Forums / Guides and Articles / Chronicles of Osiris
Chronicles of Osiris | ||||
---|---|---|---|---|
The Chronicles of Osiris As my time as a fant leader comes to a close i will write my guides and hopefully you will find some infomation usefull to you at some point if you care to read it. Most recently i have been playing Dwarf, all my knowledge of elf is near obsolete so that is best left to others. So i guess i will start with Kingdom building.
Everyone has thier own ideas on how to run a kingdom but i will tell you mine and what has worked for me. In my opinion you should not even attempt to form a kd in your first 7-10 eras as you will not have enough experiance.
Ok so you have played a fair few eras have some friends and some experiance what next? Now i played in the Sayian Empire for a while before i played in SaC and Heaven, I rose through the ranks of Heaven and thus gained Kingship when Ponsa and Fordius left. When i formed Abydos i had a solid core of players who knew the game and i knew well. Although not everyone stayed for the next era it is a massive boost to your chances of surviving. --Dictatorship vs Democracy-- I am a firm beliver that dictatorship is much better then democracy for a kd. The Leader and viceroys make the decisions the relations and give the orders. Voting slows things down and things can become messy. you need to know that your members are people and that an iron fist will work but do not treat them like a piece of crap. They are not forced to join your kingdom and will not remain if you act like an ass (unless you are me then you get away with it)
As i ramble on it is important that you remember that this is what worked for ME. all kds are formed and run differently and it is up to you to find the way that suits you. My general opinions come from Utopia where the best kd i was in was run as a dictatorship.
Kingdom tactics are complex and long and i care not to explain them all in detail right now :D Magic is key to a kingdoms success, As Abydos has shown you can overcome larger kds and odds through superior magic. I can not stress enough how much magic can tip the balance of a war. The rest you will learn along the way and should be able to learn from your mistakes.
When you have the co-opertation and discipline in the kd i would suggest kd race builds. Ie 15 dwarves 1 elf 1 halfling 2 orcs 2 trolls 1-2 humans etc to use ours from a few eras ago.
The Wave attack.. A usefull Kingdom strategy is the wave.. By this i mean to say that you should select 4-5 of your players to *beep* and farm oop for the first week or so while the rest of the kd fights. The farmers will then engage leaving 5-6 of the oop attackers to farm and catch up. This will allow you to win a long drawn out war against a kingdom that doesnt wave. if done well you will match them for armies but your overall economy will still increase.
| ||||
Nice guide osi. :P | ||||
wonderful. like the part about leadership. | ||||
i made use of this guide and rumour is i'm a 500x better player now. keep up the good work osiris. | ||||
[Top] Pages: 1 |
Forum bookmarks Reset views