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Forums / Miscellaneous Discussions / Things that make no sense in V

Things that make no sense in V
22:34:57 Apr 17th 25 - Mr. Corwin The Gold Digger:

I’ll start


Moving a horseman scout across the map? 50 ticks. 
But moving millions of stone from a mine to a warehouse? Instantaneous. 


23:23:40 Apr 17th 25 - Sable (Arkanist Uldec):

They use ledgers just like in real life. It's all IOUs. Next.


23:46:21 Apr 17th 25 - Princess Yasmina:

When peasants walk, portion of them dies. When orc uses force march, the peasants put on war sandals and other orc soldiers die cause of the force march, but the war sandals prevent more peasants to die. 


02:58:34 Apr 19th 25 - Matthew (Mr. Barney):

Hundreds of thousands of mages can cram themselves into 1 single magic tower to double their magic power

Just imagine the stench!


07:37:03 Apr 19th 25 - Bran (Mr. Fredegar Bolger):

probs the oddest one is how an army retreats from a losing battle, suddenly teleporting to the next city no matter how far away it is. and then, if you try to move the army the next tick, your injureds cant heal


16:52:10 Apr 19th 25 - Dark Spawn (Lord Dark Spawn):

Army walks toward enemy blocker, mage casts crush walls, enemy rebuilds walls next hour; several hours later army you walked through walks through the closed gates, using parallel dimension where there were no gates.


02:33:47 Apr 22nd 25 - Matthew (Mr. Barney):

Earthquakes in VU are magnitude 0, there are never any casualties. Buildings get obliterated but the seismic building codes in VU heavily prioritize protection of lives over structural integrity.


12:43:22 Apr 22nd 25 - Phat (Grand Moff Anarchist):

By that logic… should we be able to construct things faster but with more fragility? Having decay, and more vulnerability and greater loss from eq or rof?


00:34:51 Apr 23rd 25 - Sable (Arkanist Kaelzug Veinripper):

No one in the VU universe has engineered the ability to traverse water


06:23:17 Apr 24th 25 - Duke Caedus:

You can create a tree production city, but the forest you're cutting down never gets smaller...


20:13:01 Apr 26th 25 - Mr. Corwin The Gold Digger:

Dwarves build homes into (or onto?) the mountains at the same speed as on plain land. 


Building become more expensive with more buildings, not with higher demand for the materials (law of supply and demand? No?). A landdrop should make building material prices skyrocket. 


22:50:06 Apr 26th 25 - Professor Moriarty:

The Concepts of Ghosts: A light story


Issue number 1:

Ghosts are trained using peasants. How this is done is assumed the peasants are killed and then forced into a "magical" army. (Either that or its just a bunch of humans wearing white bedsheets with two eye holes cut out). They take the strength of 2/1, which means they have more power than dirt creatures (gaia) but have very terrible defense (against said DIRT creatures).

Issue number 2:

Ghosts can move through walls as proven in fiction, yet, have to stay outside of the walls when the city is closed. 
This could mean that the walls are lined with salt and cast iron, which keeps ghosts out. Yet, they can still take over the city.
So, it is concluded that we have no clue how Ghosts can take over whole cities. 

Issue number 3:

Ghosts can "die" and then get resurrected back into Ghosts by the action of "Army of the Dead", which makes no sense since ghosts are dead and the spells purpose is....*ahem* "revives troops fallen in battles"  The concept of revival is bringing someone back from the dead. How does one bring a Ghost back from the dead if the Ghost was dead in the first place?  However, Ghosts can "retire" back into the city as peasants, which could be retrained to be Ghosts.

So, lets recap shall we? I shot a peasant in the head to have them join the army, have them fight against alive units that can easily kill them (for which they are already dead), only for me to have them be resurrected BACK into ghosts (which are already dead), and then retire as peasants (of which) that are flesh and blood.


MAKE IT MAKE SENSE!!!!!


00:32:50 Apr 27th 25 - Sable (Sir Sable Ironborn):

Yeah honestly ghosts as a T1 unit for Elves is tragically bad flavor



07:20:30 Apr 27th 25 - Mr. Corwin The Gold Digger:

I’d side with your interpretation of ghosts being just pez with bedsheets - everything lines up, even that they have good attack (they seem scary) but they’re not great at defending (take their bedsheets off and they’re not that scary anymore)…


12:57:26 Apr 27th 25 - Water Bender (Mr. Pietoof):

1.

An orc with 0 farming science  can 'grow' Gaia; a magical crop that can fight and join the army. 
This should require at least 5 farming science imo.
2.
If I retire an 'injured' gaia, it becomes a peasant.
But if I retire a healthy Gaia. It turns to dust.  :(
 Logically, my healthy Gaia should turn into some sort of plant product.
Maybe..
0.5 food, or .25 wood 


13:10:00 Apr 27th 25 - Phat (Grand Moff Anarchist):

Gaia aren't organic "plant" like things... they're animated dirt. More like a Golem. The name "Gaia" is "Earth".

So it wouldn't make sense for them to be food or wood. They're dirt.


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