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Mr. Notpersonal


Lived in Era 13 and got 1 heir(s) (Notpersonal II).

Sir NotPersonal rose from the ashes of the crumbling human empire, Iceria. Two elvish kingdoms pounded Iceria's borders; rogues, pirates, and even the soldiers stole and killed for their own gain. The governers were paid to standby while Iceria fell, and they complied.

A lone farmer named NotPersonal was prepared to go farther than any other to stop the terror. In the night, he and his best friend Pak sneaked into the local blacksmith and stole the armies weapons, only to find that NotPersonal's son Wallis, and wife Clara had already been doing this task. Clara told her husband that she had been working up to this event for days, and had gathered the support of 200 citzens. Tomarrow they would come to NotPersonal's farm and beg for him to lead them, for he was a master tactition from war games he played, and all knew this. Even if it would be real, he was their best choice.

NotPersonal agreed. With the stolen weapons they attacked before the Imperial Army could notice that they had no weapons! They ran at the sight of a bunch of humble farmers wielding their swords and spears. The rebelion had started.

NotPersonal knew that 200 untrained men could not wage a war. He e employed a different tactic to fight. Stealth and fear were the weapons equiped by NotPersonal's men. Clara, Pak, and Notpersonal's son Wallis became officers and trained in this tactic. It was first tested on the Imperial stronghold of Hiltefar.

Using trogas, thin wires that are able to slice off a man's head without sound, they quickly killed all sentries. Disguised Imperial Soldiers used this same method on the enemy's wizards. Now the Imperials were left without eyes. The disguised soldiers stole and burned all the food in the stronghold, and started secretly to offering jobs in NotPersonal's army to citizens and soldiers; a hungry man would do almost anything for food, and NotPersonal had all of it thanks to his crafty thinking. Soon every human in Hiltefar had signed up with NotPersonal's army; adding 30,000 more men.

An outraged king sent an force of 300,000 to deal with this threat. NotPersonal asked his troops what so many men were doing away from the borders of Iceria to sir fervor among his soldiers. They left the stronghold and traveled into the nearby forest, and prepared for battle.

When the large army entered Hiltefar, they were welcomed by beraggled citizens. When they asked about the rebelion, the citizens asked back, "What rebelion do you speak of dear sir?" The army, like any army, left their supplies, blacksmiths, and packing horses with only a small guard of 10,000. An attack of 20,000 led by (now a general) Pak quickly killed the unsuspecting enemy. Pak won with a loss of 9,000; morale on his side was stronger than Imperial training.

The remaining 290,000 never noticed the skirmish, and when they returned all was in place, including the guard. Angry the army began to leave, but only on the fifth day did they relized that the water maed them drunk, men dying in their sleep was not the outcome of an man wanting revenge for a card game, it was murder. Lost weapons and horses were realy stolen. By this time the Imperial numbers had dropped to 249,000 drunken soldiers without commanding officers or supplies, as the 10,000 rebels ran off with them. An offer for beer and food was made to any who signed with NotPersonal. The addiction was so great that 226,000 joined for beer, the rest for food. 900 deserted. NotPersonal now had a army of 269,300 dedicated soldiers.

This style of fighting lasted until the sky rained fire and tornados roamed the land. The end of the world had come right before the attack on the Icerian Captial was made. Small remants of NotPersonal's Army lived, and still serve him; for he is now their ruler because the Icerian kingdom was completly demolished by the rains. The large stronghold, Hiltefar, that used be their capital is now a small village, raided by many natives each day. Now the Natives have taken over, and executed NotPersonal and his people.




Sir Notpersonal II


Lived in Era 13, got 1 heir(s) (Alraz) and was a member of Invicta

Narrowly escaping Hiltefar, Notpersonal the second fleed to the North, as all other Icerians. After months of starvation, the Icerians find themselves in the middle of a forest and a mountian, with many rivers circling around them. It seems the perfect place to settle.

The Icerians begin to build and farm, soon a developed colony is formed. The people name it Esciton; after the Capitol of the Old Icerian Empire. Notpersonal II claims the colony his by birthright, and none object; they are more than glad to have another Notpersonal led them. Notpersonal focuses on the growth of his town until some kingdom asks for his involment in the world.

Soon INVICTA pulled Iceria from slumber into the real world. The leading survivors were ready to fight; NotPersonal II, General Pak, and Captain Wallis.

NotPersonal II and Captain Wallis set out to expand peacefuly with the need for food. Port Sanshef and New Hiltefar became the new resource colonies. Then scouts reported a new colony to the West of Esciton; it was kingdomless with few buildings. It was also at the back of NotPersonal's land.

Captain Wallis marched towards Talidorian. An easy demolishing took place. Soon more colonies were built to the East, no farther action took place before the sky rained fire.

Mr. Alraz


Lived in Era 14 and got 0 heir(s) .

During the end of the previous era, NotPersonal II stumbled upon a small troll village; along with 70 swordsman and Captian Wallis. The village was ruined, desolate, and deserted. Its citizens could be seen traveling North of it.

NotPersonal II ordered his men to speed up and catch the trolls, if they were to survive they would need to work togather. Once they reached the trolls they learned that they had suffered the loss of thier leader. Without the leader some trolls joined NotPersonal II, some didn't. Those who didn't went on peaceful thankfully, they did not wish to kill some of thier own kind.

The only troll orphan, Alraz, became adopted by NotPersonal II to mainly bond the two races, though later on the two loved each other like true father and son. That was until a fireball hurled out of the sky and killed NotPersonal II. Alraz, now in troll maturity, was hurt.

Of course the question of who would take charge of the nomadic Icerians. Would it be Alraz, the son of NotPersonal II, or Wallis, NotPersonal's elder brother who still was angry about his father directly stating that NotPersonal II would take the throne though it was rightfully Wallis's.

The trolls chose Alraz, and the Humans Wallis. A battle of the races broke out, thirty trolls against 70 humans. Ike'dar [Aki-dar (a troll power that brings the spirts of close family and friends to aid the user)] won the fight for the trolls, as they had suffered much loss.

Soon Alraz and his troll came upon Alram, thier old village. Alraz stated that he would do what the humans could not, rebuild and thrive in the Ruins of Alram. Once the fires from haven ended, the trolls got to work remaking Iceria in the name of the trolls, the third reform of the nation.

Soon the North was inhabited by other kingdoms, and politics stirred battle from that direction. With no room to build, Alraz scruched his cities between helpful allies. Soon Ike'Dar Crypt was contructed, and the magics of the fallen trolls ran rampant throughout its streets, warding off any invader. These magics would become the defense of Southern Iceria, as Alraz sent colonists far past the North to expand, here he would create a second capital.

Other cities such as Sanzar and Northern Guard increase defense and income, by alot! Alraz used these cities to overcome the debt that Iceria had had in the rebuilding of the nation. The Northern Captial would began New Iceria's first war, and aid it's master empire, Invicta.
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