Forums / Guides and Articles / Cavemasters for each city size
Cavemasters for each city size | ||||
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These #'s are for perfect ratios! Any extra buildings do as you wish with like build normal ratio. 1:5 1 Cavemaster Per Mine. Max size // Homes // Mines // Total 400 // 72 // 300 // 372 6400 // 1236 // 5150 // 6386 14400 // 2784 // 11600 // 14384 25600 // 4950 // 20625 // 25575 40000 // 7740 // 32250 // 39990 57600 // 11148 // 46450 // 57598 78400 // 15174 // 63225 // 78399 90000 // 17418 // 72575 // 89993 Enjoy! | ||||
well done ^^ | ||||
lol just build in a 6:25 ratio, houses to mines.... been saying this for ages. | ||||
That covers mines and homes, but what about the tens of thousands of farms, lumbermills, armouries and taverns every good city has? Oh ya and gts, mts and warehouses =p | ||||
what does the TOTAL category stand for? | ||||
mines+homes | ||||
This is lame... | ||||
the whole point is that that isn't the right ratio | ||||
Earth - Thats what I do O.o Copycat! | ||||
Mr Ant, using slaves you can compensate it. | ||||
Earth, Nova's strategy brings more gold then the 1:5 ratio... | ||||
For every 1k homes you take away and replace with 1k mines and cavers need to be replaced with 31k slaves | ||||
Like cleaning your house? And gently rubbing your back ;) | ||||
What's the best Caver ratio? I've read many guide's and i don't know which one to choose. Can someone help me? | ||||
1 caver to each mine, its the only ratio. | ||||
of course if you have extra slaves you can cheat by changing ratio of homes to mines by using slaves to work mines. still 1 caver per mine just more mines = more cavers | ||||
400 // 77.42 // 322.58 // 400 | ||||
def ratios(town_size): | ||||
just doratio 1 house to 4 mines then have1 caver per mine... whats rong with this? lol | ||||
Whats right with it? | ||||
lern 2 inglish pl0x | ||||
I agree with that supposedly unknown moderator. | ||||
Here's a questions. | ||||
its a % boost to production based off the % of cavers to mines | ||||
so more cavers produce even more per unit (caver)? | ||||
you have a ratio of cavers:mines... that goes up to a max of 100% (1:1) and no bonus return for more cavers passed 100% that ratio is a factor in determining the output per mine ie somegthing like... mine output = base rate * (caver ratio * X + C) * (1 + 0.1 * mining science) + ....etc keep in mind the base rate is based on your total land count and mine count and X and B are 'unknown' numbers another way to think of it (and i like putting these ideas in terms on 'real people) is that each cavers get a special office at the mine and 5 peasants to overview. the caver is good at directing those 5 peasants at being more efficient when working down in the mine - and will pick up a pickaxe and do some mining himself! | ||||
but, we don't know B and C....so they could technically be so low that mine output increases by such a low amount that having a peasant and an extra mine might actually produce more? or we just assume cavers produce more? do we have hard evidence of that? | ||||
i dont remember where it is in these forums, but essentially cavers are worth it if you can invest in them early enough to reach their BEP (break-even point) | ||||
so if there are 20 or more RL days in the era, its worth having cavers? | ||||
I usually recommend cavers for any dwarf build, but I wouldn't train too many past day 20 of an Era | ||||
Cavemasters are REALLY GOOD in ANY Dwarf build assuming your era doesn't end at day 10-13 or when the average land count is under 120k~, in which case the race itself isn't that good anyways. | ||||
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