Forums / Questions and Answers / Expanding Citites
Expanding Citites | ||||
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How does one expand cities to get more space for buildings? I looked around the guide but could not see it. Thanks | ||||
Build further away from terrain and other cities :) | ||||
The max buildings you see when you settle colony cannot change(apart from human take overs or losses with 90k/200k cities only). And its as the other guy says, just settle further away from other cities or terrain to have a higher max buildings. Dwarves can build into mountains and elves can build into forests though, so you may take that into consideration when you settle new colonies if you choose one of those 2 races. | ||||
Hmm thanks, as a human I incidentally buildy very close to a mountain which gave me like 300 buildings max :) That is why I was curios (now I built on open plains with much more space) Also, is there a way to delete that city and can we rename cities? | ||||
The only way to 'delete' a city is to wreak every single building and it will disappear over time. And no, you cannot rename a city. | ||||
you can have an ork burn and destroy it for you, friend. | ||||
I see, one more question. How is the limit on walls decided? Is there a total maximum of walls for all my cities? Is it then better to build more walls on the perimeter or blocker cities? | ||||
It depends on how many buildings are in the city :) | ||||
I see. Apart from the 1 house 5 production ratio, should I have cities that entirely host armories, magic towers etc or should I distribute it to my cities? Also how do you suggest to use walls and guard towers? Are they necessary? Is following a 1 homes: 4 production: 1 others (armor, walls etc) ratio good? Thanks a lot for the helps, I looked at the guides but they seem a bit elementary and only talk about 1:5 ratio. | ||||
Okay, if you build multiple economy buildings in a city it is called "Rainbowing" you don't want this. Go cities with pure mines and homes etc etc at a rate of 1 house to 5 mines/farms/lumber mills. With guard towers they give you Line of Sight (Max out at 2000 guard towers) They also provide defense at 5 def + every level of military science. For example if you have 6 military science each guard tower will have 5 + 6 = 11 def. | ||||
What is the ratio of guard towers (to production buildings) that you generally build? Since they take building space I guess exceeding a certain ratio is also not good | ||||
Guard Towers are pointless in a way unless oop. They destroy your income with building upkeep. Generally you wont build guard towers in a eco city as well. And for LoS you rely on the guard towers from your blockers. (Unless you are fighting oop) | ||||
Hmm thanks. Any suggestions on how to organize defense? Do you put any protection on your production cities or do you just surround the near land with blockers and guard them? | ||||
That doesn't matter. Most people don't ever build guard towers in cities that are safe. Guard towers give line of sight and defence. 2000 guard towers give the maximum amount of line of sight. However, guard towers are a cheap and very effective defence early game, and many people build a lot more than just 2000 guard towers for defence purposes. | ||||
What doesn't matter? I did not understand the strategy for defense. Also how many cities would you suggest for a beginner player? like 4-5? | ||||
you shouldn't bother to follow any fixed set of instructions. every action you make should be based on your current situation. learn what works well for you (and what doesn't) through trial and error. generally what people say is the best isn't actually the best.
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Definitely agree with that, I pretty much always have some troops/gts in my cities or near them, even if its in the middle of the core. | ||||
When I said that doesn't matter, I meant guard towers to any other building ratio doesn't matter. @ rooster, I usually do have a few gt's in case of a surprise nazgul attack. I was just pointing out that more than 50% of people don't ever build gt's in cities that are safe, which is true from what i've seen. | ||||
And how about how many cities is more or less optimal for a new player? Sorry for the question bombardment but from what I see most players here are experienced with few new comers so I wanted to make a good start | ||||
I've always had 1 mine, about 54k buildings minimum space. Another for food, right next to a river for the bonus. A third for lumber, unless I'm playing dwarf. Last but certainly not least is the armoury. Then of course blockers with like 5k gt's | ||||
there is no set number of cities. how i build cities is i heavily build homes in my cities and just build enough production buildings to keep up with pez growth. in a perfect world you want the jobs to open up the second or a little before the pez moves to the city that way you don't have unemployed peasants and also so your production doesn't hurt. once i start approaching my house max (1:5 ratio) i start building another city. | ||||
Thanks for the length reply. One question about blockers. If your city expands in size can it block larger regions or can a city block on 1-2 tiles? Most people seem to build blockers on very narrow passes. | ||||
blockers will block the amount of space that the city takes up. meaning that if it's a large gap, you have to build a large city to block that space. the positioning of blockers is vital because if your city won't expand enough to block the area, the blocker is useless. when building a blocker make sure you have lots of houses to house your troops because army upkeep will kill you especially if you are a halfer, dwarf, or human | ||||
And if you do screw up when placing a blocker you can always resort to the double block, which is just setting another blocker where the gap is. | ||||
i've used the double block before and it severely cost my KD. it forced me to attack any opposing army that approached my gates when i didn't have the best of odds so that they wouldn't overrun the other city which severely weakened my army. i managed to fend off the armies but their mage crush walled the weaker of my 2 cities and send a host of armies through the city and there was little that I could do. | ||||
Exactly, It's just your best option if the situation arises. | ||||
you should always try to make your blocker have as large of a visual as possible. larger cities require more time to prep.
why, you ask? you will often run into a situation where an elf will build a city between tree, and as elves are able to expand into trees, the city image and the city size will not match, leading to said person being unable to accurately tell what the city image will be. a perfect example of where this happens often is at this opening (PIC) | ||||
That is indeed one of the exceptions to that, otherwise I would use dwarfs and elves. | ||||
how do I understand if my blocker is right before it expands? | ||||
I have some questions about attacking. I had a scout force going around and I believe they camped near some others army. I did not order them to attack however there was a battle. Also I am supposed to be protected by the %50 rule however now since there was a battle he can attack me. So my question is, is it enough for my army to camp near anothers' to initate an attack or should I order them? My second question is, if my city is under siege (preparation time) and its gates closed, can I move units from outside the city to inside? If I open the gate to do so, does the enemy automatically attack without preparation? | ||||
ok with your troops you got attacked by another player you didn't attack them and you have to tell your troops to attack they don't do it automatically | ||||
One question about defending cities. When my city is under siege, is it better to keep my army in the city or as an army that is standing on the city in the map? | ||||
The second one. You can always attack to get them to bounce. | ||||
Doesn't my troops get extra defence or something when they stay in the city? | ||||
No. If they attack your city while you have an army in the city you will still get the pezzie defence bonus (.25 dp I think) and GT's. | ||||
pezzies have a defense of .05 per | ||||
I knew it was something like that. | ||||
When someone attacks a city can they take it without preparation or if there are walls he always have to prepare some amount of time? | ||||
It all depends on the cities defence i.e. Gaurd Towers and troops, and the strength o the attacking army. | ||||
two more questions about towers :) | ||||
no one knows? | ||||
No men needed to operate towers. They are static / fixed defence. Yes, they ALWAYS contribute to defence except for siege attacks. Siege attacks do not take tower defence into account. | ||||
One more question, suppose we have a large city (60k buildings) that covers a large area on the map. It looks like a castle with lots of houses around it. Now if we put some soldiers on the outer regions of this city (outside the castle region where the houses are) do the soldiers still defend, or should they be strictly in the castle tile of the city? Thanks | ||||
Strictly within the castle tile. | ||||
Same for attacking the city? | ||||
Armies can only be in the city (and therefor defend the city) when they are in the middle (castle) of the city. You'll know they are inside when you can transfer the troops from the army into the city. Attacking a city can happen from any area near the city including the 'houses around the castle'. In most cases it will be better to prepare for an attack from the edge (next to the houses). | ||||
I believe Avicenna is putting on a show and just pretending to be new. | ||||
my first age :/ | ||||
ask Lord Gilthas, he just passed through my badly placed Bridge Blocker and conquered all my cities :p by the way stannis is also my character in one of the other servers :p | ||||
Hello some combat questions 2- What happens if the only defense in your city is Guard Towers with no peasants or what so ever? Do they still count as 5+science defense and kill soldiers if they attack? | ||||
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