|Cavemasters for each city size|
|16:31:00 Feb 28th 08 - Fire Lord Nova The Incinerator:|
These #'s are for perfect ratios! Any extra buildings do as you wish with like build normal ratio. 1:5
1 Cavemaster Per Mine.
Max size // Homes // Mines // Total
400 // 72 // 300 // 372
6400 // 1236 // 5150 // 6386
14400 // 2784 // 11600 // 14384
25600 // 4950 // 20625 // 25575
40000 // 7740 // 32250 // 39990
57600 // 11148 // 46450 // 57598
78400 // 15174 // 63225 // 78399
90000 // 17418 // 72575 // 89993
|16:55:45 Feb 28th 08 - Sir Revenge:|
well done ^^
|06:38:02 Feb 29th 08 - Mr. Random:|
lol just build in a 6:25 ratio, houses to mines.... been saying this for ages.
|02:19:06 Mar 3rd 08 - Mr. Clamps The Dishonoured:|
That covers mines and homes, but what about the tens of thousands of farms, lumbermills, armouries and taverns every good city has? Oh ya and gts, mts and warehouses =p
|02:53:42 May 14th 08 - Mr. Mountainman:|
what does the TOTAL category stand for?
|08:11:31 May 14th 08 - Mr. Ant:|
|12:19:48 May 17th 08 - Mr. Earth:|
This is lame...
|12:52:05 May 17th 08 - Mr. Ant:|
the whole point is that that isn't the right ratio
|13:16:43 May 17th 08 - Sir Oscar The Grouch:|
Earth - Thats what I do O.o
|22:39:14 May 17th 08 - Mr. Earth:|
Mr Ant, using slaves you can compensate it.
|21:37:51 May 20th 08 - Duke Argyle:|
Earth, Nova's strategy brings more gold then the 1:5 ratio...
|21:58:39 May 20th 08 - Mr. Hanky Panky:|
For every 1k homes you take away and replace with 1k mines and cavers need to be replaced with 31k slaves
|21:34:52 May 25th 08 - Mr. Earth:|
Like cleaning your house? And gently rubbing your back ;)
|20:24:51 Aug 15th 08 - Ms. Jayme:|
What's the best Caver ratio? I've read many guide's and i don't know which one to choose. Can someone help me?
|21:49:35 Aug 15th 08 - Wolflord Karac:|
1 caver to each mine, its the only ratio.
|02:03:23 Sep 1st 08 - Mr. Einskaldir:|
of course if you have extra slaves you can cheat by changing ratio of homes to mines by using slaves to work mines. still 1 caver per mine just more mines = more cavers
|07:27:17 Sep 18th 08 - Commander Baldwin:|
400 // 77.42 // 322.58 // 400
|07:29:48 Sep 18th 08 - Commander Baldwin:|
|18:58:44 Mar 2nd 09 - Mr. Coops I:|
just doratio 1 house to 4 mines then have1 caver per mine... whats rong with this? lol
|20:57:50 Mar 3rd 09 - Mr. Moderator:|
Whats right with it?
|21:26:21 Mar 3rd 09 - Demonslayer Scientist:|
lern 2 inglish pl0x
|22:30:40 Mar 3rd 09 - Sir Fords Boner:|
I agree with that supposedly unknown moderator.
|02:45:24 Jan 3rd 15 - Mr. Soccer Balls:|
Here's a questions.
|04:50:01 Jan 3rd 15 - HorusPanic (Mr. Panic):|
its a % boost to production based off the % of cavers to mines
|05:41:32 Jan 3rd 15 - Mr. Soccer Balls:|
so more cavers produce even more per unit (caver)?
|06:13:16 Jan 3rd 15 - HorusPanic (Mr. Polymer):|
you have a ratio of cavers:mines... that goes up to a max of 100% (1:1) and no bonus return for more cavers passed 100%
that ratio is a factor in determining the output per mine
ie somegthing like... mine output = base rate * (caver ratio * X + C) * (1 + 0.1 * mining science) + ....etc
keep in mind the base rate is based on your total land count and mine count and X and B are 'unknown' numbers
another way to think of it (and i like putting these ideas in terms on 'real people) is that each cavers get a special office at the mine and 5 peasants to overview. the caver is good at directing those 5 peasants at being more efficient when working down in the mine - and will pick up a pickaxe and do some mining himself!
|16:02:58 Jan 3rd 15 - Mr. Soccerguy:|
but, we don't know B and C....so they could technically be so low that mine output increases by such a low amount that having a peasant and an extra mine might actually produce more?
or we just assume cavers produce more? do we have hard evidence of that?
|17:40:20 Jan 3rd 15 - HorusPanic (Mr. Polymer):|
i dont remember where it is in these forums, but essentially cavers are worth it if you can invest in them early enough to reach their BEP (break-even point)
|23:21:41 Jan 3rd 15 - Mr. Soccer Balls:|
so if there are 20 or more RL days in the era, its worth having cavers?
|23:27:54 Jan 3rd 15 - HorusPanic (Lord Horus):|
I usually recommend cavers for any dwarf build, but I wouldn't train too many past day 20 of an Era
|03:36:54 Jan 4th 15 - Mr. Barney:|
Cavemasters are REALLY GOOD in ANY Dwarf build assuming your era doesn't end at day 10-13 or when the average land count is under 120k~, in which case the race itself isn't that good anyways.
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