Forums / Guides and Articles / Cavemasters for each city size
Cavemasters for each city size | ||||
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16:31:00 Feb 28th 08 - Fire Lord Nova The Incinerator: These #'s are for perfect ratios! Any extra buildings do as you wish with like build normal ratio. 1:5 1 Cavemaster Per Mine. Max size // Homes // Mines // Total 400 // 72 // 300 // 372 6400 // 1236 // 5150 // 6386 14400 // 2784 // 11600 // 14384 25600 // 4950 // 20625 // 25575 40000 // 7740 // 32250 // 39990 57600 // 11148 // 46450 // 57598 78400 // 15174 // 63225 // 78399 90000 // 17418 // 72575 // 89993 Enjoy! | ||||
16:55:45 Feb 28th 08 - Sir Revenge: well done ^^ | ||||
06:38:02 Feb 29th 08 - Mr. Random: lol just build in a 6:25 ratio, houses to mines.... been saying this for ages. | ||||
02:19:06 Mar 3rd 08 - Mr. Clamps The Dishonoured: That covers mines and homes, but what about the tens of thousands of farms, lumbermills, armouries and taverns every good city has? Oh ya and gts, mts and warehouses =p | ||||
02:53:42 May 14th 08 - Mr. Mountainman: what does the TOTAL category stand for? | ||||
08:11:31 May 14th 08 - Mr. Ant: mines+homes | ||||
12:19:48 May 17th 08 - Mr. Earth: This is lame... | ||||
12:52:05 May 17th 08 - Mr. Ant: the whole point is that that isn't the right ratio | ||||
13:16:43 May 17th 08 - Sir Oscar The Grouch: Earth - Thats what I do O.o Copycat! | ||||
22:39:14 May 17th 08 - Mr. Earth: Mr Ant, using slaves you can compensate it. | ||||
21:37:51 May 20th 08 - Duke Argyle: Earth, Nova's strategy brings more gold then the 1:5 ratio... | ||||
21:58:39 May 20th 08 - Mr. Hanky Panky: For every 1k homes you take away and replace with 1k mines and cavers need to be replaced with 31k slaves | ||||
21:34:52 May 25th 08 - Mr. Earth: Like cleaning your house? And gently rubbing your back ;) | ||||
20:24:51 Aug 15th 08 - Ms. Jayme: What's the best Caver ratio? I've read many guide's and i don't know which one to choose. Can someone help me? | ||||
21:49:35 Aug 15th 08 - Wolflord Karac: 1 caver to each mine, its the only ratio. | ||||
02:03:23 Sep 1st 08 - Mr. Einskaldir: of course if you have extra slaves you can cheat by changing ratio of homes to mines by using slaves to work mines. still 1 caver per mine just more mines = more cavers | ||||
07:27:17 Sep 18th 08 - Commander Baldwin: 400 // 77.42 // 322.58 // 400 | ||||
07:29:48 Sep 18th 08 - Commander Baldwin: def ratios(town_size): | ||||
18:58:44 Mar 2nd 09 - Mr. Coops I: just doratio 1 house to 4 mines then have1 caver per mine... whats rong with this? lol | ||||
20:57:50 Mar 3rd 09 - Mr. Moderator:
Whats right with it? | ||||
21:26:21 Mar 3rd 09 - Demonslayer Scientist: lern 2 inglish pl0x | ||||
22:30:40 Mar 3rd 09 - Sir Fords Boner: I agree with that supposedly unknown moderator. | ||||
02:45:24 Jan 3rd 15 - Mr. Soccer Balls: Here's a questions. | ||||
04:50:01 Jan 3rd 15 - HorusPanic (Mr. Panic): its a % boost to production based off the % of cavers to mines | ||||
05:41:32 Jan 3rd 15 - Mr. Soccer Balls: so more cavers produce even more per unit (caver)? | ||||
06:13:16 Jan 3rd 15 - HorusPanic (Mr. Polymer): you have a ratio of cavers:mines... that goes up to a max of 100% (1:1) and no bonus return for more cavers passed 100% that ratio is a factor in determining the output per mine ie somegthing like... mine output = base rate * (caver ratio * X + C) * (1 + 0.1 * mining science) + ....etc keep in mind the base rate is based on your total land count and mine count and X and B are 'unknown' numbers another way to think of it (and i like putting these ideas in terms on 'real people) is that each cavers get a special office at the mine and 5 peasants to overview. the caver is good at directing those 5 peasants at being more efficient when working down in the mine - and will pick up a pickaxe and do some mining himself! | ||||
16:02:58 Jan 3rd 15 - Mr. Soccerguy: but, we don't know B and C....so they could technically be so low that mine output increases by such a low amount that having a peasant and an extra mine might actually produce more? or we just assume cavers produce more? do we have hard evidence of that? | ||||
17:40:20 Jan 3rd 15 - HorusPanic (Mr. Polymer): i dont remember where it is in these forums, but essentially cavers are worth it if you can invest in them early enough to reach their BEP (break-even point) | ||||
23:21:41 Jan 3rd 15 - Mr. Soccer Balls: so if there are 20 or more RL days in the era, its worth having cavers? | ||||
23:27:54 Jan 3rd 15 - HorusPanic (Lord Horus): I usually recommend cavers for any dwarf build, but I wouldn't train too many past day 20 of an Era | ||||
03:36:54 Jan 4th 15 - Mr. Barney: Cavemasters are REALLY GOOD in ANY Dwarf build assuming your era doesn't end at day 10-13 or when the average land count is under 120k~, in which case the race itself isn't that good anyways. | ||||
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