Forums / Miscellaneous Discussions / Things that make no sense in V
Things that make no sense in V | ||||
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I’ll start Moving a horseman scout across the map? 50 ticks. But moving millions of stone from a mine to a warehouse? Instantaneous. | ||||
They use ledgers just like in real life. It's all IOUs. Next. | ||||
When peasants walk, portion of them dies. When orc uses force march, the peasants put on war sandals and other orc soldiers die cause of the force march, but the war sandals prevent more peasants to die. | ||||
Hundreds of thousands of mages can cram themselves into 1 single magic tower to double their magic power | ||||
probs the oddest one is how an army retreats from a losing battle, suddenly teleporting to the next city no matter how far away it is. and then, if you try to move the army the next tick, your injureds cant heal | ||||
Army walks toward enemy blocker, mage casts crush walls, enemy rebuilds walls next hour; several hours later army you walked through walks through the closed gates, using parallel dimension where there were no gates. | ||||
Earthquakes in VU are magnitude 0, there are never any casualties. Buildings get obliterated but the seismic building codes in VU heavily prioritize protection of lives over structural integrity. | ||||
By that logic… should we be able to construct things faster but with more fragility? Having decay, and more vulnerability and greater loss from eq or rof? | ||||
No one in the VU universe has engineered the ability to traverse water | ||||
You can create a tree production city, but the forest you're cutting down never gets smaller... | ||||
Dwarves build homes into (or onto?) the mountains at the same speed as on plain land. Building become more expensive with more buildings, not with higher demand for the materials (law of supply and demand? No?). A landdrop should make building material prices skyrocket. | ||||
The Concepts of Ghosts: A light story Issue number 1: Ghosts are trained using peasants. How this is done is assumed the peasants are killed and then forced into a "magical" army. (Either that or its just a bunch of humans wearing white bedsheets with two eye holes cut out). They take the strength of 2/1, which means they have more power than dirt creatures (gaia) but have very terrible defense (against said DIRT creatures). Issue number 2: Ghosts can move through walls as proven in fiction, yet, have to stay outside of the walls when the city is closed. This could mean that the walls are lined with salt and cast iron, which keeps ghosts out. Yet, they can still take over the city. So, it is concluded that we have no clue how Ghosts can take over whole cities. Issue number 3: Ghosts can "die" and then get resurrected back into Ghosts by the action of "Army of the Dead", which makes no sense since ghosts are dead and the spells purpose is....*ahem* "revives troops fallen in battles" The concept of revival is bringing someone back from the dead. How does one bring a Ghost back from the dead if the Ghost was dead in the first place? However, Ghosts can "retire" back into the city as peasants, which could be retrained to be Ghosts. So, lets recap shall we? I shot a peasant in the head to have them join the army, have them fight against alive units that can easily kill them (for which they are already dead), only for me to have them be resurrected BACK into ghosts (which are already dead), and then retire as peasants (of which) that are flesh and blood. MAKE IT MAKE SENSE!!!!! | ||||
Yeah honestly ghosts as a T1 unit for Elves is tragically bad flavor | ||||
I’d side with your interpretation of ghosts being just pez with bedsheets - everything lines up, even that they have good attack (they seem scary) but they’re not great at defending (take their bedsheets off and they’re not that scary anymore)… | ||||
1. An orc with 0 farming science can 'grow' Gaia; a magical crop that can fight and join the army. This should require at least 5 farming science imo. 2. If I retire an 'injured' gaia, it becomes a peasant. But if I retire a healthy Gaia. It turns to dust. :( Logically, my healthy Gaia should turn into some sort of plant product. Maybe.. 0.5 food, or .25 wood | ||||
Gaia aren't organic "plant" like things... they're animated dirt. More like a Golem. The name "Gaia" is "Earth". | ||||
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