The Guide
If you have any questions regarding Visual Utopia, be sure to check out the how to get help page. More guides and articles can be found in the forum.
The military units
Human | ||||
---|---|---|---|---|
Swordsmen 200 3 2 | Archers 500 4 5 | Knights 2500 11 11 | Magicians 240 0 0 | Catapults 10000 40 20 |
Elf | ||||
---|---|---|---|---|
Ghosts 100 2 1 | Archers 700 2 10 | Riders 1600 7 10 | Spellweavers 300 0 0 | Archmages 4000 * * |
Orc | ||||
---|---|---|---|---|
Gaia 100 1 2 | Hammerthrowers 300 3 3 | Ogres 1500 8 8 | Shamans 230 0 0 | Nazguls 45000 160 160 |
Dwarf | ||||
---|---|---|---|---|
Swordsmen 250 3 2 | Hammerthrowers 900 5 6 | Axemen 2500 10 8 | Runemasters 300 0 0 | Cavemasters 1000 6 3 |
Troll | ||||
---|---|---|---|---|
Hobgoblins 200 2 3 | Rockthrowers 500 5 4 | Warlords 1600 10 10 | Mages 240 1 0 | Berserkers 6000 35 35 |
Halfling | ||||
---|---|---|---|---|
Farmers 20 0 1 | Slingers 150 2 2 | Pony riders 800 6 4 | Illusionists 240 0 0 | Adventurers 1900 8 8 |
* The power of an archmage is 3 * magic science level.
The Strength of the units are shown as Offence & Defence. Offence is how good the unit is at attacking and killing while defence is how good the unit is at defending.
Each peasant provides 0.05 defence.
The buildings
Buildings | |
---|---|
WreckagesWhen you destroy buildings they will become Wreckages and will disappear over time. |
|
HomesHouse 25 people. |
|
FarmsProduce 7+ food each day. |
|
MinesProduce 3+ gold and 1+ stone each day. |
|
Magic TowersWill defend your city from magic and make it much easier for your wizards to cast long range spells. |
|
Guard TowersEach guard tower gives 5 + military level, extra defence and increase line of sight. |
|
TaverneIncrease the morale in your city and the armies stationed in the city. |
|
Lumber MillsProduce 1+ tree each day. |
|
ArmoriesLower training time (max 50%) and allows you to train more troops in your city.Note: Each military science level ads one day to the training time. |
|
WarehousesWill store 100 times more of your resources than a farm/mine/mill. * |
|
WallsIncreases the preparation time when an enemy is attacking your colony. |
+ The buildings can have various bonuses that makes them more effective and can produce more. For example building farms in a city placed near a river will produce more food then a city on the plains/desert.
The production in each building will vary depending on the total amount of that building in your empire. While one farm might produce 20 food each day, ten farms might only produce 100 food each day.
* Farms, mines and lumber mills can also store resources and there is no limit on how much one building can store.
Every farm, mine and lumbermill needs 5 workers to operate.
Each man and woman (not in an army) eats 0.25 food each day.
All employed peasants pay 1 gold in taxes each day.
As the population of the city grows, merchants and other wealthy people will move into the city and increase the tax revenue.
Articles and guides can be found in the forum.
Interesting forum topics
LandDropping Explained Treasure Request a Guide/Article City Sizes and Blockage Levels Modern Magic Guide Defending Against Plague |
Eye in the Sky A Calculator Unbeatable Invincible Strategy Game Rules (from signup) Kingdom Leading Guide BUILD 1 WALL PreOOP Economic Concept |
Search the forum
Recently asked questions
Example of mechanic knowledge Spawn issue All bonuses city Stg changes Orc science mining 3 first Discord |
Sign of vet Archmage MP How to improve dwarves Re appearance after burn Where are game updates posted How to know about aotd |