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Very Basic Market Concept | ||||
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Very short and basic thing that is important to understand about resources in VU and the market: | ||||
I also really want to point out how nativing resources is bugged/stupid and should be changed. Right now you sometimes get the market conditions where the natives should immediately buyout your resources at a given price, but you need to sell a completely arbitrary number of resources at an arbitrary price for your stuff on the market to be bought by the natives immediately after attempting to native resources. This serves no legitimate purpose and functionally only causes new players to dump extra resources attempting to native their stuff whilst adding nothing to the game and I suspect it is quite literally a bug. | ||||
Thanks Barney, I haven't understood how nativing resources worked. Is your 1.35~ for all resources or just tree on an empty market? | ||||
Other resources have different native values, food is just over 1 gold but under 1.1. The concept of 'buying out a market and then nativing everything to get a huge profit' is actually something you need a large lump sum of gold to do. Let's say you are STGing or log in to a couple of huge treasure finds like these on a world like Zetamania: | ||||
So tree --> natives buy 1.35 | ||||
.39 stone and 1 on food I believe it is. | ||||
<.6 stone, <1.1 food | ||||
Ok so I thought I'd go ahead and test this and... It will be available on the market within 35-155 minutes! The tree market in Valhalla has been dead era long as far as I know. It was still empty when I posted this sell offer, how come it wasn't bought at once by the natives? | ||||
These are native food and stone prices:
Rora's issue is related to the bug I mention above where you need to sell X resource for X, even if sold at the correct initial price, for it to native properly. | ||||
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