Forums / Questions and Answers / MU to MT Ratio
MU to MT Ratio | ||||
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What is a good MU to MT ratio? ive tried, but i cant figure 1 out. | ||||
lots of both | ||||
You are completely hopeless, u know that? That was about the biggest waste of my life.... | ||||
I think his 1st answer is right... | ||||
i know, but isnt their a set ratio, like 20 mts to 1 home?
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i'm an elf, trust me, i know my wizardry. | ||||
I don't think so... I'm not great with magic, but I got lvl 10... | ||||
Trau, MT range reaches a max. It does not keep growing exponentially. As for MUs they DO keep increasing power with numbers.
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plus it depends on what you are doing...are you warring someone close? far? | ||||
Wolflord Karac Trau, MT range reaches a max. It does not keep growing exponentially. As for MUs they DO keep increasing power with numbers.
Actually...the area the MTs cover IS a straight line, but is a function of area not length... so for example, 1k MTs will cover a certain area, 2k MTs will cover 2x the area, but that does NOT mean 2x the range | ||||
I think 35-40k towers will give you close to the max range. Thats when you city is located in centre of the world, you need 80k MT when your city is located at world border to cover whole world. And hey Bic Mac, can you explain this again, read it 3x and still don,t know what you mean. Actually...the area the MTs cover IS a straight line, but is a function of area not length... so for example, 1k MTs will cover a certain area, 2k MTs will cover 2x the area, but that does NOT mean 2x the range | ||||
Mkay, what I mean is say, 1k MTs covers a 3 inch box with the city in the center: | ||||
/me wanders off to find the guide where this was explained really well | ||||
Does this require a geometry class and knowing the area of a circle? Like...the area doubles, but that doesn't necessarily mean you can see twice as far? | ||||
ofc | ||||
I get it... | ||||
STOP THE TORTURE!!!!! | ||||
Mr. Penor The Overwhelming | ||||
Its really not that bad... My Precalculus/Trigonometery that i'm doing right now is WAAAY worse... Can't wait till calculus lol | ||||
To be picky, everything in VU is based on boxes not circles. You actually have more MT/army/etc range at a diagonal than in a straight line. Though Penor has the right idea - range increases linearly with MT, but area covered increases quadratically. | ||||
Since the map is square and not round, this seems understandable | ||||
Simplifies it a bit actually, doesnt it? The real question is though, what is the current formula to determine range? I doubt it's linear, always reached some diminishing returns at high numbers of MTs | ||||
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