Combat Mechanics |
Hello, all. I had a question about the combat mechanics of this game, because something just happened to me that, to me, doesn't seem possible (or I'm interpreting it wrong).
I had a fortress with a total of 200,000 / 300,000 offensive and defensive power. Because of a lack of housing space, 54,000 of that o/d was sitting in an army stationed in the city. The fort had 100% walls and 4,000 guard towers for 10 defense each. In total, the city should have had ~350,000 defense. Sitting at my gate was an army with about 350,000 attack (I cast an EitS and calculated with military science level). After the army finished preparing, it conquered my city, killing all of its defenders and suffering minimal casualties- while the attacker began with 35,000 soldiers, he ended with 34,000 soldiers (which I checked by sending a scout against the town.)
So, my question is: why are so many of his soldiers still alive? How did the game decide that my army stationed there was going to get slaughtered and not incur any damage to the attacker? Was the outcome affected by the fact my military was split between residing in an army and houses within the city? Alternatively, would his injured men still show up as defenders, and he actually did suffer losses in the form of injuries that are just impossible to see? Does the game pit offense against defense to incur damage, or does a defender's 'defense' deal damage while protecting?
I'd really appreciate any insight anyone has, because this really baffles me. I'm fine with losing, I just want to figure out why so it doesn't happen again. Cheers!
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It was about luck, when he attacked he rolled a dice, he must have rolled really really low, so he had very few losses, its quite possible. He could also roll very high and lose most of his troops.
Also, you are not able to know what his military science is if its above level 5, because it always shows as magic weapons above level 5, so maybe he had higher military level. No, you can have soldiers in army, it does not matter they will defend your city the same way if they were in houses.
Keep in mind that if defender op is lower, that would cause less casualties for the attacker. That is best shown when you attack Elf archers that are 2/10, if you win, they will cause very little casualties.
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a win against a city is always a slaughter. im guessing he had a high % on you and so had few losses. he also may have rolled a very high dice
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I wrote him and confirmed much of what you all suggest- rolled well on a 51%. Thanks a bunch, guys. I was terribly confused there.
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I had a fortress with a total of 200,000 / 300,000 offensive and
defensive power. Because of a lack of housing space, 54,000 of that o/d
was sitting in an army stationed in the city. The fort had 100% walls
and 4,000 guard towers for 10 defense each. In total, the city should
have had ~350,000 defense. Sitting at my gate was an army with about
350,000 attack (I cast an EitS and calculated with military science
level). After the army finished preparing, it conquered my city, killing
all of its defenders and suffering minimal casualties- while the
attacker began with 35,000 soldiers, he ended with 34,000 soldiers
(which I checked by sending a scout against the town.)
- Just so you are aware, ***guard towers are 5 dp each, not 10****. So this "350k" dp is really 320k dp. Though the slight difference didn't really matter to your situation.
So, my question is: why are so many of his soldiers still alive? How did
the game decide that my army stationed there was going to get
slaughtered and not incur any damage to the attacker? Was the outcome
affected by the fact my military was split between residing in an army
and houses within the city? Alternatively, would his injured men still
show up as defenders, and he actually did suffer losses in the form of
injuries that are just impossible to see? Does the game pit offense
against defense to incur damage, or does a defender's 'defense' deal
damage while protecting?
1) Why the amount of troops compared to what you had of what he had, his were better units than yours. 2) All troops stationed in a city will almost always get slaughtered, unless your army is so significantly weaker, it will have a chance to retreat without being destroyed (though the game mechanics for this is unknown to me) 3) Your defense strength doesn't change while being in nor on the city nor having multiple armies stationed on the city. 4) It is impossible for you to see his injured troops, but whatever troops that are remaining can be seen as defenders as a number figure if on the city, but if in the city, can be seen with an "eye in the sky" spell. 5) If he was attacking you, his offensive strength would be compared to your total defensive strength, while as well determining how long that percentage would take to get there with/out walls in place (as walls only stall for time). While for you, if to bounce his army, your offensive strength as a single army unit is compared to his total defensive strength, then this gives you the percentage of possibly bouncing his army off your city. Then when the feeling the percentage is good enough to attack, then there is a "dice roll" that will depict a victory or a loss. Depending on the dice roll also affects how many troops are lost after the battle. Since they only lost about 1k troops, two possibilities of having those troops are: 1) low dice roll and killed a small number of troops or 2) the attacking person had an Army of the Dead spell casted on them which returned a good portion of dead troops back to life.
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GT defence is also based off of military science Pang Tong, so if he has 5 military then yes his GTs are 10 defence each...
| Guard TowersEach guard tower gives 5 + military level, extra defence and increase line of sight. |
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"Also, you are not able to know what his military science is if its above level 5"
You can determine the Mil Sci level of an attacking army if your army has any % on it by using an Eits for the raw op and the Prep tables. Just use the ratio for the % you have.
Example: You have 5000 op with your Mil Sci. Your army has 20% for attacking the prepping army. Your Eits shows the attacking army has 3682 raw dp.
From the prep tables: 43 57 0.75 20%. So you have 43/100 of the total OP+DP and the attacking army has 57/100 of the total OP+DP.
5000 modded OP/.43 : (3682 raw DP)(unknown Mil Sci)/.57
(5000)(.57) = (3682)(.43)(unknown Mil Sci)
(unknown Mil Sci) = 1.8 --- which is Mil Sci level 8.
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"GT defence is also based off of military science Pang Tong, so if he has 5 military then yes his GTs are 10 defence each..."
See,
you're mixing it up there. GT having 5 dp + Military level, but you
cannot place just the level as a figure, it is the percentage increase
of 10% per level. So if it was "10", then he need lvl 10 military which
is 100% increase which is double the power of 5 dp to make 10 dp. So
since that isn't the case, if you suggest it is lvl 5 miliary poly, it
is 50% additional which is half of 5 now which is 7.5 dp, still not
10dp. But i am sure you know this because it is basic mathematics
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Well, as far as I know it was literally 5+ military level, meaning 5+5 if you had military 5. That's also how everyone I've played with calculates it, you're the first I've met in VU who multiplies with a percentile... And I've been playing for 8 years. I'm not saying that you're wrong I'm just saying that's how I've always seen it done. :)
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Guard towers are 5 plus military level, So if he has level 5 it would be 10 defense each.
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- Just so you are aware, ***guard towers are 5 dp each, not 10****. So
this "350k" dp is really 320k dp. Though the slight difference didn't
really matter to your situation.
But i am sure you know this because it is basic mathematics
Dear pang tong your "Simple math" is wrong. The equation above that you had posted assuming your correct about guardtowers (which you are not) his dp would have been 330k not 320k. Also poly and everyone else is right about the guardtowers it is 5+military science. If someone acquired level 10 military their guardtowers would be 15 DP each.
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When you increase a science, it goes up by 10% (this is how i was shown when i started). Each increase in the level goes up by 10%. If i was shown wrongly, i admit that is the case. So in essence, if i had military level 5 and with an army is only get "plus 5" to each of my stats? or that 50% increase actually occurs. For this case, i would assume it also applies to the guard towers when obviously you are shown a percentage for an army op/dp, but defies it for guard towers. Makes no sense, obviously by following the percentage boost makes it logically more sense than just a figure of just the level itself.
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The military science factors in differently from troops to guard towers.
For troops, yes it is 10% per level increase in power. For GTs it's +1 point of defence per military level.
I don't know why this is the way it is, but it is this way. Feel free to test it out.
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Here's a question that's popped into my head, do you still get 10% power increase for guard towers aswel as the plus 1 dp.
I'm assuming not as it would make gts quitwe powerful for warlike races.
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Thought so just wanted to make sure lol
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