Forums / Guides and Articles / Making a new map
Making a new map | ||||
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Here's information that you need to make a new map for VU. px = Pixels Map size: 2500x2500px The map needs to be repeatable! So if you put two maps beside each others it needs to have a smooth transition over the edges. No cut rivers etc. TerrainThe map needs to have mountains, water, trees and rivers. Mountains: 80x80px or 40x40px Water: 80x80px or 40x40px Tree: 80x80px or 40x40px River: 20x20px These are guidelines, although, it's very important that the terrain is not smaller then 40x40px. And a river is not smaller then 20x20px. The rivers can have a round shape, but the other terrain should be somewhat square. MiscThe smallest passage needs to be 20px or bigger for an army to be able to go through. Don't make too much terrain. And don't pile terrain above each others. You can only place cities on plains (space without terrain) so more terrain means less cities.(dwarf and elf cities can expand into terrain though) The default size of a world is 5000x5000px, so your map will most of the time be looped twice (2x2). And a default (2x2) map should be able to hold at least 50 players. WallsWalls might get bugged if they are placed on uneven terrain, so if you have walls (Zetamaina) in mind there should be horizontal or vertical terrain on both sides: ASCII illustration: T = Terrain Bugged version: TWWWWWWWWWWWWWW...(no terrain to end the wall) | ||||
perhaps an incentive for people to make maps? bts, title, w/e | ||||
Could you post the images you used to make the trees, mountains, etc? | ||||
http://tinypic.com/r/igztqd/6 | ||||
Neither of maps I've seen could even try to compete to http://static.visual-utopia.com/images/shatteredworlds.jpg | ||||
Hey so i drew a design for a map i was thinking of. Could you guys take a look at it and see if its a good map. | ||||
Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions. | ||||
19:58:29 May 21st 12 - Mr. Kermit: Map 2: revised copy of previous map. To allow more opened up spaces for larger cities, and less defensive by removing several blocker positions. Try to make it now on paint shop pro 7 | ||||
take into consideration the constraints ZeTa has set, it needs to be 2500x2500 pixels (square), currently it is rectangular. it will need to be rescaled, or modified with a 10 block chunk cut off either the top or bottom | ||||
thank you for your input, greatly appreciate it. | ||||
just saying.... 13:58:06 Feb 2nd 10 - Mr. Horus IV: Updates: This is really a 2500x2500 map, scaled down to 1000x1000 to make it readbale in this forum, I've indicated pixel width for each gap (if it were 2500x2500)
This is it tiled 3x3 (and scaled) | ||||
horus map is actually fine in terms of space when it is scaled up. larger kingdoms don't need to be accommodated, imo it's actually the smaller kingdoms and solo players that should be thought about when a map is created. | ||||
So why exactly cant it just be one tile that is the size of the finished product tiled maps? | ||||
Now can you try and get it in a detailed form? :p I don't know how, anyone else? | ||||
http://s823.photobucket.com/user/bjangsta/media/fourtile3.jpg.html Here is my idea for a map shown in four tiles. It's a rough drawing and would need to be larger. Any input would help. I know I am missing some trees in the lower left corner area. The black lines represent bridges and cave passages. | ||||
It's nearly impossible to get from the top tiles to the tiles on the bottom....maybe adding a few bridges there would help! | ||||
i think the black lines are meant to be passages or bridges | ||||
Yep, but its still seems pretty much impossible to reach the upper 2 squares from the bottom 2 squares. | ||||
I think I found the solution. http://s823.photobucket.com/user/bjangsta/media/fourtile4.jpg.html | ||||
This is an untextured design let me know what yall think and if its even possible to implement and ill finish/work on it more, dont like investing time into something that wont see implementation | ||||
^Something tells me its suppose to be like that, but I do agree its a bit extreme, I like the map though. | ||||
Salamon, your map is just gorgeous. Jondrus I can't wait to see your map in VU colors :P Salamon you should either message ZeTa directly when the map is finished, or message Dragon since I think Zond is bussy with rl. | ||||
Bit of an inside tip, zeta is actually looking to do some work on the game so he is working on some things in the near future, but yeah, mong do what zephyr said and message admin, don't worry about dragon a I'm pretty sure he's inactive as well | ||||
I read mails, and half play now. So i can still do stuff like talk to zeta and etc. | ||||
I'm not sure on what step to take next. I know I need to get the size right. Should I make it solid colors first? Anyone have suggestions for map editors or a way to make this without one? | ||||
I like this map: | ||||
Is anyone interested in making a new map? | ||||
http://visual-utopia.com/forum.asp?f=Miscellaneous+Discussions&t=New+Map+needed&page=2 | ||||
I have decided that I will attempt to make a map as close to Middle Earth and of westeros as possible. Any help would be appreciated. | ||||
Your a brillant man.... Westeros would be perfect but the only problem is that one side might be better then the other | ||||
wouldnt be able to to eather.. you need to make it soit can be placed in blocked next to each other. | ||||
Yeah... Unless Zeta were willing to accept a map blown up to the dimensions of 4x4 as a special case. I mean, I figure it would be a small adjustment, but I'm sure there's things we don't know about the game code. | ||||
Now being a socalled "pensionist" :big-grin:, I sometimes have too much time, so I'm fooling 'round a little to make a map (geeee - one more lunatic.... Yes????). | ||||
I have decided that I will attempt to make a map as close to Middle Earth and of westeros as possible. Any help would be appreciated. Yeah... Unless Zeta were willing to accept a map blown up to the dimensions of 4x4 as a special case. This would be absolutely brilliant! | ||||
My map isn't finished yet. I still need to color the plains and making the map look nice all over - at least do my best. | ||||
Here it is. Comments please. | ||||
looks pretty | ||||
If you can - I would suggest including some more entrances to each of the "cores". Currently, there are multiple core locations which are easily defend-able with only 1 or 2 blockers. This will lead to huge stalemates and the "largest-kingdom-wins" setup, since all you have to do is stack your couple blockers with as many troops as you can. So it'll just end up turning into the desert crater map, where it's a farming competition since it's nearly impossible to break through the enemy blocker for the first 4-5 weeks of the era... Your current map setup could work well for zetamania (due to the presence of merges), but I don't think it'll work well for the other worlds (i.e. Fantasia, Mantrax etc.) unless you add some more entrances to each of the cores. | ||||
Agree there are areas with only one-two-three entrances, but that is my intention. Solo-players and small kingdoms should also be able to have fun on this map. | ||||
yes .. solos and small kingdoms may have a chance if you can block small areas | ||||
It has potential :) I'd want to see a larger portion though, I can't visualize this tiled across (keep getting distracted by the almost an island at the bottom) | ||||
I do not have time to change much before Sunday (DON'T think I'm inactive, I'm not). | ||||
I'm still filling out the plains and try to give the map a nice look. | ||||
Don't know what happens with my uploads when my trial-period run out - but I still have 10 days...... | ||||
I am a fan. Ill come back to try this map | ||||
Don't think I hasn't worked more on it - I have. | ||||
Agreed! | ||||
My map is finished and I have included a suggestion, that Stewie made in two of the four corners. | ||||
GOT IT! | ||||
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