Forums / Guides and Articles / Making a new map

Making a new map
14:31:28 May 16th 12 - ZeTa (VU Admin):

Here's information that you need to make a new map for VU.

px = Pixels

Map size: 2500x2500px

The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc.


The map needs to have mountains, water, trees and rivers.

Mountains: 80x80px or 40x40px

Water: 80x80px or 40x40px

Tree: 80x80px or 40x40px

River: 20x20px

These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px.

The rivers can have a round shape, but the other terrain should be somewhat square.


The smallest passage needs to be 20px or bigger for an army to be able to go through.

Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though)

The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players.


Walls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides:

ASCII illustration:

T = Terrain
W = Wall


Bugged version:

TWWWWWWWWWWWWWW...(no terrain to end the wall)

15:19:41 May 16th 12 - Stirlin (Dark Prince Stirlin):

perhaps an incentive for people to make maps? bts, title, w/e

having a few nice maps on a loop would add a nice variety

20:21:03 May 17th 12 - Mr. Kermit:

Could you post the images you used to make the trees, mountains, etc?

08:47:04 May 18th 12 - Mr. Kermit:
There is a link to a map i made. Didnt put too much thought in the design and layout, and i could refine it more as well. Im posting this to see if zeta likes it and what needs to be done to meet the requirements before i move forward with refining and creating new maps.

If you have a real strategic design that you want implemented, ingame message me and let me know. I could make it and post it here.

Also, the map quality will blur if you zoom in too much. It should be stable if you keep it at least above half zoomed (which would probably be good enough to visually play). Set zoom to 70% to see the optimal textures and qualities of the mountains, trees, and rivers.

Hope yall like it. Helpful comments are welcome.

08:53:33 May 18th 12 - Dragon (Sir Vader):

I like the map.

11:13:01 May 18th 12 - heroix (Mr. Space Potato):

Neither of maps I've seen could even try to compete to

17:02:31 May 21st 12 - Mr. Kermit:

Hey so i drew a design for a map i was thinking of. Could you guys take a look at it and see if its a good map.

If a few vets could look at it and tell me if the map has valid and strategic points of defense not just in this picture but a repeated image (such as shattered worlds does in fantasia). If you find flaws, please make suggestions on how to improve it.

Thanks, heres the map!

02:58:29 May 22nd 12 - Mr. Kermit:

Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions.

03:09:15 May 22nd 12 - Xerxes (Mr. Xerxes The Almighty):

19:58:29 May 21st 12 - Mr. Kermit:

Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions.

Try to make it now on paint shop pro 7

05:32:49 May 22nd 12 - Mr. Kermit:

yeah :P im waiting on some more input from the community :P never create something that has serious design flaws :p hahaha... thats my thoughts tho >.< saves me a pain in going back to modify it :P ill give it one more day i think before i start

08:30:21 May 22nd 12 - Mr. Thick Rooster:

take into consideration the constraints ZeTa has set, it needs to be 2500x2500 pixels (square), currently it is rectangular. it will need to be rescaled, or modified with a 10 block chunk cut off either the top or bottom

glancing over it while scaled to 2500x2500 px, i personally like the way it is set up, you cannot block off large chunks of land that can accommodate an entire kingdom with only 4 blockers - there are plenty of routes to attack. it seems like a fun map.

a potential problem area would be the passage at 23,22 (PIC)

i also personally feel that the river/tree at 32,10 and 32,11 (PIC) should be removed and made into empty plains, and possibly the lake terrain above that changed to mountain terrain.

08:45:39 May 22nd 12 - Mr. Strong Mantrax Man:

edit: to clarify, since it's currently ~1160x1600 px it would need to be rescaled regardless, it just depends on whether you would rather stretch it horizontally or cut 10 blocks off and modify it slightly. i've already looked at it rescaled and stretched horizontally and think it looks good.

09:10:51 May 22nd 12 - Mr. Kermit:

thank you for your input, greatly appreciate it.

Passage 23,22: will be expanded enough to fit a blocker of small size maybe 6400ish or 14400 blocker. So no worries.

River 32, 11 + 10: can be changed to a mountainous terrain.

however, the whole lake itself is benefiting the southwestern side of the map by providing a food source bonus other than the river surrounding its eastern border. So i guess ill cut the top half the the lake and change it to a mountainous terrain.

Resizing wont be a problem, ill be designing the map with the specified 2500x2500 px specs in photoshop. This is merely a design i drew on paper. Any extra space will be added as empty grassland to allow larger cities.

17:52:40 May 23rd 12 - Dragon (Sir Phelan Kell):

you guys are doing great....

18:31:18 May 23rd 12 - HorusPanic (Ms. Cross Dressing Horus):

just saying....

13:58:06 Feb 2nd 10 - Mr. Horus IV:


This is really a 2500x2500 map, scaled down to 1000x1000 to make it readbale in this forum, I've indicated pixel width for each gap (if it were 2500x2500)



This is it tiled 3x3 (and scaled)

20:54:18 May 23rd 12 - Xerxes (Mr. Xerxes The Not Well Endowed):

Too much forests and mountains, you need more open space to acomidate larger kd's

02:37:22 May 24th 12 - Pure (Mr. Ineedanewname):

Horus I quite like yours :p There is a lot of forest though so maybe call it something with a Jungle-ish theme. Has a right amount of entrance/exits points for any size kingdom. Now can you try and get it in a detailed form? :p

04:26:28 May 24th 12 - Mr. Thick Rooster:

horus map is actually fine in terms of space when it is scaled up. larger kingdoms don't need to be accommodated, imo it's actually the smaller kingdoms and solo players that should be thought about when a map is created.

04:27:45 May 24th 12 - Xerxes (Mr. Xerxes The Almighty):

I hope it won't look like that though...

05:41:26 May 24th 12 - Revolution (Mr. Cornwall):

Here's a good map guys!


05:42:44 May 24th 12 - Revolution (Mr. Cornwall):

So why exactly cant it just be one tile that is the size of the finished product tiled maps?

I would be all for making one for you guys then.

05:55:54 May 24th 12 - Xerxes (Mr. Xerxes The Almighty):

Skyrim...really? If you like skyrim you'll like this!

http ://

07:28:23 May 24th 12 - Revolution (Mr. Cornwall):

Yeah I was just jesting. :P

14:20:29 May 24th 12 - Mr. Evil Lincoln:

I agree with the Skyrim map, or maybe all of Tamriel?

Yes I was Dovahkiin 2 eras ago.

14:31:55 May 24th 12 - HorusPanic (Ms. Cross Dressing Horus):

 Now can you try and get it in a detailed form? :p

I don't know how, anyone else?

07:01:07 Jul 8th 13 - Jondy (Sir Jondrus Kilowatt):

Here is my idea for a map shown in four tiles. It's a rough drawing and would need to be larger. Any input would help. I know I am missing some trees in the lower left corner area. The black lines represent bridges and cave passages.

07:09:42 Jul 8th 13 - Mr. Dabangg:

It's nearly impossible to get from the top tiles to the tiles on the bottom....maybe adding a few bridges there would help!

17:16:36 Jul 8th 13 - Mr. Pang Tong:

i think the black lines are meant to be passages or bridges

17:40:32 Jul 8th 13 - Tyr (Sir Tyrgalon):

Yep, but its still seems pretty much impossible to reach the upper 2 squares from the bottom 2 squares.

18:14:33 Jul 8th 13 - Jondy (Sir Jondrus Kilowatt):

18:28:47 Jul 8th 13 - Exalted Salamon The Binhger:

This is an untextured design let me know what yall think and if its even possible to implement and ill finish/work on it more, dont like investing time into something that wont see implementation

22:32:25 Jul 8th 13 - Stewie Griffin (Mr. Hanuman):

^ +1

03:15:43 Jul 9th 13 - NazT (Mr. Sofa Awesome):

I like it!! the only thing is if it is wallpapered the middle of the map will be a huge lake, lots of marching

03:58:06 Jul 9th 13 - Mr. Binh Ladinh:

^Something tells me its suppose to be like that, but I do agree its a bit extreme, I like the map though.

05:03:26 Jul 9th 13 - Zephyr (Marquess Esmeralda):

Salamon, your map is just gorgeous.

Jondrus I can't wait to see your map in VU colors :P

Salamon you should either message ZeTa directly when the map is finished, or message Dragon since I think Zond is bussy with rl.

06:51:18 Jul 9th 13 - Mr. Binh Ladinh:

Bit of an inside tip, zeta is actually looking to do some work on the game so he is working on some things in the near future, but yeah, mong do what zephyr said and message admin, don't worry about dragon a I'm pretty sure he's inactive as well

06:59:23 Jul 9th 13 - Zond (The Gravitation):

I read mails, and half play now. So i can still do stuff like talk to zeta and etc. 

07:36:53 Jul 9th 13 - Zephyr (Marquess Esmeralda):

You can also start a forum thread to implement your map upon completion, eventually if your thread gets a lot of support from the community, ZeTa will eventually look into it. About Dragon it looks like ha has been a little bit busy off lately, you can still message Zond.

17:40:22 Jul 9th 13 - Jondy (Sir Jondrus Kilowatt):

I'm not sure on what step to take next. I know I need to get the size right. Should I make it solid colors first? Anyone have suggestions for map editors or a way to make this without one?

19:08:34 Jul 9th 13 - Mr. Binh Ladinh:

Jond the thing that I personally think is wrong with yours is that I think you went in with your mind set on certain areas for cores. Just looking at your map from a distance I can easily recognize core areas far too easily with minimal blockers needed.

Also instead of what looks like bridges through the mountains just make a nice gap through them :P

19:52:47 Jul 9th 13 - Zephyr (Marquess Esmeralda):

Exactly, is way to easily to block, try to add some other areas of small and difficult entrance. IMO.

04:10:25 Jul 19th 13 - Juicebox (Mr. Theo Gravelhand):

19:23:44 Jul 19th 13 - Tyr (Sir Tyrgalon):

lol XD

11:23:27 Jul 23rd 13 - Mr. Hellosmarttoownneverever:

I reckon we should just have different features on maps too, I dont exactly have much an idea but what if there was a Hostile-To-Everyone NPC that appeared and you had to kill them to reclaim certain areas of land, It'd be quite good for kingdoms to have to fight to build a city. However this NPC can't attack you when you are in protection, Nor can you attack him, What do you think guys??

12:35:09 Jul 23rd 13 - Mr. Karta Killa The Return:

NPC's would need A.I Programing. At best they would have to be like Dragons that can also take cities, not just attack them. But even then, they'll never be very smart.

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