Adventurers Halfling |
"Armies that have adventurers in them will be able to find treasures like gold or artifacts that will increase their science level."After my first era playing Halfling I must say it is very difficult to find anything. Any tip would be appreciated. Do you need both high experience and alot of adventures to be able to find something?
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lots of adventures and i believe 10-50 exp.to find things then just run around
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5+ exp, and atleast 4k advents When i only had 2 armies that size i made about 3-4 discoveries a day.
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I played Several Eras with Adventurers, had an army as large as 110K of them. Never found a single thing, and yes, they had Experience.
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the chance of getting treasures also depends on the other halflings in the game.
(Someone correct me if its a little inaccurate) if other halfling armies has more experience than your army, it is more likely that they will get more treasures first than you for a day. :D
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i think the armys need to be pure advents , im not positive
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You need at least 12-15exp to get things started
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10-50exp....
aiming a little high are we BL :|
unless you're using halfer exp feeding tactics I doubt that you'll get an army with taht much exp.
you can find stuff with 0-5exp but it very rare and you gotta be damn lucky, you might find 1 or 2 things in an era.
10 exp plus starts to get your finds going.... like kobu said....
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thanks for info. so best to have 10+ exp. how many adventures are needed? rocknrolla says 4k. can anyone confirm?
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The amount of adventures is not really that important, its only important on finding gold treasures, 4k adventures find 4000k gold, 100k adv find 100000k gold, but that only money, the things you want to find are free exp points 1,3 or 5, or free science upgrades.
In my best era as halfer i adventured 23 free science upgrades, most of them farm or forest science and some mill, mining and magic science, never found med science.
There are players around that found more upgrades, but all this happend before Zeta made it more difficult to get exp point, now you only get exp when you attack something that has more then 5k OP i believe, and with that Zeta crippled the halfer special bonus, like he did when it was possible to merge in adventures in The army of dead, Zeta fixed that also and you cannot merge into the army of dead anymore, which makes The army of dead cast worthless.
So every time you creativity finds a solutions to get an advantage, Zeta cripples it the following era :( , my advice is if you figger out something which gives you advantage just shut you mouth and tell nobody.
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Last era I played Halfling for the extremely high income that you get
and the strength OOP. They are better now that they have less troop
upkeep and the eras are shorter. FAR more then half of my income came
from properly using Adventurers.
You need at least 5 exp to find any treasure, or at least I never found
any without at least 5 exp, and I've found A LOT of treasure in the eras
that I have played VU, although I usually do Human and have only done
Halfling like 6 or 7 eras. The ideal amount of exp to have in an army
would be 12, because it is high enough to get the ball rolling (IE: Find
more exp, treasure, ect) and low enough that you can take an army with
15 exp and merge Adventurers in to reach 12 exp.
You will find 1000 gold per adventurer. It is uncommon to find science
levels that are more valuable then the treasure that you would normally
find, by which I mean that if you have 50k Adventurers, then you will
most likely not find a Science level that costs more then 50 million to
normally upgrade. Because of this, when you start finding treasure you
will want to have your sciences "finished" so you don't rainbow your
sciences too early. This also works in reverse as well (Note how
Kobuskan says he rarely found Military, Mining, Magic, or Medical? He
probably had them upgraded) in that if you have level 0 farming or
forestry science, you might find that as opposed to treasure; which is
not desirable. To avert this, you can upgrade all of you sciences so
that you find treasure more often and only useful science levels.
Most Halfling do not
properly obtain experience, and NEVER even utilize Adventurers to their
full potential. This is like a Human who doesn't StG, except it is
slightly viable.
Last era I played with Music, and like I said before; I had an ungodly
income due to Adventurers. To use Adventurers properly, you need to
understand how to accumulate experience and how to maintain experience
when merging 2 armies. The way that I gather experience is complicated
and extremely effective (NOT EXPLOITING GAME MECHANICS, just a concept
of the poor mechanics concerning how experience is awarded that allows
me to gain a large amount of exp for fighting battles against legitimate
enemies), so I will keep it a secret just like a player keeps his STG
ticks a secret. I will, however, share how experience is carried by
merging; which is rather simple.
The way experience works is that your army has a "total experience", and
an "experience per troop". If you win/lose some battles, then you are
awarded a certain amount of Experience Per Troop. If you have 20k
Adventurers that all get 5 experience, then your army will have 100k Total Experience.
If you win the same battle using 80k Slingers, then your army will earn
400k Total
Experience.
If you have 80k Slingers that have 15 Experience Per Troop, then you can
merge in adventurers to get an army that has 12 experience and find 4-6
treasures a day. The forumula for this merging would be:
Total Troops
x Experience
Per Troop = Total Army Experience
You want to get an army that has 12 Experience Per Troop that includes
Adventurers, so:
Total Army
Experience / Desired Experience = Number of new Total Troops
you will have in your army
Number of new Total
Troops - Total Troops (current) = Number of Adventurers to Add
So let's use the above example and apply this formula to it to see how
your 80k Slingers with 15 Experience Per Troop could become an army with some
12 exp Adventurers:
80,000 (Total
Troops) x 15 (Experience Per Troop) = 1,200,00 (Total Experience)
1,200,000 (Total
Experience) / 12 (Desired Experience) = 100,000 (New number of Total Troops
you will have in your army)
100,000 (New number of Total Troops you will have in your army) - 80,000 (Total Troops
current in your army) = 20,000 (Number of Adventurers to Add)
So, if you add 20,000 Adventurers to your army of 80,000 Slingers,
then those 20,000 Adventurers will have 12 Experience Per Troop. This means
that you will be finding 20,000,000 gold in treasure per finding 4-6
times day, which as I'm sure you can imagine; adds up.
I did not arbitrarily chose the number 15 for Experience Per Troop, my
patented experience gathering methods lead me to 15, which as you can
see; works well given that 12 Experience Per Troop is ideal for finding
treasure.
Once again, sorry that I decided to not share with you how to gather
experience, but this post contains the information that you asked for
directly in your question. Without going into detail, as you can see, it
is desirable to use a large number of troops for gathering experience
as opposed to using Adventurers themselves; and the that way experience
is awarded for battles is quite flawed; making it easy to earn 5 exp per
victory/successful defense with almost no losses 3 times in a row; and
then merging down to 12 exp with Adventurers.
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Thx B
Now Zeta will cripple Halfers again next era ;)
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why tell everyone barney :(:(:(:(:(:(:(:(:(
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