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Production and Resources | ||||
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Your people depend on that you make the right decisions. You give the orders and they do the work. ResourcesThere are five types of resources: Gold, food, stone, tree and slaves.Gold is the currency and is needed for almost everything in the game, your people need food to eat, you need tree and stone to build buildings and slaves can be used as cheap workers. All resources are Global so you will not need farms lumber mills and mines in every city, but you will however need homes if you want peasants to move in. ProductionYour main source for gold will be gold from mines and from tax. Each employed peasant pay you tax.WorkersYou need workers (peasants or slaves) for the buildings to function.If you are in shortage of workers, your mines, lumber mills and farms will produce less. If you have no peasants at all or if the morale is very low, no one will work and there will be no production. All working peasants will pay tax. All buildings except homes have workers Productivityproductivity = workers / workers neededIt's only the industry buildings; mines, lumber mills and farms that will be affected by the productivity. The production variable tells you the production level in your colony. A productivity of 50% will make your industry building produce only half as much. Terrain BonusThe amount of resources your farms, mines and lumber mills produce depends on how much raw materials there is in the area.If you for example build a lumber mills close to a forest, it will produce more tree. Same with mines; they will produce more if they are close to mountains and farms will produce more if they have water supply. Try to specialize your cities...Build a mine city next to a mountain and build mainly mines there. Same with lumber mills cities near forests and farms near rivers. This will provide a better bonus and more effective economy. Neighboring citiesIf there are other cities close to yours and their owners are not in your kingdom, your cities will compete for the resources. However, smalls cities might give you a boost. | ||||
Does your production keep decreasing if you have too many peasants as well? My status screen says 0 peasants are looking for work and my production keeps dropping in % | ||||
That probably means you do not have enough peasants. You need 5 peasants per production building. So if you have 1000 mines you need 5000 peasants to fill them. If you build more production buildings than the number of peasants you have, the production drops. " If you have no peasants at all or if the morale is very low, no one will work and there will be no production. Also if you are in shortage of workers, your mines, lumbermills and farms will produce less. The production variable tells you the production level in your colony. If it's low, for example under 50% you need more workers or slaves. And if it's on 100% you got maximum production and might look into building even more to provide work for your peasants." | ||||
productivity is # of peasants / # of jobs. so if you have 1000 jobs and only 600 peasants your productivity will drop 1% each turn until it reaches 60% if you have too many peasants your productivity will remain at 100%, but the unemployed peasants dont pay taxes, but still eat your food | ||||
how can i get more peassant, its been days my no increase in my peasant and my production cant grow | ||||
you probably have troops in the city taking up housing space or not enough houses. removing the troops would increase the ammount of peasents in the city | ||||
How do u get more workers if ur productivity goes low | ||||
time, peasants need time to move into your cities... and if you don't have enough houses you should build more of them. | ||||
You can transfer from your other cities or just wait. :) | ||||
Duke Michael Deallus | ||||
every city has a max amount a 90k ine is just greater a bonus then one you would get for a 50k mine | ||||
ancient, all cities reach their bonus depending on how close they are and how much they've grown into their full size. | ||||
mine does :) | ||||
no i mean, all cities if placed right will achive the same bonus.... | ||||
oh lol makes sense | ||||
what if your city is close to more than one resource? will you get multiple bonuses? | ||||
yes | ||||
little prob... have 2000 houses, and 3500 mills/minesand farms all together... | ||||
cast happiness | ||||
you get peasants each tick, it takes time but they'll eventually come in :P | ||||
will casting happiness actually give u more peasants? in my city i have 100% morale. Also, will buildings more buildings(not including farms/mills/mines) take workers from your productivity to build the actual buildings? | ||||
yes because people want to live in a happy city and no people will always do the jobs | ||||
do magic towers and taverns and such use workers? also if max arms for bonus is roughly 5k arms to 1k homes will my bonus drop if i put say 10k worth of other cities, more homes included? can i essentially put 5k arms in every city and have them get max bonus regaurdless of size of city?thanks in advance :D | ||||
lol wut, at 100% im pretty sure it stays the same, if you go over 100% it only stays there for 1 tick and not. | ||||
wait so what about the arms? if i have a 90k city with 5k arms in it will i still get the max training reduction percent? | ||||
No Piggy, you will not. | ||||
you need 15k armories for that... | ||||
thanks to all :D | ||||
very welcome ;-) | ||||
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