Forums / Guides and Articles / Making a new map
| Making a new map | ||||
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| 14:31:28 May 16th 12 - ZeTa (VU Admin): Here's information that you need to make a new map for VU. px = Pixels Map size: 2500x2500px The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc. TerrainThe map needs to have mountains, water, trees and rivers. Mountains: 80x80px or 40x40px Water: 80x80px or 40x40px Tree: 80x80px or 40x40px River: 20x20px These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px. The rivers can have a round shape, but the other terrain should be somewhat square. MiscThe smallest passage needs to be 20px or bigger for an army to be able to go through. Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though) The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players. WallsWalls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides: ASCII illustration: T = Terrain Bugged version: TWWWWWWWWWWWWWW...(no terrain to end the wall) | ||||
| 15:19:41 May 16th 12 - Stirlin (Dark Prince Stirlin): perhaps an incentive for people to make maps? bts, title, w/e | ||||
| 20:21:03 May 17th 12 - Mr. Kermit: Could you post the images you used to make the trees, mountains, etc? | ||||
| 08:47:04 May 18th 12 - Mr. Kermit: http://tinypic.com/r/igztqd/6 | ||||
| 08:53:33 May 18th 12 - Dragon (Sir Vader): I like the map. | ||||
| 11:13:01 May 18th 12 - heroix (Mr. Space Potato): Neither of maps I've seen could even try to compete to http://static.visual-utopia.com/images/shatteredworlds.jpg | ||||
| 17:02:31 May 21st 12 - Mr. Kermit: Hey so i drew a design for a map i was thinking of. Could you guys take a look at it and see if its a good map. | ||||
| 02:58:29 May 22nd 12 - Mr. Kermit: Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions. | ||||
| 03:09:15 May 22nd 12 - Xerxes (Mr. Xerxes The Almighty): 19:58:29 May 21st 12 - Mr. Kermit: Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions. Try to make it now on paint shop pro 7 | ||||
| 05:32:49 May 22nd 12 - Mr. Kermit: yeah :P im waiting on some more input from the community :P never create something that has serious design flaws :p hahaha... thats my thoughts tho >.< saves me a pain in going back to modify it :P ill give it one more day i think before i start | ||||
| 08:30:21 May 22nd 12 - Mr. Thick Rooster: take into consideration the constraints ZeTa has set, it needs to be 2500x2500 pixels (square), currently it is rectangular. it will need to be rescaled, or modified with a 10 block chunk cut off either the top or bottom | ||||
| 08:45:39 May 22nd 12 - Mr. Strong Mantrax Man: edit: to clarify, since it's currently ~1160x1600 px it would need to be rescaled regardless, it just depends on whether you would rather stretch it horizontally or cut 10 blocks off and modify it slightly. i've already looked at it rescaled and stretched horizontally and think it looks good. | ||||
| 09:10:51 May 22nd 12 - Mr. Kermit: thank you for your input, greatly appreciate it. | ||||
| 17:52:40 May 23rd 12 - Dragon (Sir Phelan Kell): you guys are doing great.... | ||||
| 18:31:18 May 23rd 12 - HorusPanic (Ms. Cross Dressing Horus): just saying.... 13:58:06 Feb 2nd 10 - Mr. Horus IV: Updates: This is really a 2500x2500 map, scaled down to 1000x1000 to make it readbale in this forum, I've indicated pixel width for each gap (if it were 2500x2500)
This is it tiled 3x3 (and scaled) | ||||
| 20:54:18 May 23rd 12 - Xerxes (Mr. Xerxes The Not Well Endowed): Too much forests and mountains, you need more open space to acomidate larger kd's | ||||
| 02:37:22 May 24th 12 - Pure (Mr. Ineedanewname): Horus I quite like yours :p There is a lot of forest though so maybe call it something with a Jungle-ish theme. Has a right amount of entrance/exits points for any size kingdom. Now can you try and get it in a detailed form? :p | ||||
| 04:26:28 May 24th 12 - Mr. Thick Rooster: horus map is actually fine in terms of space when it is scaled up. larger kingdoms don't need to be accommodated, imo it's actually the smaller kingdoms and solo players that should be thought about when a map is created. | ||||
| 04:27:45 May 24th 12 - Xerxes (Mr. Xerxes The Almighty): I hope it won't look like that though... | ||||
| 05:41:26 May 24th 12 - Revolution (Mr. Cornwall):
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| 05:42:44 May 24th 12 - Revolution (Mr. Cornwall): So why exactly cant it just be one tile that is the size of the finished product tiled maps? | ||||
| 05:55:54 May 24th 12 - Xerxes (Mr. Xerxes The Almighty): Skyrim...really? If you like skyrim you'll like this! http ://www.youtube.com/watch?v=j50u0zUeCmU&ob=av3e | ||||
| 07:28:23 May 24th 12 - Revolution (Mr. Cornwall): Yeah I was just jesting. :P | ||||
| 14:20:29 May 24th 12 - Mr. Evil Lincoln: I agree with the Skyrim map, or maybe all of Tamriel? | ||||
| 14:31:55 May 24th 12 - HorusPanic (Ms. Cross Dressing Horus): Now can you try and get it in a detailed form? :p I don't know how, anyone else? | ||||
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