Forums / Questions and Answers / Spell - Magic Weapons
Spell - Magic Weapons | ||||
---|---|---|---|---|
2 questions. If I have an army and cast Magic Weapons on it, and then merge another army into it... I suppose I have to re-cast? And if I merge it into a Kd merge, would it be calculated as level 5 military? Or would I need it to be re-cast? Thanks | ||||
good questions. same thing for magic protection and bless. | ||||
Bump | ||||
Have you considered using trial and error? | ||||
Yea, and I'm in a world with literally, no mages... so getting someone to help would be out of the question. Although, I reckon the results would be the same so if I test MW, they should all end up the same with the same results? | ||||
try to plunder an inactive newb. make 2 armies both with like 50 lvl 1 troops cast magic protection on 1 and merge it into the other. Also, bring along a 100- lvl 1 army as a control (change numbers if necessary). If there is no % difference, you have to recast. You have probably done alot of this kind of thing and I'm just telling you something you already know, but oh well. | ||||
The magic protection exists assigned to the NAME of the army. | ||||
[Top] Pages: 1 |
Forum bookmarks Reset views