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Human tax bonus
19:55:00 Jun 19th 19 - Dragon Prophet Theophilus:

Is the tax bonus to humans scaled with city size, increasin in steps, or exponentially? Does a peasant in a full 200k produce the same tax as a peasant in a full 40k and SO on?


20:03:08 Jun 19th 19 - Polydeuces (Konig Polydeuces):

From what I understand, it says somewhere here in the guides, the bigger the city the more 'rich' peasants you'll have 'move' to your city. Or something like that so I'll assume you'll get a higher tax bracket in a larger city.


20:04:52 Jun 19th 19 - Polydeuces (Konig Polydeuces):

All employed peasants pay 1 gold in taxes each day.
As the population of the city grows, merchants and other wealthy people will move into the city and increase the tax revenue.


20:12:02 Jun 19th 19 - Sir Butz Mcbutzface:

Isn't the human tax bonus simply that they get 10% more tax? (or did that change?) Apart from that bigger cities will generate more taxes/pez. So the fact that humans can build 200kers also feeds into that. However, if someone else takes over a 200ker they will get the same tax from it as a human (minus the 10%).



20:13:05 Jun 19th 19 - Polydeuces (Konig Polydeuces):

Right, I forgot the actual question.  Yeah just ten percent bonus at all times in taxes.


20:22:21 Jun 19th 19 - Dragon Prophet Theophilus:

Right. So functionally, humans have a static 1.1x multiplier to taxes?


Aside from only having to defend a singular large city, there's be no difference in a 400k building empire made of 2 cities or made of 10 when it comes to taxes?


20:26:37 Jun 19th 19 - Polydeuces (Konig Polydeuces):

Yeah, the larger the city the more actual tax revenue you will receive... If you read my one post, taken from the guides, the bigger cities attract merchants and wealthy peasants.  In a 200k you end up with over a mil in taxes.


20:27:10 Jun 19th 19 - Mr. Bling:

Unless your names Hanky. Then you get std's


20:29:43 Jun 19th 19 - Dragon Prophet Theophilus:

But is that simply due to a static increase in population or a dynamic variable that kicks in at. Thay city size?




20:32:41 Jun 19th 19 - Polydeuces (Duke Valkyros XLIV):

Ahh, I think it's actually due to more peasants being in the city.  I'm unsure at what point that would take effect.


21:29:19 Jun 19th 19 - Mr. Robotpants:


Polydeuces:

Ahh, I think it's actually due to more peasants being in the city.  I'm unsure at what point that would take effect.


When the city size is max, thats ur point.


23:16:35 Jun 19th 19 - Polydeuces (Duke Valkyros XLIV):

Okay so it is based off of city size rather than actual peasant count.


23:44:56 Jun 19th 19 - Sir Butz Mcbutzface:

No, it is based on number of employed peasants. The more you have the more they each give in taxes. One 200ker will give WAY more taxes than say 5 40kers, atleast thrice as much.


03:53:00 Jun 20th 19 - Mr. Toker:

Has that been tested?


16:43:24 Jun 22nd 19 - Random (Duke Random):

It's a scaling increase in tax/peasant employed.

humans have a 1.1x modifier to tax over all that, so just multiply tax by 1.1 on any human city including the scaled tax amount versus a non-human

+116,442 - 100k pez employed - 1.16/pez
+60,751 - 60k pez employed - 1.01/pez

example in two of my cities for taxes, obviously these amounts scale with your income in general, but the theme can be seen, more pez = higher tax per peasant.


17:59:17 Jun 22nd 19 - The Oppressed:

1.1 for human bonus.

All races get the better tax late game as peasants max out. It just seems that human is getting more but all they really get is the +10%.


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