Forums / Questions and Answers / Berserker Mechanics
Berserker Mechanics | ||||
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02:31:22 Oct 5th 22 - Matthew (Chief Trogdar): How does the game determine when Berserkers friendly fire? Or how, rather? | ||||
03:30:21 Oct 5th 22 - Percy (Sir Percy The Arma Caster): It doesn’t do that at all, is actually much simpler than you might imagine. The game shows Zerks as having 35/35, but those numbers are ONLY used to generate attacker/defender percent chances. The numbers used for battles are the OG numbers: 40 OP and 30 DP. Since chances are based on 35/35, you deal more damage than expected (since you hit with 5 extra OP), but also take extra damage (since you have 5 less DP). There isn’t any fancy math being done on the backend. Just simple number manipulation :) You might ask where this comes from? Zerks back in the day we’re 40/30 and had no “kills more, even allies” tag. To give them a bit of a unique trait, their values were changed to 35/35 at the surface, but the fighting numbers remained, which then allowed the fun description to be added! | ||||
04:04:17 Oct 5th 22 - Matthew (Chief Trogdar): THANK YOU FOR THE RESPONSE! This is fascinating, and I respect the effort put in to figure this one out. Thank you again. | ||||
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