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Bless and MP merging
14:30:39 Apr 29th 15 - Mr. Grozni The Mage:

Mage casts bless and magic protection on allied army called "Army1".
The Kd member adds another army Army2 into the Army1
Does the Army1 keep the bless and magic protection after the merge?


15:51:22 Apr 29th 15 - Binh (Mr. Meep Meep Meep):

nope


17:59:28 Apr 29th 15 - Mr. Grozni The Mage:

Different situation:

One army has 10 exp - lets say army 1
Second army has 0 exp - army 2

I merge army 1 into army 2
What happens? Exp is lost?


18:16:59 Apr 29th 15 - Binh (Mr. Binh The Weakling):

the army exp of both army is combined into one using some unknown formula.


Let's just say that if both army have same amount of troops, then your xp will be around half after merging.


18:40:01 Apr 29th 15 - Stephen Ben (Mr. Unemployed):

It's (troops in army A x XP + troops in B x XP ) / new total troops = xp


Aim for 0.49 less exp you have and you keep the XP by rounding back up to nearest number

Side note, not sure if higher level troops count as more than 1 as in determining army size. But if you are doing this for advents you will be dealing with the same level troops.


18:46:46 Apr 29th 15 - Stephen Ben (Mr. Unemployed):

Too slow to edit. 


I forgot You always lose 1 exp minimum. So aim for 1.49 exp and you only lose 1 exp.


18:49:40 Apr 29th 15 - Binh (Mr. Binh The Weakling):

"It's (troops in army A x XP + troops in B x XP ) / new total troops = xp"


Formula is changed. That's why I said it's unknown until someone discover the new formula :P 


19:46:02 Apr 29th 15 - Mr. Grozni The Mage:

Did two allied kingdoms actually check this loss of bless and mp? Or is that just an oppinion that its lost


20:33:24 Apr 29th 15 - Binh (Mr. Meep Meep Meep):

sponsor character can check all active magic effects on all their armies/cities with a click of a button.


23:43:16 Apr 29th 15 - Stephen Ben (Mr. Unemployed):

ZeTa why you change everything :(


08:01:08 Apr 30th 15 - Lord Water Bender:

 Mage casts bless and magic protection on allied army called "Army1".

The Kd member adds another army Army2 into the Army1
Does the Army1 keep the bless and magic protection after the merge?

________
Great question. I believe the answer is yes but at a weakened level.
You will have to find out for yourself so do this. 

1.
 Put out 2 small armies with 1000 troops (A&B)
Put out 1 army with 2000 troops (C).

2. Cast magic protection on A.
  Note that magic protection protects against your own spells as well as enemies.
  You will notice now a difference in success% on casting MP again on A and B. 
3. Merge B into A. 
4. Compare % rate of casting MP on A and C.
5. If you have a lower % to cast on A than you do to cast on c, then some magic protection was retained. 


08:03:17 Apr 30th 15 - Lord Water Bender:

Post your results.


09:56:17 May 5th 15 - Sir Scimitar:

If you walk in a city and add more troops, not merge another army, would mp stay?


15:04:24 May 5th 15 - Binh (Mr. Binh The Warrior):

yes


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