Forums / Miscellaneous Discussions / Game of strategy and war
Game of strategy and war | ||||
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This is a strategy game of tactic and diplomacy, but how much is tactic used in here? When you start a war against a kingdom, do you go through list of enemy members, and if they have unfamiliar names, do you try to find out who they are? Do you point out members that are more important to beat than others? What makes someone worthy of special attention? Many times it was written on forums that Binh is best player, and last era on Fant he was terrible. His army was not bounced, it was slaughtered. Some would say he wanted to get hit for exp? But his army was the weakest of all Legacy. Is nothing expected late era frpm Halfers? I know they are bad on end, bur what should be their role? Do kingdoms send people in enemy core to die? As distraction while others prepare. I mean Orcs train Gaia and know they will die, but they do it anyways. Is that common in big kingdoms? Last eta Legacy sent 3 Orcs to our core but I am pretty sure they expected to kill us all, later they said it was distraction. Also do big kingdoms guide their members in war, tell them where to go, always keeping everything in control? Or do you just let everyone do their thing and hope for best. If that fails, who is to blame? How about teams? Do you form them so new players follow guides to learn what to do in war from veteran players? Are there any new people in Fant kingdoms? I see this Looser guy of Immortals seems new and yet he is all alone in certain area. Unless he is not new at all? May I ask who are new players of Legacy, Mirror, Immortals, Poodles, Mad (just pointing out the large kingdoms) | ||||
Binh is terrible now due to not giving fcks to VU, but to the other games he is playing xD | ||||
It really depends on the people in the kd and its leaders as well as what kds your fighting etc. | ||||
I can only speak for our kd tactics back when great walls were around but Do kingdoms send people in enemy core to die? As distraction while others prepare. I mean Orcs train Gaia and know they will die, but they do it anyways. Is that common in big kingdoms? Last eta Legacy sent 3 Orcs to our core but I am pretty sure they expected to kill us all, later they said it was distraction. Also do big kingdoms guide their members in war, tell them where to go, always keeping everything in control? Or do you just let everyone do their thing and hope for best. If that fails, who is to blame? Over the Eras Abydos did send some armies as distractions knowing they would die, this enabled us to lockdown certain areas/keep certain enemy players/armies occupied. OOP some players who were orc or halfer were sent to nearby cores to spam low lvl troops and cause as much havoc/damage to the enemy econ as possible. we know they would be defeated but it would weaken the enemy econ enough that our second wave could hit them with a much bigger advantage. (if the enemy kd was unorganized then it works) As for guiding members in war and telling members where to go back in the day hell yes. There would be a war thread where you post your army your sci etc and be assigned a specific target/area/merge army to join, some free will and leeway was often given in long wars. IE go to this area instead of just attack this city. Lock down this city because it has army1034 in it from player jdjdjd. with great walls co-ordination was key. you had to cast your spells and move your army at the last possible second while guessing what the enemy would do at the last possible second :D These days dunno i expect in a serious era people still do it :D | ||||
I have played one era on Zetamania that has merges and great walls, and I have to say that era was by far the most boring and annoying era. All you do is train, and then merge your soldiers into someone else and then that person has all the fun, while you watch him/her walk around and kill the enemies. | ||||
Now put that on fantasia level activity etc and you might realize how intense it could get with such a large part of the kds troops in one or a few armies. | ||||
Back in the day (Before Multi-Characters and KD caps on lower worlds but after Great walls and merges were removed) VU use to be all that teh OP described and more. Teh level of tactics, strategy, diplomacy, team work, KD tradition, heavy coordination within your KD and with allied KD's, backdoor diplomacy, loyalty, rivalries, allies, personal vendettas against other KDs/people etc..all this use to be extremely common in VU. | ||||
And diplomacy was cared out in a very traditional fashion | ||||
Yeah, people have no reason to go into such trouble when theres always another character to play... | ||||
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