Forums / Questions and Answers / Locust Spell
Locust Spell | ||||
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How does locust spell work in terms of game mechanics... | ||||
it would make the prep 0 ticks. if im not mistaken it takes away up to 4 ticks??? ofc your magic power must be strong enough. if not, you might not make a diffrence with your "locust" | ||||
in all my years of playing I have never seen locust take away more than 1 tic per cast whether i cast it or it was cast on me. could be wrong though, just sayin' | ||||
It does not tell you what the effect was, so even if you would ask someone to tell you | ||||
yes you are right edwin | ||||
Additional question: How do we know if the magic power will be strong enough? I know that when you click on locust it gives you "We have .... magic power"... What is the amount of magic power needed to perform a successful locust? | ||||
magic power relates to how powerful the spell will be, giving you a certain % so, really you could be successful with 10% chance but it's a slim chance... really anything above 50% is best. Though you could have 200,000 magic power and still have 0% chance to cast a spell, if an enemy has strong magic defences. So you're looking @ power for effectiveness of the spell, and the % for chance of successful cast.. | ||||
Are you serious? I am not asking is it harder to cast with 10% or 90%... | ||||
One other thing locust also seems to kill troops in the targeted unit. Or atleat the information one gets after casting the spell. Says blah blah troops will die over time. | ||||
no, no one has the table which shows what ze magic power gives what result. the more you have MP the better it is :D thats all to it. | ||||
Power determine magnitude of effects. There are no such tables. Most mages go by experience. I doubt there's anyone that want to go through the trouble and write down what power do what for all spells. :P | ||||
oh and yes; is there any magic table? Published magic table that shows the matrix of casting magic power vs defending magic power? | ||||
Ok thats understandable, nobody would want to go through all that, I though maybe it was given by admin or something. Mages go from experience, but I would like to know when I will get freeze of 0 ticks, so I do not have to waste magic units on casting such spells that will end up being 0 effective... I do not know as I have no experience but I have figured out magic is almost more important then the raw power of your army. For some reason enemies keep sending troops without mages at me, so I choose which ones will get to me and which ones will spend a few days frozen, and which ones get a lil bad weather over them :) | ||||
Are you serious? Do it like the rest of us, and experiment. | ||||
Buttseks | ||||
cast with at least 2k mus? Probably more than enough for 1 tick freeze. If you play on the real world, usually if you can freeze them you freeze for max duration anyway. If there's a cap to the spells effect then it's usually pretty easy to reach in this game. If you are casting 0 tick freeze then you are definitely doing something wrong. Don't be cheap and cast with all you got and see how many tick freeze you did. Adjust from there :) | ||||
Well considering I managed to kick back 8 armies that came for me I am guessing I am doing it well :D Freeze usually gave me 2-3 ticks of freeze, so locust was working too, as couple of their armies came and I had 20% so with locust + mobilize with taverns, I managed to outpump them :) | ||||
Before you hit YES on your cast take a look at the numbers, it will tell you your magic power at that location (to see what I mean try clicking on different spots on the map and note the differences on the message you get) as well as the percent chance. If the magic power is low you will get 0 day casts even if your percent chance is high (means you need more MUs and MTs ...or you need to wait until your target gets closer for casting something other then locust). | ||||
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