Forums / Questions and Answers / Delay turn
Delay turn | ||||
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army movements are not shown until after the turn that the movement order was issued , exception to scouts so super-active halfers can't abuse this; and bonus turns count towards a turn having passed. | ||||
You want to remove one of the aspects of the game tactics. | ||||
The tactic is still there just expands to less active players ones. I dont see why using a mechanic that requires you to be on at specific time is fun or needed. | ||||
Its simply a reward for activity. If you aren't very active, then you lose some of the benefits that active people have | ||||
Disagee, I like to know where people are going when I see their army, also I use the tactic where I move in one direction tgen move in another direction at the last second to avoid a larger army or catch a weaker army it doesnt matter how its use but it is used my ALOT of players and ti remove it to assist a few inactive players... I think not | ||||
It doesn't reward activity, it rewards activity at a certain time. | ||||
Duwan, when you're trying to escape a large army, you set path east, and then the enemy matches the path. And in the last second you switch the path to west and then at tick change your enemy went east and is further away then he/she was due to the change of direction. | ||||
These tactics can still work since it still shows where they are going provided they set a path in the previous turn(s) it just means people can do them or screw up your plans all turn round instead of just the last 20 seconds. | ||||
Ok so your telling me if your army is close to the enemy but just not close enough to attack you cant see them move? Its unrealistic. | ||||
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