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Buildings | ||||
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Any suggestions what and how many buildings should i build for a... Armory city 90k resource city Magic city | ||||
armory 7.5k arms and as many homes as you want/need GT's. and MC no clue :P | ||||
Armoury: Resource City. 1:5 ratio of homes:resource Mines reccomended for gold, but if you are in range of trees or water, then the bonuses are still good Magic city Dont ask me ;) | ||||
7500 Armories give you same advantage like having 15000 Armories | ||||
7500 armouries will be the most you will ever need in one city to get max training bonus. The other buildings you chose for this city should be based off of your race and if it serves as a blocker. Since you specifically stated a 90k city, build 15k homes and the rest resource building. Simple tip would be to take the number of total buildings and divide by 6. That's how many homes you would need in your resource city. 40k/6 = 6667(rounded up) still gives 100% employment when full.
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MC, some homes for mu stashing and a craptonne of MT. MT=range, i dont remember exactly but more then 70k mt wont do much for your range. If you mage you should have armoury close by to shorten traintime and traveldistance, since time=money. There is a chance that you need a feedercity just for the pezzies beside your ecocity that you will need to move pezzies from. I dont know if this is as common nowadays would be nice if its confirmed/denied. | ||||
My opinion for MC; | ||||
Resource City: Total Available Space divide by 4, that'll be the number of homes. Number of Homes multiply by 3, that'll be the number of resource buildings. Reason: You will be sure to always have 100% productivity, thus getting the most of your resource buildings and you have spare peasants for training troops, especially magic units which require a lot of peasants. Magic City: 20K MTs gives the optimal range for casting magic. | ||||
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