Forums / Guides and Articles / Science Strategies
Science Strategies | ||||
---|---|---|---|---|
Sciences Basic Fighting Sciences. Phase one Mining 5-6 Phase two Military 7-8 Phase two Magic 3-5 Phase three Mining 6-7 Phase four Farming 5-6 Phase five Lumber 5-6 Phase 6 Medicine - Elite Fighting Sciences. Phase one Mining 3 Phase two Magic 6 Phase two Military 6 Phase three Mining 6 Phase four Farming 6 Phase five Lumber 6 Phas six Medicine - Elf attack sciences Phase one Mining 3 Phase two Magic 8 Phase two Military 5-6 Phase three Mining 5-6 Phase four Farming 5-6 Phase five Lumber 5-6 Phase 6 Medicine - Elf Mage Sciences. Phase one Magic 9 Phase two Mining 5-6 Phase three Military 5-6 Phase four Farming 5-6 Phase five Lumber 5-6 Phase 6 Medicine | ||||
I personally always do medical sciences before any econ science except mining. They give a boost to Pez Growth each level as well as increase injury heal rate, which is useful for any attacker, any battlemage with MUs, and any mage casting from army (StG self casts, short range AotD, etc). And the boost to PG is essential for any role, as it means extra pez in armory on its own, but also allows you to siphon from econ cities more often, increasing total troop output. I also would never pay the high prices for farming 5-6 (unless Halfer) or lumber 5-6 after all those other sciences, but that’s just me :) | ||||
Few things bite quite as hard as going level 9 magic as Human first. It is, if I recall, more achievable dye to income boost and building discounts as a dwarf. But you are limited to Battlemage as a dwarf due to how difficult casting on your own troops are. Human level 9 cost Magic LevelCurrent level 8 Upgrading will cost 394,312,500 gold, 35,050,000 stone, 35,050,000 tree and 35,050,000 food. | ||||
Issue with Dwarf mage is the “inherent magic protection” also impacts casts your do on others. So if I’m a dwarf casting on a human, it’s no different than human casting on dwarf. Never be a dwarf mage, there is 0 benefit but MANY negatives. Even with human magic 9 costs, they’re more viable than dwarf magic 9 | ||||
Has anyone gone to 10 and noted any perceivable success increase in upper level spells? Magic Level Current level 9 Upgrading will cost 1,461,465,000 gold, 129,908,000 stone, 129,908,000 tree and 129,908,000 food. | ||||
Binh would be the one to ask that | ||||
I wouldn't expect an increase in success chances themselves, but I would anticipate the same 0.2 casting power per MU (0.3 for max MT bonus) increase, which would in no way be worth the cost on its own. If this is a legit question though, I'll be going Magic 9 on Fant to test things, so I could easily go to 10 just to see whats what. | ||||
I think Binh was a halfer when he had over 10? could have been military or both, fuzzy memories… just remember he was in monster mode that era :) | ||||
I had lvl 10 magic as an elf eras ago on talents. I don't recall seeing a benefit as the cost outweighed the benefits even long term. I also recall trying to cast arma and failing over 10 times then asking zeta to end the era. | ||||
Do one for Troll | ||||
[Top] Pages: 1 |
Forum bookmarks Reset views