Forums / Guides and Articles / Treasure
Treasure | ||||||
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It's been a while since we had any USA humor and nobody really knows much about STG/Advent stuff these days so I will share with you guys special information akin to sharing STG tricks because I feel like some of you might be interested and I owe you some cool tips/secrets! Adventurer treasure finds can come in the form of sciences, exp, or gold. It isn't random, it's slanted towards certain things. Treasure finds in the news can vary from :
(Treasure finds are 1000 gold per adventurer) To:
Every treasure find shows in the News as some form of 'Our adventurers'. If you CTRL+F in Google Chrome with the news log full you can actually get a cool visualization for when you find treasure. These Adventurer really haven't been moving a lot because they are not dedicated to treasure finding (Adventurer with exp are always looking for treasure if they are moving, even if they only have 2 exp. These adventurer were sitting still a lot in merges on Zetamania) thus this log's treasure find consistency is not so much based on chance as it would seem as 22EXP advents actually find disgusting amounts of treasure as is evident by the clustering. This is a log from this era, so the information is current (post exp changes which actually make advent better) I hope this helps provide some sort of insight to the types of treasure adventurer find whilst being humorous at the same time, as this is the kind of shit I can't easily put into a the wiki. | ||||||
I posted some stuff about peasant management that A LOT OF PEOPLE DON'T KNOW OR UTILIZE in the Evil KD forums, but I can post them here if anyone is interested. Peasant management is very important for Halfling in the lategame, a race I consider to be the best by a LARGE MARGIN followed closely by 'fed Orc' (you can argue that racial balance discussion is largely based on opinions and preferences). You need to use EXP'd Advents to transition into the lategame, but luckily Adventurer treasure find rates are actually based largely on how many other players are finding treasure on the map so usually that means only a few Halflings can become absurdly power lategame and usually that's going to be some 'secretive veteran STG-Adventurer-Powergamer monster' who wants to take your shitty rainbow cities more than he wants to help you. I found the lack of interest shown in learning more about STG in the Evil STG thread I posted to be a bit discouraging, but at it's core I could heavily TL;DR STG down to 'buy stone at below 1 gold a stone, understand the market on your world, and cast on small cities that contain 100% warehouses'. That's way too simple but it gets the point across. Another reason Halfling is a pretty good race is because unlike most races where you have to go Magic 6 to 'lategame' your sciences with Steal Science on dead enemies Halfling can actually just do any science build and always have potential to transition into lategame. | ||||||
Oh dear I left EXP finds out of that image. | ||||||
I remember playing before halflings were even used! | ||||||
Dont bother playing them now, shit race. | ||||||
i still like my humans....but the markets are way different than previous.... nobody buys anything! | ||||||
Actually, it doesnt matter if your advents move or stand still as long as they are outside a city. Get as much xp as you can, you need atleast ~10xp to be effective. Once your army is primed to start finding stuff move to back of your core close to a city of yours and merge more of them armies toghether, later once you've found more exp for your treasurefinding army you can start merging low amounts of advents in. | ||||||
Morale is at 100% and they have 5experience. Is what I have in a adven armie but so far they havent found anything so what du think I should do | ||||||
get more exp or just wait. maybe something will happen, you never know | ||||||
Amount of people adventuring on your realm also influences greatly on your finds. | ||||||
Sorry about the double post, posted above with a different character. I have this character (not too active because of VUwiki/GvE leadership), the character above where I test things, and another character I made to check dwarf sciences. | ||||||
Actually more like 70k advens and right now I got 8 exp | ||||||
Ideally you actually want a good amount more exp than 5, 8, sometimes more than 12~, and even sometimes over 20 for various different reasons but 70k 8exp adventurer is more than enough to be making significant finds. | ||||||
I'm going to concede that I was wrong about exp always coming in stacks of 5, exp was reworked over the last 2 years (especially exp transfer which is what I was testing on this character). I believe exp finds come in 3-5, but it could be less. This is purely anecdotal, but I believe that the total EXP on an advent stack/map affects EXP find amounts. EXP finds appear to be 'predictable' in the same way that the amount of gold you find in treasure finds is 'predictable', but I don't know the variable that dictates how much EXP you find because it's clearly more complicated whereas I know the variable for gold (1000X where X=Total Adventurer in army) because it's extremely important, simple, and overt. | ||||||
I kept between 10 and 40 exp with groups of 300k plus advents all age two armies
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Never had that many troops but not to bad.
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Military ScienceCurrent level 7 We are currently using: Magic weapons and mithril armor that gives +70% more defensive and offensive power.Upgrading will cost 906,920,596,210,131,000 gold, 90,692,059,621,013,100 stone and 90,692,059,621,013,100 tree. FarmingCurrent level: 37 Upgrading will cost 1,341,779,124,937,290,000,000,000,000 gold and 134,177,912,493,729,000,000,000,000 food. MiningCurrent level 13 Upgrading will cost 53,293,493,124,968,000,000 gold and 5,329,349,312,496,800,000 stone. ForestryCurrent level 18 Upgrading will cost 1,883,332,050,816,980,000,000 gold and 188,333,205,081,698,000,000 tree. MedicineCurrent level 2 Upgrading will cost 5,674,946,726,766,000 gold. Magic LevelCurrent level 8 Upgrading will cost 7,534,381,477,636,970,000 gold, 669,722,798,012,175,000 stone, 669,722,798,012,175,000 tree and 669,722,798,012,175,000 food. | ||||||
i think my one adventing army got to about 40xp and was like 30-40k advents from a few days oop. i didnt even XP farm so i think i did alright against you guys | ||||||
as someone who has never played Halfling, these science levels seem crazy, what's the catch? | ||||||
you have to be gay for the era. | ||||||
your strongest troop has 8 OP/DP. assuming you can get the xp to find a level 10 mil science, you only at 16 OP/DP. So you need a massive income to support a massive army to compare with a fast, more agile and faster army. | ||||||
your most cost effective unit has 4 DP, your sciences suck, your armies are slow, your troop upkeep is massive, your prep times are massive, its difficult to get enough peasants to train into troops, and you cannot army of the dead your army when it has over half a million units | ||||||
and you cannot army of the dead your army when it has over half a million units.... I believe I recently read, that it was NOT the size of the army that matters - but the number of dead troops....... Pardon me to highjack this thread - but what is true and false here (obvious it will be better to continue in the thread): Forums / Questions and Answers / Casting aotd army sizes | ||||||
Its the number of dead, which do tend to be high with halfers, so a hard cast. | ||||||
well sprout just killed a late era nazgul army using advents so looks like your theories are wrong in practice. halfing is very powerful, its drawback is youre not guarenteed to get a good treasure army, and you may have to share your finds with other players | ||||||
depends on your strategy. For orc, you can reach mil 10 in no time, at a fraction of a halfers cost, and smash a halfer army with a larger ogre army because your training costs are 400 gold cheaper than an advent. So if you going to break shit, ogres or warlords are best value, and have cheapest mil sciences played as a pure aggressor race | ||||||
Halfer van snowball out of control with nice treasure and exp finds. Having exp is also a major part into the strength of your army. Look last era on Mantrax, I had about 7M advents with -25M income each tick, cause all I needed was 1 gold find with my 1M advent army with xp. Aotd isn't that hard when you get a lot of magic levels and treasure.. | ||||||
A good Orc player will avoid getting his Nazgul caught in the field or trapped in a city against a Halfling player in the lategame if the Orc is using Nazgul and AOTD. Nazgul arent efficient on their own but if you have high military science (8-11~) and you're garrisoned in a city you can amass large numbers and be extremely threatening (anyone who touches/preps your city, even with nearly 3x your power, will get 100% slaughtered). | ||||||
The chance of finding treasure goes up by the amount of experience. It's also in relation to # of adventurers afaik. It's cause I was the only one with exp one era, with 400k adventurers. But still no find in 48 ticks. Then I trained and added 150k more adventurers and the finds returned. Coincidence, maybe. Bad luck in general? yep. If u play halfling and get exp on adventurers, be ready to get disappointed every tick. | ||||||
True I experienced that in Valhalla :( I had 400k advance and found only alot offarmining levels and forestry. It kinda sucks when you only get useless science levels:( My food production was at 3m:p | ||||||
necrobump for humor | ||||||
Best halfling era I ever played I think. Had another really good one as a mage, but I didn't save anything from it; although, I doubt the sciences and gold finds were as high as this. 14:00:32 Our adventurers found a treasure worth 567042000 gold 12:00:31 Our adventurers found a treasure worth 567042000 gold 11:36:01 We received a message from Lord Valkyros XXXII. 11:00:32 Our adventurers found a treasure worth 20969000 gold 11:00:31 All men in Luck You have died! 07:00:35 Our adventurers found a saw that will revolutionize forestry science. 06:00:22 Don Quixote gained 5 experience from adventuring. 05:00:24 Our adventurers found a treasure worth 867042000 gold Military Science Level 15 We are currently using: Magic weapons and mithril armor that gives +150% more defensive and offensive power. Upgrading will cost 714,379,576,277,375,000,000,000 gold, 71,437,957,627,737,500,000,000 stone and 71,437,957,627,737,500,000,000 tree. Farming Level 34 Upgrading will cost 169,653,142,562,710,000,000,000,000,000 gold and 16,965,314,256,271,000,000,000,000,000 food. Mining Level 20 Upgrading will cost 18,925,046,932,471,100,000,000,000 gold and 1,892,504,693,247,110,000,000,000 stone. Forestry Level 21 Upgrading will cost 27,910,864,755,523,600,000,000,000 gold and 2,791,086,475,552,360,000,000,000 tree. Medicine Level 4 Upgrading will cost 38,220,316,452,776,100,000 gold. Magic Level Level 14 Upgrading will cost 1,210,750,049,043,880,000,000,000 gold, 107,622,226,581,679,000,000,000 stone, 107,622,226,581,679,000,000,000 tree and 107,622,226,581,679,000,000,000 food. | ||||||
You can't do that anymore since halfer xp find is nerfed | ||||||
Oh so that's why it got nerfed. I heard it was over powered but gosh dang. | ||||||
Interesting distribution of science finds... I wonder if medicine procs at a lower % | ||||||
You are not able to find medicine as Advents finds. Only science you can't find, have to buy it yourself. | ||||||
interesting that you can find actual MAGIC, but not medicine. having trouble wrapping my head around it from an RP perspective | ||||||
from a RP prospective magic is actually the find which makes more sense since the game is based on Lord of the rings and it says in the news that you find one of the magic rings | ||||||
found the era I played as a halfer mage played mage this era... good era Military Science Level 16 We are currently using: Magic weapons and mithril armor that gives +160% more defensive and offensive power. Upgrading will cost 36,508,415,087,593,000,000,000 gold, 3,650,841,508,759,300,000,000 stone and 3,650,841,508,759,300,000,000 tree. Farming Level 21 Upgrading will cost 128,955,435,253,478,000,000,000 gold and 12,895,543,525,347,800,000,000 food. Mining Level 21 Upgrading will cost 967,165,764,401,082,000,000,000 gold and 96,716,576,440,108,200,000,000 stone. Forestry Level 15 Upgrading will cost 5,500,657,698,451,680,000,000 gold and 550,065,769,845,168,000,000 tree. Medicine Level 4 Upgrading will cost 884,846,932,505,634,000 gold. Magic Level Level 19 Upgrading will cost 1,482,200,672,600,610,000,000,000 gold, 131,751,170,897,832,000,000,000 stone, 131,751,170,897,832,000,000,000 tree and 131,751,170,897,832,000,000,000 food. Your character Mr. Eros Dragon Caster has won 8 battles, captured 3 cities and killed a total of 1967876 men and women | ||||||
Nowadays- is adventuring worth the hassle? | ||||||
Not really, I'll be honest. It takes a lot to make it even close to worth it and the finds are split across all halflings so if even one other person is doing it it's like one find a week or whatever | ||||||
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