Forums / Questions and Answers / Army attack chances
Army attack chances | ||||
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I remember a long time ago there was a guide posted that had the % chances for different rations of attacker power - defender power. Does anyone know them still, I lost the copy I had on a notepad. | ||||
Sorry for the bad formatting, but this is the copy I saved | ||||
Thanks Azaruc, It looks just like my old copy and I appreciate you responding quickly and answering my question. | ||||
I remember that in the RVL forums :) | ||||
thats the wrong one Azarac, that was a proposed one that never happened. | ||||
its the right one ? the new | ||||
sorry, that is right, i had confused it with another one. there was an even more drastic formula on the table a while back and for a second it looked like it. | ||||
Its threads like these that remind me just got nub I am at this game :) | ||||
you need to be 3 times stronger to have 100% (75OP 25 DP 3x = 100%) | ||||
but you can not know military science so basically this is all just guessing? | ||||
not guessing its how zeta made... wtf cant explain need other guy to do it... | ||||
its as it is with military ... if you have 100% on army then it means you are 3x stronger then he is... the op/dp doesnt matter. you just see % and can look up how much stronger you are... always count raw op/dp without military sci, you will get it closer or wtf lol. meh nvm 4 am ;( | ||||
I understand that, but I am saying you can not know for sure what percentage you will have before the enemy comes to you due to military science :) But I understand what you mean, though I dont see the use of this in the game, it just shows how the game was made, does not help in the battle :D | ||||
Not for sure no, but you can have a rough estimate of your chances beforehand.. I usually apply an 'average' of what the minimum mili science for that race -should- be, if they have less, it's a nice bonus. | ||||
count withouth mili thats it... yours and his army | ||||
Well one example of when it helps would be if your enemy was camping on your, say; armory city preparing to attack it. You have troops incoming every single tick due to training, and you currently have a 50% victory chance with 1000 Knights and 200 Knights are being trained per tick. Both you and your enemy have level 5 military science; and you know this through the description of enemy weaponry on the attack screen. If you knew this formula, you would know that if you waited 5 ticks to attack the preparing army your success chance would be above 95% and if you waited a total of 10 ticks then you would have a 100% success chance, causing total annihilation of an enemy with 82500 OP+DP/2. | ||||
Don't think that one needs to have 3X more OP then the opponent's DP for slaughter.... I have slaughtered armies before with roughly slightly less than 2.5X OP... | ||||
Are you sure it wasn't 3x b/c the enemy had lower morale or military score? His base DP might be over 1/3rd of your OP, but not in the final OP/DP... | ||||
No, my point is still valid. People don't realize that maybe 2 or 3 eras ago (went slightly inactive) battle dynamics had changed, and I measure (OP + DP) / 2 as a general way to measure army strength on the field. | ||||
Actually Falcon, his base DP and final DP was slightly lower than 2.5 of my base and finap OP. Two old retired VU friends of mine used to do spreadsheets on attacks and have always insisted that for a slaughter, one does not need full 3X to slaughter an army. I also have very vivid recollections of my past experiences. Imagine an army with 30K nazguls. Assuming ceteris paribus, would it require an army of 90K nazguls to just slaughter it? I remember slaughtering one with only 75K nazguls.... | ||||
75,000 / 30,000 = 2.5 | ||||
well all of this is good stuff....but someone explain how to use it? otherwise its useless lol | ||||
http://visual-utopia.com/forum.asp?forum=107&topicID=23255&page=1 | ||||
explaination: this table is for win/loss only. the injury/death table is not published. | ||||
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