|Changes so far|
|14:42:26 Jul 7th 09 - Mr. Fordius:|
|15:17:58 Jul 7th 09 - Ms. Shadowcat:|
i like your suggestions.
|15:24:02 Jul 7th 09 - Mr. Dargoth:|
I agree totally.
|15:54:24 Jul 7th 09 - Mr. Gee:|
A agree with the straategy aspect. I also like the fact that we can't all merge into one superpower army and whipe throuogh everything.
There's something missing though, as it does seem to drag out more this era. I spend a lot of time just waiting around for something to happen. Maybe that's a good thing, maybe not. I guess in war you sometimes have to wait it out.
Your suggestions make sense and would probably assist in the playability of the game.
|15:58:28 Jul 7th 09 - Duke Pikachu:|
Ok only because ford is making me... a seriousish post :O
|21:51:21 Jul 7th 09 - Mr. Bartimaeus Reincarnated:|
I totally agree with everything
|09:29:07 Jul 8th 09 - Mr. Elsin:|
Income raising/cost reducing changes by themselves won't work. With merges gone the production limit means people can't afford to have defense sitting in blockers and a decent offensive army. They often opt for a large offensive army and leave themselves poorly defended. Just increasing income will mean more troops in blockers. A very bad thing.
|10:50:41 Jul 8th 09 - Mr. Jet:|
Stream of consciousness post:
|11:44:38 Jul 8th 09 - Mr. Chupamela Polla:|
Jet is the only one thats spoke much Sense in this thread.
|14:42:28 Jul 8th 09 - Mr. Brainiac:|
Well, I wish to see what the trade option which Zeta had wanted to add this era would have done. Would it have made a big difference? Would people have been able to trade to make a lot of money as an empire?
I mean I think Zeta weakened our growth/income because he had the idea of adding the option of "trade", but instead held off on it. If Zeta where to have added it, then maybe things would have been different...
|16:28:54 Jul 8th 09 - Sir Belmont The Avenger:|
|18:15:29 Jul 8th 09 - Mr. Gawaine:|
Never thought of it that way, good thinkin' Brain! I agree, maybe he should finalize his plan over another era like last era, not this one, and THEN reimplement the current state WITH the trade. This way, ppl will be satisfied for next era and the era after that will be a first. =)
|21:15:44 Jul 8th 09 - Mr. Magneto:|
The maps need restructuring.
Fantasia is a fairly unfair place for a kingdom to start in, because it is smack right in the middle of 4 maps, and it is the place where final scores are counted, so everyone wants to feast on Fantasian based kingdoms.
On the other hand, kingdoms that would WANT to be based on Fantasia to fight for scores, but end up being placed on other maps, end up having to fight through a whole host of obstacles just to get a good portion of themselves based on Fantasia, and utlimately, the final HoH.
Best thing to do would be to organise 3 maps with scores that count, aka Fantasia in the middle and Mantrax and Zetamania flanking it. The maps can all linked, and scores on all maps count towards one HoH list. Map sizes should be at least 4 X 4 and all kingdoms start on them, and dead kingdoms respawn in new Starta / Nirvana / whatever maps 2 weeks into the game.
This way, everyone is fighting on even ground, Fantasian based kingdoms would have less pressure, and kingdoms based on other maps have a fair chance to fight for the crown.
|23:40:06 Jul 8th 09 - Mr. Serene:|
I find the game gets a little boring after waiting so long to get some income, then waiting even longer to train troops. Also, the ease of making a strong blocker vs making a strong army is rather unbalanced.
|04:05:20 Jul 9th 09 - Sir Arlidorius The Tafflinicronian:|
I like the building upkeep. It accounts some key real-life aspects:
It also forces players to build smaller empires, so they can't take over the entire world single handed.
The thing that most players don't realize about the 50% rule is that it is a great thing for the masses of middle-sized players like me, who play medium races, like me. Humans and other such races that don't have a great millitary or need to grow large often find themselves in 'Helm's Deep' like situations- basically you run off to a very foritifiable city you have sitting around and have to live out the enemy's attack. With the 50% rule, this is not required, and you can build while larger players do the fighting, so by the time you are large enough to fight, you can fight well.
By the way, there are LOTS of ways around it, so stop fussing. If you send scouts to sit next to their city and they attack it, you can attack them.
|19:10:27 Jul 10th 09 - Mr. Gawaine:|
But this is based on medieval times (sort of), where you didn't pay your workers, they paid you...
|23:25:58 Jul 10th 09 - Sir Sorra:|
I believe your getting Medieval times mixed up with Communist Russia.
|07:43:29 Jul 17th 09 - Mr. Gawaine:|
Nah. Look it up, usually a lord owned the estate, and offered protection to people. Then, the peasants moved into these estates, worked the land and gave a % of their yield to the lord.
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