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Magic does not work | ||||
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Casting Freeze from xxxxx upon Magic Killuhz with 81% chance of success... and Successful! | ||||
You need more power. When you cast you need to check 1. the % 2. the magic power from this range 3. the losses if you fail the spell if #2 is a really low number you will get a 0 days success MagicAre you sure you want to order the Mages in XXXX to cast Eye in the sky upon XXXXXXXXXXXXXX with 96% chance of success? >>>>>>>>>>>>>>>>We have 19618 magic power from this range. <<<<<<<<<<<<<<<<<<<<<<<<<< If we fail the spell we will lose 128 Mages! | ||||
now per say if endless cast a freeze it would prolly be a 2-4 day freeze possibly just a 1 day freeze if luck really isnt on her side but the more power you have the better unless losses are ridiculously high | ||||
If it's not going to do anything then it shouldn't even say that I can cast. If it's not going to at least freeze for 1 day or kill 1 troop, then it should say that "We don't have enough magic power". The % should reflect the magic power you have, not be separate. | ||||
You arenīt the first to point that out I afraid :/ | ||||
I agree, freezing for 0 days or killing no-one is no more or less than failing the spell :D If you are going to fail for %100 than it should say so :D | ||||
The problem here is that there is some randomness. So if you are lucky you might kill 1 soldier even with low power. Might add something like: Are you sure you want to order the Mages in XXXX to cast Eye in the sky upon XXXXXXXXXXXXXX with 96% chance of success? | ||||
thats a great idea ZeTa, you should implement it as soon as you can....that will give new players some basic guidelines | ||||
"However, I am afraid we cannot expect great results with such low power." | ||||
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