Forums / Questions and Answers / Slaves and their uses
Slaves and their uses | ||||
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Dearest of readers, | ||||
Also, is it still possible to merge a frozen army into another army/scout and thereby become unfrozen? | ||||
-Workers: do not need houses, don't pay taxes I think thats it. and your army can merge, but stays frozen (not 100% sure) | ||||
Ok great, thanks Muse! | ||||
Yes it stays frozen, and you can no longer transfer troops out of a frozen army :p | ||||
I think you can still release slaves into peasants as well. I've used it to great effect in the past when playing Orc with a bunch of stockpiled money. Take over a city, train a couple thousand naz in a day and move onward. It would be a bit more useless with any other race though... | ||||
not useless to release slaves with other races consider this, when you release slaves it is random how many become peasants (10 - 90% in my experience). To mitigate this effect you can divide your releases up to multiple smaller releases and you'll get closer to the average of 50% converted. THere is not many things that are worse than releasing 11000 slaves and only getting 1100 peasants. I like to use slave releases to 'seed' cities especially if i take over a city and all the peasants escape. It gets a head start on getting the city back up to full production (peasant growth is not linear so the more peasants you start with the faster you will reach capacity) Muse hit the other 3 uses succinctly Also, you can still drop a city with a frozen army (still correct?) | ||||
Yeah you can still drop a city :p Lol when you wrote "consider this" totally made me think of Duracell. | ||||
Ok thanks for the great responses everyone! | ||||
MW still gives temp MIL 5 lv0 - Sticks and Leather armor lv1 - Tree weapons and weak armor lv2 - Steel weapons and armor lv3 - Steel weapons and strong armor lv4 - Enhanced weapons and handmade dwarven armor lv5+ - Magic weapons and mithril armor | ||||
lvl10+ - The ring to rule them all | ||||
I want that ring ! *so jealous* | ||||
Once again, thanks for the responses, you've all been very helpful! | ||||
They only increase preparation time :p | ||||
Thanks! | ||||
only 1 aotd army can be on a world at 1 time.. if you cast another will cancel it out | ||||
walls also disable enemy (not kingdom allies) armies to pass through. | ||||
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