The Guide
This page shows some useful information that might be needed during gameplay. The official visual utopia guide can be found in the forum. If you are new to the game, make sure you read the newbie guide to visual utopia.
Human
Swordsmen

200 2 3
Archers

520 4 5
Knights

1500 11 11
Magicians

240 0 0
Catapults

5000 40 20

Elf
Ghosts

100 2 2
Archers

650 2 10
Riders

1100 6 10
Spellweavers

240 0 0
Archmages

2600 * *

Orc
Gaia

90 1 1
Hammerthrowers

280 3 3
Ogres

1000 8 6
Shamans

230 0 0
Nazguls

17000 150 150

Dwarf
Swordsmen

190 2 2
Hammerthrowers

720 5 6
Axemen

1200 8 6
Runemasters

300 0 0
Cavemasters

900 3 3

Troll
Hobgoblins

160 3 3
Rockthrowers

450 5 5
Warlords

1100 10 10
Mages

200 1 0
Berserkers

3500 35 35

Halfling
Farmers

20 0 1
Slingers

150 2 2
Pony riders

500 6 4
Illusionists

240 0 0
Adventurers

1000 8 8

* The power of an archmage is 3 * magic science level.
The Strength of the units are shown as Offence & Defence. Offence means how good the unit is at attacking and defence means how good the unit is at defending (cities). When an army get attacked on the field, half the defence and half the offence is calculated as defence.

The training costs will increase the more buildings you get.

Each peasant provides 0.05 defence.


Buildings

Wreckages

When you destroy buildings they will become Wreckages and will disappear over time.

Homes

House 25 people.

Farms

Produce 7+ food each day.

Mines

Produce 3+ gold and 1+ stone each day.

Magic Towers

Will defend your city from magic and make it much easier for your wizards to cast long range spells.

Guardtowers

Each guardtower gives 5 extra defence and increase line of sight.

Taverne

Increase the morale in your city and the armies stationed in the city.

Lumbermills

Produce 1+ tree each day.

Armories

Lower training costs (max 50%) and makes you able to train more troops in your colony.

Warehouses

Store 100 times more resources then farms/mines/mills. *

Walls

Multiplies the defence (max walls gives 100% extra defence) and increase the preparation time when attacking your colony.

+ The buildings can have various bonuses that makes them more effective and can produce more. For example building farms in a city placed near a river will produce more food then a city on the plains/desert.

* All buildings can store an unlimited amount of resources.

Every farm, mine and lumbermill needs 5 workers to operate.

Each man and woman (not in an army) eats 0.25 food each day.

All employed peasants pay 1 gold in taxes each day.


Articles and guides can be found in the forum.


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