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Functional armory resources | ||||
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Is it possible to have a functional armory if you also have resource buildings in the city? As I understand once peasants get trained you are missing loads of workers for the resource buildings so production goes down, so training is slower. If you build very large number of homes peasants would be unemployed and you don't get tax but they eat all your food, so might be not worth it? Thoughts? | ||||
Assign slaves to the city, they keep income up. | ||||
It is possible to have a functional armoury if you have sufficient peasants to keep the productivity of the resource buildings in your armoury city at 100%. If excess peasants is an issue once your army is trained and that armoury becomes redundant just keep moving them into a scout. Or destroy the excess homes. Or convert that city into a hybrid armoury / resource city. Or as Bling says, if you can luck out on enough slaves, they can be used to keep the resource buildings at full productivity as well. | ||||
What does that mean, just add slaves to city, and thats all? | ||||
yes.. if you have slave that you have captured from war...... then you can just add them into the city... | ||||
I know when you take a city from enemy that has no homes, if enemy wrecked it, you add slaves and you will get the resources from resource buildings the city has, but are you saying with slaves thr production will always be 100% always? Cause that wasn't the case for me | ||||
if the city gets attacked and productivity is zero when you take over, you will have zero productivity. it all depends on your attack. i prefer b&d because .. well i love having peeps cursing when their 90k'er they spent two weeks farming for goes kaboom | ||||
One slave replaces one peasant when it comes to production. Each resource producing building in your city requires 5 peasants or 5 slaves to maintain full production. So you need to calculate the total number of resource producing buildings in your city and multiply the number by 5 to determine the amount of slaves you will need for full production (if production has fallen below 100%, it will climb by 1% an hour to 100%... assuming of course, you have the necessary complement of slaves). Slaves do not give income tax like peasants do. | ||||
What the hell is armories for anyway? | ||||
To decrease training times for your soldiers. | ||||
and do not build more than 7.5k armories... | ||||
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