Forums / Guides and Articles / Making a new map

Making a new map
14:31:28 May 16th 12 - ZeTa (VU Admin):

Here's information that you need to make a new map for VU.

px = Pixels

Map size: 2500x2500px

The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc.


The map needs to have mountains, water, trees and rivers.

Mountains: 80x80px or 40x40px

Water: 80x80px or 40x40px

Tree: 80x80px or 40x40px

River: 20x20px

These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px.

The rivers can have a round shape, but the other terrain should be somewhat square.


The smallest passage needs to be 20px or bigger for an army to be able to go through.

Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though)

The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players.


Walls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides:

ASCII illustration:

T = Terrain
W = Wall


Bugged version:

TWWWWWWWWWWWWWW...(no terrain to end the wall)

15:19:41 May 16th 12 - Stirlin (Dark Prince Stirlin):

perhaps an incentive for people to make maps? bts, title, w/e

having a few nice maps on a loop would add a nice variety

20:21:03 May 17th 12 - Mr. Kermit:

Could you post the images you used to make the trees, mountains, etc?

08:47:04 May 18th 12 - Mr. Kermit:
There is a link to a map i made. Didnt put too much thought in the design and layout, and i could refine it more as well. Im posting this to see if zeta likes it and what needs to be done to meet the requirements before i move forward with refining and creating new maps.

If you have a real strategic design that you want implemented, ingame message me and let me know. I could make it and post it here.

Also, the map quality will blur if you zoom in too much. It should be stable if you keep it at least above half zoomed (which would probably be good enough to visually play). Set zoom to 70% to see the optimal textures and qualities of the mountains, trees, and rivers.

Hope yall like it. Helpful comments are welcome.

11:13:01 May 18th 12 - heroix (Mr. Space Potato):

Neither of maps I've seen could even try to compete to

17:02:31 May 21st 12 - Mr. Kermit:

Hey so i drew a design for a map i was thinking of. Could you guys take a look at it and see if its a good map.

If a few vets could look at it and tell me if the map has valid and strategic points of defense not just in this picture but a repeated image (such as shattered worlds does in fantasia). If you find flaws, please make suggestions on how to improve it.

Thanks, heres the map!

02:58:29 May 22nd 12 - Mr. Kermit:

Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions.

03:09:15 May 22nd 12 - Xerxes (Mr. Xerxes The Almighty):

19:58:29 May 21st 12 - Mr. Kermit:

Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions.

Try to make it now on paint shop pro 7

08:30:21 May 22nd 12 - Mr. Thick Rooster:

take into consideration the constraints ZeTa has set, it needs to be 2500x2500 pixels (square), currently it is rectangular. it will need to be rescaled, or modified with a 10 block chunk cut off either the top or bottom

glancing over it while scaled to 2500x2500 px, i personally like the way it is set up, you cannot block off large chunks of land that can accommodate an entire kingdom with only 4 blockers - there are plenty of routes to attack. it seems like a fun map.

a potential problem area would be the passage at 23,22 (PIC)

i also personally feel that the river/tree at 32,10 and 32,11 (PIC) should be removed and made into empty plains, and possibly the lake terrain above that changed to mountain terrain.

09:10:51 May 22nd 12 - Mr. Kermit:

thank you for your input, greatly appreciate it.

Passage 23,22: will be expanded enough to fit a blocker of small size maybe 6400ish or 14400 blocker. So no worries.

River 32, 11 + 10: can be changed to a mountainous terrain.

however, the whole lake itself is benefiting the southwestern side of the map by providing a food source bonus other than the river surrounding its eastern border. So i guess ill cut the top half the the lake and change it to a mountainous terrain.

Resizing wont be a problem, ill be designing the map with the specified 2500x2500 px specs in photoshop. This is merely a design i drew on paper. Any extra space will be added as empty grassland to allow larger cities.

18:31:18 May 23rd 12 - HorusPanic (Ms. Cross Dressing Horus):

just saying....

13:58:06 Feb 2nd 10 - Mr. Horus IV:


This is really a 2500x2500 map, scaled down to 1000x1000 to make it readbale in this forum, I've indicated pixel width for each gap (if it were 2500x2500)



This is it tiled 3x3 (and scaled)

04:26:28 May 24th 12 - Mr. Thick Rooster:

horus map is actually fine in terms of space when it is scaled up. larger kingdoms don't need to be accommodated, imo it's actually the smaller kingdoms and solo players that should be thought about when a map is created.

05:42:44 May 24th 12 - Revolution (Mr. Cornwall):

So why exactly cant it just be one tile that is the size of the finished product tiled maps?

I would be all for making one for you guys then.

14:31:55 May 24th 12 - HorusPanic (Ms. Cross Dressing Horus):

 Now can you try and get it in a detailed form? :p

I don't know how, anyone else?

07:01:07 Jul 8th 13 - Jondy (Sir Jondrus Kilowatt):

Here is my idea for a map shown in four tiles. It's a rough drawing and would need to be larger. Any input would help. I know I am missing some trees in the lower left corner area. The black lines represent bridges and cave passages.

07:09:42 Jul 8th 13 - Mr. Dabangg:

It's nearly impossible to get from the top tiles to the tiles on the bottom....maybe adding a few bridges there would help!

17:16:36 Jul 8th 13 - Mr. Pang Tong:

i think the black lines are meant to be passages or bridges

17:40:32 Jul 8th 13 - Tyr (Sir Tyrgalon):

Yep, but its still seems pretty much impossible to reach the upper 2 squares from the bottom 2 squares.

18:14:33 Jul 8th 13 - Jondy (Sir Jondrus Kilowatt):

18:28:47 Jul 8th 13 - Exalted Salamon The Binhger:

This is an untextured design let me know what yall think and if its even possible to implement and ill finish/work on it more, dont like investing time into something that wont see implementation

03:58:06 Jul 9th 13 - Mr. Binh Ladinh:

^Something tells me its suppose to be like that, but I do agree its a bit extreme, I like the map though.

05:03:26 Jul 9th 13 - Zephyr (Marquess Esmeralda):

Salamon, your map is just gorgeous.

Jondrus I can't wait to see your map in VU colors :P

Salamon you should either message ZeTa directly when the map is finished, or message Dragon since I think Zond is bussy with rl.

06:51:18 Jul 9th 13 - Mr. Binh Ladinh:

Bit of an inside tip, zeta is actually looking to do some work on the game so he is working on some things in the near future, but yeah, mong do what zephyr said and message admin, don't worry about dragon a I'm pretty sure he's inactive as well

06:59:23 Jul 9th 13 - Zond (The Gravitation):

I read mails, and half play now. So i can still do stuff like talk to zeta and etc. 

17:40:22 Jul 9th 13 - Jondy (Sir Jondrus Kilowatt):

I'm not sure on what step to take next. I know I need to get the size right. Should I make it solid colors first? Anyone have suggestions for map editors or a way to make this without one?

04:10:25 Jul 19th 13 - Juicebox (Mr. Theo Gravelhand):

21:54:50 Dec 30th 15 - Arkantos (Mr. Arkantos):

Is anyone interested in making a new map?

05:00:48 Mar 19th 16 - Arkantos (Sir Ajax):

04:19:10 Apr 13th 16 - Teirdel (Mr. Teirguy):

I have decided that I will attempt to make a map as close to Middle Earth and of westeros as possible. Any help would be appreciated.

05:10:01 Apr 13th 16 - King BurningLegion (King Burninglegion The Nazgul Rider):

Your a brillant man.... Westeros would be perfect but the only problem is that one side might be better then the other

05:44:34 Apr 13th 16 - The Real Josh (Peasant Zetta The Lazy):

wouldnt be able to to eather.. you need to make it soit can be placed in blocked next to each other.

20:40:30 Aug 20th 16 - Globey (Supreme Leader Horatio Ordaire):

Yeah... Unless Zeta were willing to accept a map blown up to the dimensions of 4x4 as a special case. I mean, I figure it would be a small adjustment, but I'm sure there's things we don't know about the game code.

16:46:47 Apr 21st 17 - McMax (Mr. Magicus Maximus):

Now being a socalled "pensionist" :big-grin:, I sometimes have too much time, so I'm fooling 'round a little to make a map (geeee - one more lunatic.... Yes????).

Anyway. A few questions:

About the map:

Is it enough if it is a simple .jpg map size 2.500x2.500 px with distinct "main" colors for water/rivers, forrests, mountains, bridges and plains for building/move ("free space"). Something that a human without much problem can identify????

The size of passages. It should be 20px Zeta demands.

BUT. What if a passage/a bridge is smaller, say 10-15 px. Would that allow say a small unit such as a scout or up to a "triple-bar" army to pass. But block armies bigger than "tripple-bar"?????? In other words, does armies in general use more-and-more px the bigger they are?????

That knowledge could be usefull in case you want to make some real tricky hot-spots on the map (without any changes to the game-engine itself).

17:59:28 Apr 21st 17 - Nayoke the Kid (God Eros Butt Slapper):

I have decided that I will attempt to make a map as close to Middle Earth and of westeros as possible. Any help would be appreciated.

Yeah... Unless Zeta were willing to accept a map blown up to the dimensions of 4x4 as a special case.

This would be absolutely brilliant!  

09:36:49 May 17th 17 - McMax (Battlemage Mcmax of Mantrax):

My map isn't finished yet. I still need to color the plains and making the map look nice all over - at least do my best.

I don't have any advance graphic program to help me, so it's hard work combined with my fantasy.

The graphics is based on shatteredworlds, it's the best graphics we have. Several has written so and I do agree

Some elements are "stolen" 100%, many changed in some degree and a few really changed or completely new.

I got a few input in the RoC-forum, where I have published the first very raw drawings of the map. Now it's time to see what "you" say.

Last and proberly biggest problem is - does the map requires serious changes and/or additional information for the game-engine to "read" the map? And what about Admin....
Thumbs up or down????

The map will be posted after this.

09:37:38 May 17th 17 - McMax (Battlemage Mcmax of Mantrax):

Here it is. Comments please.

12:53:23 May 17th 17 - Kasakasz (Mr. Bolek The Noone):

looks pretty

14:00:47 May 17th 17 - Stewie Griffin (Prince Stewie Griffin):

If you can - I would suggest including some more entrances to each of the "cores". Currently, there are multiple core locations which are easily defend-able with only 1 or 2 blockers. This will lead to huge stalemates and the "largest-kingdom-wins" setup, since all you have to do is stack your couple blockers with as many troops as you can. 

So it'll just end up turning into the desert crater map, where it's a farming competition since it's nearly impossible to break through the enemy blocker for the first 4-5 weeks of the era...

Your current map setup could work well for zetamania (due to the presence of merges), but I don't think it'll work well for the other worlds (i.e. Fantasia, Mantrax etc.) unless you add some more entrances to each of the cores.

15:00:40 May 17th 17 - McMax (Battlemage Mcmax of Mantrax):

Agree there are areas with only one-two-three entrances, but that is my intention. Solo-players and small kingdoms should also be able to have fun on this map.

Besides, none of those "cores" are big.

So if you play in a larger kingdom, you will need several core-areas and therefore you will also have many more hotspots to take care of.

I have just made one trialmap 2x2 so I'm able to see it as a whole, which I'll take a good look at. I might very well end up with more bridges/entrances for some areas as you suggest.

But let me have more comments please.

15:38:09 May 17th 17 - King BurningLegion (King Burninglegion of Mantrax):

yes .. solos and small kingdoms may have a chance if you can block small areas

19:43:20 May 17th 17 - Endless (Mahatma Elfen Lied):

It has potential :) 

I'd want to see a larger portion though, I can't visualize this tiled across  (keep getting distracted by the almost an island at the bottom)

20:20:07 May 17th 17 - McMax (Battlemage Mcmax of God):

I do not have time to change much before Sunday (DON'T think I'm inactive, I'm not).

But here it is (if it works). 2x2 large normal map....

20:35:55 May 17th 17 - Endless (Mahatma Elfen Lied):

09:59:13 May 23rd 17 - McMax (Mr. Magicus Maximus):

I'm still filling out the plains and try to give the map a nice look.

After that, I'll save a copy and try to make some more entrances to some of the small "cores" to make it a little more difficult to dig in (Stewie suggestion).

[Top]  Pages:   1 

Username: Don't have an account - Sign up!
Password: Forgot your password - Retrive it!

My bookmarksOld forum design

- close -
  Copyright © 1999-2017 Visual Utopia. All rights reserved. Page loaded in 0.02 seconds. Server time: 6:50:39 PM