the cener(Bonus resources? Big Dragon somewhere? It just has to be something that Zeta can implement and the community actually likes).

Give the players who would normally qualify to play on the 50% worlds the ABILITY (dont force it) to land in a corner world if they chose to do so sort of how the old merged world let the noobs start in late-opening 50% worlds in the corners and let the each side have up to two 'guides' that spawn with the noobs. Yes, this gives the new players an 'advantage' over the rest of the community because they get to be in the corners of the map on a world that doesnt immediately open up, but they NEED that advantage to compete with the older players.

Merged maps are also something that we know Zeta can do because just like GvE he know he's been able to implement it in the past, and merged worlds were so well received by the community that this would also have potential to bring back older players who quit during the games sharp decline after it peaking in population.


11:02:04 Dec 24th 14 - Mr. Barney:

So what do you guys think? If we did this we could even contact some of the older players who quit when things like racial building penalties drove them away from the hundreds of players merged worlds of the past that people loved.

Also it just sounds like it would be pretty fucking cool to have the forces of good and evil fight for control over the middle of the world. If you couldnt find a way to enjoy that than you probably don't really enjoy VU anyways and nothing will make that change.


11:02:30 Dec 24th 14 - Zephyr (Marquess Hartmut):

So you are suggesting one big world? like we used to have before the realms merged together? 


XXX
XOX
XXX

each X being a separate cross-able map? and O being the middle with bonus resources.

If the player count on GvE increased then hell yeah now that would be very fun and challenging to play.


11:11:44 Dec 24th 14 - Mr. Barney:

I don't even think that the player count needs to be above 60 total players for this to work, the concept functions with around 50 players and we have 90 people playing GvE. If anything merged worlds for GvE specifically works BETTER with fewer players, and merged worlds in general only work well with more players (100+) and we honestly dont have enough players to apply merged worlds in the same way we did in the past.... yet.

As the only guy who seemed to be STGing (Which gives you a good sense of how many people are actually playing because active players sell their stone on the market every day) I'm telling you right now that this world is more healthy than I have ever seen a world on VU in four years, there are TONS of people using the market and most of the people on Evil are having a good time (no pun intended, I can't speak for good either so I have no idea if you guys are having a decent time or not). Like I said before, im seeing a lot of new players too.

Don't merge the other worlds together, just make it so GvE is technically one world with 9 stitched together maps. Hell, WE could be the ones to decide which 9 maps we wanted TONIGHT we if wanted to and Zeta would almost certain put it in (eventually, before the next round if we talk this through now) if it was easy enough to do so. Want the middle map to be a single tile of 'Desert' in which the small watering hole provided twenty times the food bonus of normal water? We could actually do that and it would be fucking awesome. Want Great Walls to be in the corners only? We could do that to. Want the middle map tile to allow merges? We might be able to do that to. Don't like any of those ideas or have your own? Say something, discussion and active forums are what keeps this game alive and healthy.

We legitimately only need like 25 'non noobs' on good/evil and then any amount of noobs for the corners and we already have more people than that.


11:19:33 Dec 24th 14 - Zephyr (Prince Barigan):

I did not understand what you want the 'guides' to do. Perhaps you could better explain what is you want them to accomplish spawning on each corner with new players.


Indeed making GvE a bunch of maps stitched together would be awesome and fun as hell.

13Good vs EvilOpen50002shatteredworlds69569%




There are not really 95 players playing, there are around 60 maybe less actual active players playing.

I stand neutral on the placing positions issue, but I would like to see a shuffle every couple of round to keep the world entertaining. Balanced and no tagless players, also disabling the leave kingdom button here would also be nice. Maybe even a 'Vote for Leader/Vices' pull on a revamped kingdom page.


11:53:17 Dec 24th 14 - Mr. Utterly Inactive:

I think that just having an experienced player on the same map as the newer players in the corner who actually wants to be there to help the new players instead of feeding off of them would be a useful resource for them to have. You could make the guides clearly with a special rank in the KDs so that the new players could easily just look at the map, see the guide, and then ask them a question. Realistically most peope don't want to be a guide and if you throw 15 noobs in the corner they might just fail completely.

There are enough people that the game works more similarly to how it used to than ever before, so we can actually do things like this that require players for it to function.


14:17:06 Dec 24th 14 - Mr. Yisrahel:

please don't kick all kingdomless from the map. I have not yet decided if i should join Good or Evil yet.


14:36:38 Dec 24th 14 - Zephyr (Marquess Hartmut):

you should join the kingdom you prefer or the closes to you ie Evil. They have dedicated people whom will be glad to help you with the ropes.


14:50:40 Dec 24th 14 - Mr. Barny:


05:17:06 Dec 24th 14 - Mr. Yisrahel:

please don't kick all kingdomless from the map. I have not yet decided if i should join Good or Evil yet.


Absolutely listen to what Yisrahel is saying here guys, we might not want to allow for a third faction of KDless players but doing something stupid like kicking all of the kingdomless players from the map is the exact kind of good-meaning decision that just ruin everything that we are doing.

We may not always be able to agree on what we want as a community, but if there's one thing we can all agree on it's that what we don't want is to drive new players away.


15:03:48 Dec 24th 14 - Mr. Barney:

You should join Evil Yisrahel because we have players who will help you to learn the game and this round is looking a bit imbalanced in Evil's favor.

That said this is why we need to work as a community to improve our game and community, bring in new life, and tell Zeta EXACTLY what it is we want and CLEARLY so he can actually do the shit we NEED him to do, do you guys understand? One of the reasons the round is so imbalanced, aside from a random shuffle producing slightly stacked teams and Evil doing things like using Skype, is that Evil is just going to have more players than Good because of how every new player joined Evil and it's easy to see why that is:

1. Right now the rules shuffle at the start but do nothing to ensure 'even' teams past that point. 

2. At the start of GvE there was one person (Lampercut)  who spawned a bit late and didn't have a kingdom. He applied to Evil, perhaps because it sounded cooler than Good or had a slicker banner, or because he had friends in the KD, either way he is a new player who shouldn't have even had the ability to spawn onto the map without a kingdom. This produced a domino effect where because we controlled more of the map people joined us because we controlled more of the map new players who were on the outskirts of the map joined us because we controlled more of the map.

3. The moment it was clear that Evil looked to be ahead people just joined Evil because they could.


Then you have all of these other issues as well. Players like 'Fromps' 'Ogre' 'Yisrahel' 'Wonderful' and 'Lampercut' get utterly fucked because they are all caught on the outskirts away from the kingdom BECAUSE they are new players and the system is a bit fucked right now. Players like Legendary and Marquess Hartmut run some of them down, they die, and some quit the game.

Can you blame Legendary or Marquess Hartmut? No. They are owning. Good for them, they're strong players doing work for their kingdom.


So what do we need to do? Do we need to tell people 'hey stop having fun'? No, fuck that. These guys are playing well and going exactly what they should be, but right now that means killing players that are weaker and on their own who just so happen to all be new because of the system in place.

So what SHOULD we do? Do we sit here and complain? No, fuck that. We need to help these new players and then fix everything we can ourselves then tell Zeta EXACTLY what we need to him do when we run into issues that we can't fix ourselves.


15:10:25 Dec 24th 14 - Zephyr (Marquess Hartmut):

For the record I haven't attacked single tagless player nor plan to do so, Fromps was free game because he was part of a kingdom, you would expect him having some kind of back up and us not letting him just sit there farming.


I DID recommend him to join Evil.


15:17:12 Dec 24th 14 - Mr. Yisrahel:

I think the solution would simply be to make all players landing on this world automatically spawn into either good or evil. Good or evil then set the land point to somewere that would be good for a new player to land and keep on moving it as they need to as the borders change and cores fall. 


Think it would be good because Zeta could put it so its automatically done , every other player goes to either good or evil. We could also set a automated welcome message , that the leader of good and evil write, its auto sent to the new player who joins the respective kingdom , introducing him to the leadership , and the idea of the kingdom forums , maybe even , in the case of new members , giving them a bit of info about skype groups that would be good to join. 

Thats just my thoughts , it would be good aswell because once the system is in place it could be monitored by the players instead of zeta having to keep step in. 


15:51:52 Dec 24th 14 - Mr. Barney:

I don't think anyone has done anything wrong, people are just playing the game and there are things about the game right now that make it so stuff happens that isn't good for the game itself.

Yishrahel may be new to the game and community but he is right, the solutions to some of these problems are pretty simple. Make all new players automatically join one of the kingdoms. Easy. Problem solved. That can't even be remotely difficult or time consuming to implement but we can't do it ourselves, so we are going to tell Zeta do it just before the end of the round.

I like Yisrahel's idea of an automated system because it means Zeta has to do the least work possible and there is already an autojoin mechanic so we know that this can probably be implemented. It's necessary, straightforward, and improves our game.

The following part of Yisrahel's suggestion is also a good idea, but it's not something we should involve Zeta with or automate. It would be cool if kingdoms could set a message that shows when you autojoin, I agree, but it's too much. We don't even know if Zeta can put stuff like that in and we know damn well that he wont be proactive enough to do it and might not do it well, and it's something we should be doing ourselves anyways.

When a new player joins a kingdom, we as a community should welcome them. We should involve them in the leadership if they show the desire and drive to do it. We should introduce them to our kingdom forums and invite them to our skypes.


Our community culture is so fucked right now in VU and it has been for years.The community is complainy, lazy, stagnant, and aging. That's why the game was declining for so long. The admin isn't doing anything and neither is the community, but if the community does stuff than the admin will to as is evident by the fact that I made a fucking thread suggesting a GvE world and Zeta put it in, even if it took a while and had some issues that we can solve.


The first round is going to be turbulent, but I think people in Evil are still enjoying it and I have no idea what morale and enjoyment levels in Good are like but the players are fighting hard despite being clearly at a disadvantage.

GvE is a different ballgame, it's the most noob-friendly VU possible, and it's still really fun for older players in a way that is fresh and cool. We can help improve the community with this and bring new life to the game, but we have to actually work hard and work smart in order to do it.


16:06:10 Dec 24th 14 - Mr. Yisrahel:

The only reason i suggested the automated replies is because , I've noticed on a lot of games you get people who make an account , play for half an hour and then just leave. By getting an automated message sent to them , that is pre written by the kingdom leader , telling them who to talk to for help etc , it means they are immediately engaged , whether the kingdom leader is online , AFK or in the middle of another task. Just to help catch them initially thats all.



So maybe one setting out whos who and suggesting some kingdom forums to post on to introduce yourself , something of that type. 


16:25:37 Dec 24th 14 - Sir Moon Knight:

3. The moment it was clear that Evil looked to be ahead people just joined Evil because they could.


Then you have all of these other issues as well. Players like 'Fromps' 'Ogre' 'Yisrahel' 'Wonderful' and 'Lampercut' get utterly fucked because they are all caught on the outskirts away from the kingdom BECAUSE they are new players and the system is a bit fucked right now. Players like Legendary and Marquess Hartmut run some of them down, they die, and some quit the game.



Unfortunately, a handful of players used be in Good like Fromps, but decided to leave and join Evil instead. Why we suggest either booting or disable the leave kingdom because it enables switching sides like what Fromps and the other(s) have done as well. This glitch needs to be resolved. So believing that they were "essentially" tagless from the start, they did have kingdoms, just didn't prefer to be they wanted to be in the first place.


Merged maps sounds cool, is it possible to have mixed maps cut and paste onto others, like desert on one, then a forest in the next or something since it was suggested and potential to do. Then at least there isn't a need for switching up maps, it is all there already.


16:29:45 Dec 24th 14 - Zephyr (Marquess Hartmut):

They would need to be heavily edited so when crossing you don't get stuck on a forest or a lake.


16:38:18 Dec 24th 14 - Mr. Pingu The Clown:

Yeah when it was suggested I wouldnt know how the maps would cross over unless you made a neutral free roaming zone where you can just move along the edge of the map which I dont like the idea of.


16:53:12 Dec 24th 14 - Sir Moon Knight:

I have to disagree on the fact that you're seeing that fixed points are good, but a divider line is not. No matter where you place a person on the map, fixed or not, they are going to travel with force march and settle a city inside the core. It is used and abused, if you're trying to make it work for something you are attempting to create for anyone new, you have to denounce the ability to do so. You either take the orc faction out of it and it be used in every world except this one or you place a divider line and removes their ability to do so.


17:16:55 Dec 24th 14 - Fordius (Mr. Khorne The Blood God Fordius):

Should I join good :p


17:18:48 Dec 24th 14 - Zephyr (Marquess Hartmut):

then good side would be op Fordius


17:47:10 Dec 24th 14 - Ms. Testingthings:


07:25:37 Dec 24th 14 - Sir Moon Knight:
Unfortunately, a handful of players used be in Good like Fromps, but decided to leave and join Evil instead. Why we suggest either booting or disable the leave kingdom because it enables switching sides like what Fromps and the other(s) have done as well. This glitch needs to be resolved. So believing that they were "essentially" tagless from the start, they did have kingdoms, just didn't prefer to be they wanted to be in the first place.

Interesting, I was not aware of this. Things need to simply be 'Good' and 'Evil' with no other allignments, tagless, or kd hopping.

As for merged maps you can just pick and chose maps and cut them down smaller, it's not hard for the community to take an image like Manxmap or Desert and just cut it down how they want it in MSPaint and present it to the admin. The maps would need to be edited a bit, and crossing from world to world could work how it used to or use a new system.


18:50:27 Dec 24th 14 - HorusPanic (Lord Horus):

my opinion

- no to merges
- no to walls
- no to linked maps
- set start points in opposite corners of one map
- teams based on A-B-C ranking system


19:20:42 Dec 24th 14 - Mr. Barney:

I like that clear and concise way of sharing your opinions so I'm going to copy it. Everyone has a different opinion and this lets us know how people feel about stuff without the need to argue or debate

My opinions:

- No to merges
- No to wallls
- Linked maps on the 3rd round
- Random spawn points
- Teams based on A-B-C ranking system or some other balanced semi-random shuffle


19:43:04 Dec 24th 14 - Mr. Sesugh Yisrahel The Balanced:

My opinion 


-No merge 
-No wall
-Unsure on linked 
-spawned in a kd in the city they have assigned 


20:43:20 Dec 24th 14 - Sir Moon Knight:

My Opinion:


- No to merge
- No to wall
- Linked be cool, can live with or not
- Spawn assigned or not but requires a divided line to prevent orc landings due to they can move directly onto the other side faster than any other race. Or eliminate orcs altogether for this realm only.
- Yes to disable/prevent the "leave kingdom" button so that kingdomless members from switching/alternating preference or to go solo. Map was made to give random choice of being "Good" or "Evil", made to be randomly chosen, not choose because of matter of opinion.


20:44:37 Dec 24th 14 - HorusPanic (Ms. Kid Friendly):

- yes to 'forced fixed' teams
- no to forced boundry at start (orc dropping is OK)


22:51:47 Dec 24th 14 - Ms. Lampercut:

-No to divider line during protection

-Yes to some form of balancing the teams
-Yes to linked maps once we come to a good conclusion

Good discussion is being made to help VU.  If you have ideas for anything, post them.  People in Evil have already talked about how their playing characters on other worlds specifically to help the new players in their kds.  Stuff like that really helps the game.


02:34:07 Dec 25th 14 - Alrisaia (Ms. Alrisaia The Pure):

No to divider line


Yes to disable leave kd button

No to linked maps

No to merges

Yes to great walls: FYI when I first started playing it was one of the most attractive things about this game to me... I'm sad it's only available on zeta.

Yes to orc dropping it's just part of the game, if the kingdom is organized enough then it will be exciting and challenging Acton for new players.


Here's how I believe teams should work though:
For the kd leader and the vices there should be some sort of assignment or process for the experienced and active players to be placed into leadership roles.
A,b,c method after that.

More ideas I'll share later gotta go be Santa for now...


03:11:49 Dec 25th 14 - Sir Moon Knight:

But how is it going to work if you place an active orc in a newbie area. It's all reason for a disastrous outcome. You know it is going to be abused because easy targets are easy targets. If you cannot disallow or change that you know that it's going to be, then why make changes to benefit new players. Any other world it is fairly acceptable, but it cannot change because it is here. I think it is a sad excuse you cannot make an exception for one world, easily shutting it down because it is a terrible idea. But maybe it is a good idea because it does prevent early exits and allows people to get their bearings.  


You all know that this would resolve many problematic solutions to new player(s) early exits if they do attempt to finish an era, or even finish half an era or whatever. Even plotting Kingdoms "A through C" and expect different results. Someone will always have an orc, explore into that area, land with a huge advantage at start among players incapable to grasp in a fashion that they cannot control a breakout of 20k to 30k gaia from the start. They die and we start all over again why did so many end up quitting.

What is the worst you can say when having a divider line?

1) No attempts to freely enter a core and set up a city that can train gaia past the amount of peasants. Get 20k to 30k inside a core.
2) You are stuck with exploring half the map
3) It lasts until the set timer of the divider is lifted (suggesting roughly 100 ticks total, including the 2 RL day period + 60 ticks in protection when it restarts already placed into that 100 tick time period).

Benefits:

1) Time to plan out strategies, position people and give an idea of the people you are working with, experience and new.
2) Allows not nearly the amount of early exits due to orc invasions.
3) Allows the bearings of the entire alliance and new players on playing the game (since this is what it was really meant for, earning players to play and move the chain of people talking and getting others to attempt to play as well).
4) You can still essentially have a OOP war, but it's a mark across the line that can have huge skirmishes when the line is lifted, to be honest, it be cool to see how that plays out.
5)***New players can learn and understand the game, build an economy, build an armory at the front lines, train the units and learn sciences and go into combat. People learning to grow from the experience of winning and losing for their own giving people an equally opportunity to fight alongside their members and fight against foes that gives an experience that provides if this is worthy to venture forward.***
6) You can remove the 50% rule. Essentially you are already in massive alliance war, so their is no need for this rule to apply.



The benefits greatly outweighs the negatives, all in good reason that it would provide the essence of capturing players. By not doing this, you are setting in motion of the same outcome, early death, people quit because they died in two RL days. Pointless game after spending 2 RL days building up to this moment. Waste of time and energy spent, dwindling numbers continue to decline because of stagnant amount of people playing the game.


16:53:39 Dec 25th 14 - Mr. Pingu The Clown:

I decided to just make a basic template so that people dont just start adding random points into the "simple my opinion" scheme. Just to make it easier to say make a tally later, if you have comments on a point can you just put it at the bottom of your comment, want to keep the bulletpoints simple.

- Merges
- Great Walls
- Linked Map
- Fixed or random drop points
- Assignment of Leaders
- Sorting system to be implemented
- Separating border till oop



I think its in everyone's best interest to not allow members to leave, so Ive left that out.


My opinion

- Merges. No.
- Great Walls. No.
- Linked Map.  On 3rd round
- Fixed or random drop points. Random
- Assignment of Leaders. Players vote, two highest selected
- Sorting system to be implemented. I dont care.
- Separating border till oop. No.

I would like to give the linked maps a go but I have to disagree with Barny, I dont think numbers are good enough. Yes you can make maps smaller but I still dont think the player base will be large enough to support 9 smaller worlds although a 3 or 5 if you were to do a

(Diagrams)
XoX
or
   X
XOX
   X

Could potentially work. a simple XOX could work for a GVE concept, like where Barny said about the center gives a bonus. Potentially a king of the hill concept. Maybe have it so that whoevers controls the largest land area  % in a square  of the middle of the center map  all gain a 15% military boost. The bonus can be talked about, possibly in another thread if it gains enough support. Something where it isnt overpowered but its worth fighting for. To lure in more armies, maybe instead of land count the kingdom with more military power based inside the area.

If there were fixed drop points I would expect that there is every few rounds a fixed position for a oop war.

I dont care about the sorting system as its only for 1 era then it gets mixed up again. A pre era sorting system would allow a bit more balance but what happens if someone comes in after drop, or doesnt nominate for the pick? and if they are a good players they all by random chance get put on the same time.


21:02:09 Dec 25th 14 - Zephyr (Marquess Hartmut):

Mmm I like your idea about XOX rather than a completely square map this would work way better with GvE, but there won't be a place to run or hide thats for sure.


04:00:57 Dec 26th 14 - Mr. Draygon:

MARRY CHRISTMAS EVERY ONE


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